/* Copyright (c) Microsoft Corporation. Licensed under the MIT License. */ /******************************************************************* Actor class Primary Author : ***** Review Status: Reviewed BASE -------> ACTR Each actor has a unique route which is defined by one or more nodes, and which may be a concatenation of one or more subroutes. Each actor also has an event list describing events which happen at a specified time and point along the route. A point may coincide with a node or lie between nodes. *******************************************************************/ #ifndef ACTOR_H #define ACTOR_H // // XYZ : A point in x,y,z along an actor's RouTE. // struct XYZ { BRS dxr; BRS dyr; BRS dzr; bool operator==(XYZ &xyz) { return ((dxr == xyz.dxr) && (dyr == xyz.dyr) && (dzr == xyz.dzr)); } bool operator!=(XYZ &xyz) { return ((dxr != xyz.dxr) || (dyr != xyz.dyr) || (dzr != xyz.dzr)); } }; typedef XYZ * PXYZ; const BOM kbomXyz = 0xfc000000; // // A RouTE is a general list (GL) of Route PoinTs(RPT) // A Subroute is a contiguous section of a route. // struct RPT { XYZ xyz; BRS dwr; //Distance from this node to the next node on the route }; const BOM kbomRpt = 0xff000000; const long knfrmInvalid = klwMax; // invalid frame state. Regenerate correct state const long kcrptGrow = 32; // quantum growth for rpt const long kcsmmGrow = 2; // quantum growth for smm const long kctagSndGrow = 2; // quantum growth for tagSnd const long smmNil = -1; // Not motion match sound const BRS kdwrNil = BR_SCALAR(-1.0); // flags use of template cel stepsize const BRS kzrDefault = BR_SCALAR(-25.0); // initial default z position const BRS kdwrMax = BR_SCALAR(32767.0); // large BRS value const ulong kdtsThreshRte = (kdtsSecond >> 2) + (kdtsSecond >> 1); // time threshhold before record in place const BRS kdwrThreshRte = BR_SCALAR(2.0); // distance threshhold before entering record mode const long kcaevInit = 10; const BRS kdwrFast = BR_SCALAR(3.0); // delta world coord change for fast mouse move const BRS krOriWeightMin = BR_SCALAR(0.1); // orientation weighting for slow mouse move const BRS krAngleMin = BR_SCALAR(0.1); // Min angle impacting amount of forward movement on placement const BRS krAngleMinRcp = BR_RCP(krAngleMin); const BRS krAngleMax = BR_SCALAR(0.4); // Max angle impacting amount of forward movement on placement const BRS krScaleMinFactor = (BR_SCALAR(0.1)); // Min scaling between Brender update const krScaleMaxFactor = BrsDiv(rOne, krScaleMinFactor); // Max scaling between Brender update const krScaleMin = (BR_SCALAR(0.25)); // Min scaling const krScaleMax = (BR_SCALAR(10.0)); // Max scaling const krPullMin = krScaleMin; const krPullMax = BrsDiv(rOne, krPullMin); #define aridNil ivNil // Angle valid flags enum { fbraRotateX = factnRotateX, fbraRotateY = factnRotateY, fbraRotateZ = factnRotateZ }; // Normalize flags enum { fnormSize = 1, fnormRotate = 2 }; // Mouse Actor flags enum { fmafNil = 0, fmafFreeze = 0x01, // freeze cels fmafGround = 0x02, // respect ground level fmafOrient = 0x04, // orient actor during move fmafEntireScene = 0x08, // position over entire scene, vs subroute only fmafEntireSubrte = 0x10 // position over entire subroute }; struct RTEL // RouTE Location - a function of space and time { int irpt; // The preceding node for the given point BRS dwrOffset; // Absolute linear distance beyond node irpt long dnfrm; // Delta frame number (ie, time) at this point bool operator==(RTEL &rtel) { return (irpt == rtel.irpt && dwrOffset == rtel.dwrOffset && dnfrm == rtel.dnfrm); } bool operator!=(RTEL &rtel) { return (irpt != rtel.irpt || dwrOffset != rtel.dwrOffset || dnfrm != rtel.dnfrm); } bool operator<=(RTEL &rtel) { return (irpt < rtel.irpt || (irpt == rtel.irpt && (dwrOffset < rtel.dwrOffset || (dwrOffset == rtel.dwrOffset && dnfrm <= rtel.dnfrm)))); } bool operator>=(RTEL &rtel) { return (irpt > rtel.irpt || (irpt == rtel.irpt && (dwrOffset > rtel.dwrOffset || (dwrOffset == rtel.dwrOffset && dnfrm >= rtel.dnfrm)))); } bool operator<(RTEL &rtel) { return (irpt < rtel.irpt || (irpt == rtel.irpt && (dwrOffset < rtel.dwrOffset || (dwrOffset == rtel.dwrOffset && dnfrm < rtel.dnfrm)))); } bool operator>(RTEL &rtel) { return (irpt > rtel.irpt || (irpt == rtel.irpt && (dwrOffset > rtel.dwrOffset || (dwrOffset == rtel.dwrOffset && dnfrm > rtel.dnfrm)))); } }; // Actor EVents are stored in a GG (general group) // Fixed part of the GG: struct AEV { long aet; //Actor Event Type long nfrm; //Absolute frame number (* Only valid < current event) RTEL rtel; //RouTE Location for this event }; //Additional event parameters (in the GG) typedef AEV *PAEV; // // Actor level Event Types which live in a GG. // The fixed part of a GG entry is an actor event (aev) // The variable part is documented in the following comments // enum AET { aetAdd, // Add Actor onstage: aevadd - internal (no api) aetActn, // Animate Actor : aevactn aetCost, // Set Costume : aevcost aetRotF, // Transform Actor rotate: BMAT34 aetPull, // Transform Actor Pull : aevpull aetSize, // Transform Actor size uniformly : BRS aetSnd, // Play a sound : aevsnd aetMove, // Translate the path at this point : XYZ aetFreeze, // Freeze (or Un) Actor : long aetTweak, // Path tweak : XYZ aetStep, // Force step size (eg, float, wait) : BRS aetRem, // Remove an actor from the stage : nil aetRotH, // Single frame rotation : BMAT34 aetLim }; const BOM kbomAet = 0xc0000000; const BOM kbomAev = 0xff000000; // // Variable part of the Actor EVent GG: // struct AEVPULL // Squash/stretch { BRS rScaleX; BRS rScaleY; BRS rScaleZ; }; const BOM kbomAevpull = 0xfc000000; // Every subroute is normalized. The normalization translation is // stored in the Add Event // ** nfrmPrev valid for nfrmSub <= _nfrmCur only (optimization) struct AEVADD { BRS dxr; // Translation in x for this subroute BRS dyr; // Translation in y for this subroute BRS dzr; // Translation in z for this subroute BRA xa; // Single point orientation BRA ya; // Single point orientation BRA za; // Single point orientation }; const BOM kbomAevadd = 0xffc00000 | kbomBmat34>>10; struct AEVACTN { long anid; long celn; // starting cel of action }; const BOM kbomAevactn = 0xf0000000; struct AEVCOST { long ibset; // body part set long cmid; // costume ID (for custom costumes) bool fCmtl; // vs fMtrl TAG tag; }; const BOM kbomAevcost = 0xfc000000 | (kbomTag >> 6); struct AEVSND { bool fLoop; // loop count bool fQueue; // queued sound long vlm; // volume long celn; // motion match : ivNil if not long sty; // sound type bool fNoSound; // no sound CHID chid; // user sound requires chid TAG tag; }; const BOM kbomAevsnd = 0xfff00000 | (kbomTag >> 12); const BOM kbomAevsize = 0xc0000000; const BOM kbomAevfreeze = 0xc0000000; const BOM kbomAevstep = 0xc0000000; const BOM kbomAevmove = kbomXyz; const BOM kbomAevtweak = kbomXyz; const BOM kbomAevrot = kbomBmat34; // Separate ggaev variable portion sizes #define kcbVarAdd (size(AEVADD)) #define kcbVarActn (size(AEVACTN)) #define kcbVarCost (size(AEVCOST)) #define kcbVarRot (size(BMAT34)) #define kcbVarSize (size(BRS)) #define kcbVarPull (size(AEVPULL)) #define kcbVarSnd (size(AEVSND)) #define kcbVarFreeze (size(long)) #define kcbVarMove (size(XYZ)) #define kcbVarTweak (size(XYZ)) #define kcbVarStep (size(BRS)) #define kcbVarZero (0) //Actor Event Flags enum { faetNil = 0, faetAdd = 1 << aetAdd, faetActn = 1 << aetActn, faetCost = 1 << aetCost, faetRotF = 1 << aetRotF, faetPull = 1 << aetPull, faetSize = 1 << aetSize, faetFreeze = 1 << aetFreeze, faetTweak = 1 << aetTweak, faetStep = 1 << aetStep, faetRem = 1 << aetRem, faetMove = 1 << aetMove, faetRotH = 1 << aetRotH }; // // Because rotations are non-abelian, cumulative rotations are stored // in a BMAT34. It would not be correct to multiply (xa,ya,za) values // treating x,y,z independently. // // Bmat34Fwd does NOT include the path portion of the orientation. // Bmat34Cur includes all current angular rotation - path rotation is NOT post // applied to this. // // Careful: The task is complicated by the fact that users can apply single // frame and frame forward orientations in the same frame and must not see the // actor jump in angle when choosing between the two methods of editing. // struct XFRM { BMAT34 bmat34Fwd; // Rotation fwd : path rotation post applied to this AEVPULL aevpull; // Stretching (pulling) constants BRS rScaleStep; // Uniform scaling to be applied to step size BMAT34 bmat34Cur; // <> Single frame & static segment rotation BRA xaPath; // Path portion of the current frame's rotation BRA yaPath; // Path portion of the current frame's rotation BRA zaPath; // Path portion of the current frame's rotation }; // // Current action Motion Match Sounds // Aev & Aevsnd grouped together form a gl // Not to be saved with a movie // struct SMM { AEV aev; // event for the sound AEVSND aevsnd; }; // // Default hilite colors // #define kiclrNormalHilite 108 #define kiclrTimeFreezeHilite 43 /*********************************************** Actor Class ***********************************************/ typedef class ACTR *PACTR; #define ACTR_PAR BASE #define kclsACTR 'ACTR' class ACTR : public ACTR_PAR { RTCLASS_DEC ASSERT MARKMEM protected: // Components of an actor // Note: In addition to these components, any complete actor must // have either fLifeDirty set or _nfrmLast current. // Note: _tagTmpl cannot be derived from _ptmpl PGG _pggaev; //GG pointer to Actor EVent list PGL _pglrpt; //GL pointer to actor's route TMPL *_ptmpl; //Actor body & action list template BODY *_pbody; //Actor's body TAG _tagTmpl; //Note: The sid cannot be queried at save time TAG _tagSnd; //Sound (played on entrance) SCEN *_pscen; //Underlying scene XYZ _dxyzFullRte; //Origin of the route long _nfrmFirst; //klwMax -or- First frame : Set when event created long _arid; //Unique id assigned to this actor. ulong _grfactn; //Cached current grfactn // Frame Dependent State Information XYZ _dxyzRte; //_dxyzFullRte + _dxyzSubRte : Set when Add processed XYZ _dxyzSubRte; //Subpath translation : Set when Add processed bool _fOnStage : 1; //Versus Brender hidden. Set by Add, Rem only bool _fFrozen : 1; //Path offset > 0 but not moving bool _fLifeDirty : 1; //Set if _nfrmLast requires recomputation bool _fPrerendered : 1; //Set if actor is prerendered bool _fUseBmat34Cur : 1;//_xfrm.bmat34Cur last used in orienting actor BRS _dwrStep; //Current step size in use long _anidCur; //Current action in template long _ccelCur; //Cached cel count. Retrieving this was hi profile. long _celnCur; //Current cell long _nfrmCur; //Current frame number : Set by FGotoFrame long _nfrmLast; //Latest known frame for this actor. long _iaevCur; //Current event in event list long _iaevFrmMin; //First event in current frame long _iaevActnCur; //Event defining current action long _iaevAddCur; //Most recent add (useful for Compose) RTEL _rtelCur; //Current location on route (excludes tweak info) XYZ _xyzCur; //Last point displayed (may be tweak modified) XFRM _xfrm; //Current transformation PGL _pglsmm; //Current action motion match sounds // Path Recording State Information RTEL _rtelInsert; //Joining information ulong _tsInsert; //Starting time of route recording bool _fModeRecord : 1; //Record a route mode bool _fRejoin : 1; //Rerecord is extending a subpath from the end bool _fPathInserted : 1; //More path inserted bool _fTimeFrozen: 1; //Is the actor frozen wrt time? long _dnfrmGap; //Frames between subroutes XYZ _dxyzRaw; //Raw mouse movement from previous frame // // Protected functions // ACTR(void); bool _FInit(TAG *ptmplTag); //Constructor allocation & file I/O void _InitXfrmRot(BMAT34 *pbmat34); //Initialize rotation only void _InitXfrm(void); //Initialize rotation & scaling bool _FCreateGroups(void); void _InitState(void); void _GetNewOrigin(BRS *pxr, BRS *pyr, BRS *pzr); void _SetStateRewound(void); bool _FQuickBackupToFrm(long nfrm, bool *pfQuickMethodValid); bool _FGetRtelBack(RTEL *prtel, bool fUpdateStateVar); bool _FDoFrm(bool fPositionBody, bool *pfPositionDirty, bool *pfSoundInFrame = pvNil); bool _FGetStatic(long anid, bool *pfStatic); bool _FIsDoneAevSub(long iaev, RTEL rtel); bool _FIsAddNow(long iaev); bool _FGetDwrPlay(BRS *pdwr); //Step size if playing bool _FGetDwrRecord(BRS *pdwr); //Step size if recording bool _FDoAevCur(void); bool _FDoAevCore(long iaev); bool _FDoAetVar(long aet, void *pvVar, long cbVar); bool _FEnqueueSnd(long iaev); bool _FEnqueueSmmInMsq(void); bool _FInsertSmm(long iaev); bool _FRemoveAevMm(long anid); bool _FAddAevDefMm(long anid); bool _FAddDoAev(long aetNew, long kcbNew, void *pvVar); void _MergeAev(long iaevFirst, long iaevLast, long *piaevNew = pvNil); bool _FFreeze(void); //insert freeze event bool _FUnfreeze(void); //insert unfreeze event void _Hide(void); bool _FInsertGgRpt(long irpt, RPT *prpt, BRS dwrPrior = rZero); bool _FAddAevFromPrev(long iaevLim, ulong grfaet); bool _FAddAevFromLater(void); bool _FFindNextAevAet(long aet, long iaevCur, long *piaevAdd); bool _FFindPrevAevAet(long aet, long iaevCur, long *piaevAdd); void _FindAevLastSub(long iaevAdd, long iaevLim, long *piaevLast); void _DeleteFwdCore(bool fDeleteAll, bool *pfAlive = pvNil, long iaevCur = ivNil); bool _FDeleteEntireSubrte(void); void _DelAddFrame(long iaevAdd, long iaevLim); void _UpdateXyzRte(void); bool _FInsertAev(long iaev, long cbNew, void *pvVar, void *paev, bool fUpdateState = fTrue); void _RemoveAev(long iaev, bool fUpdateState = fTrue); void _PrepXfrmFill(long aet, void *pvVar,long cbVar, long iaevMin, long iaevCmp = ivNil, ulong grfaet = faetNil); void _PrepActnFill(long iaevMin, long anidPrev, long anidNew, ulong grfaet); void _PrepCostFill(long iaevMin, AEVCOST *paevcost); void _AdjustAevForRteIns(long irptAdjust, long iaevMin); void _AdjustAevForRteDel(long irptAdjust, long iaevMin); bool _FInsertStop(void); void _CalcRteOrient(BMAT34 *pbmat34, BRA *pxa = pvNil, BRA *pya = pvNil, BRA *pza = pvNil, ulong *pgrfbra = pvNil); void _ApplyRotFromVec(XYZ *pxyz, BMAT34 *pbmat34, BRA *pxa = pvNil, BRA *pya = pvNil, BRA *pza = pvNil, ulong *grfbra = pvNil); void _SaveCurPathOrien(void); void _LoadAddOrien(AEVADD *paevadd, bool fNoReset = fFalse); BRA _BraAvgAngle(BRA a1, BRA a2, BRS rw); void _UpdateXyzTan(XYZ *pxyz, long irptTan, long rw) ; void _AdvanceRtel(BRS dwrStep, RTEL *prtel, long iaevCur, long nfrmCur, bool *pfEndRoute); void _GetXyzFromRtel(RTEL *prtel, PXYZ pxyz); void _GetXyzOnLine(PXYZ pxyzFirst, PXYZ pxyzSecond, BRS dwrOffset, PXYZ pxyz); void _PositionBody(PXYZ pxyz); void _MatrixRotUpdate(XYZ *pxyz, BMAT34 *pbmat34); void _TruncateSubRte(long irptDelLim); bool _FComputeLifetime(long *pnfrmLast = pvNil); bool _FIsStalled(long iaevFirst, RTEL *prtel, long *piaevLast = pvNil); void _RestoreFromUndo(PACTR pactrRestore); bool _FDupCopy(PACTR pactrSrc, PACTR pactrDest); bool _FWriteTmpl(PCFL pcfl, CNO cno); bool _FReadActor(PCFL pcfl, CNO cno); bool _FReadRoute(PCFL pcfl, CNO cno); bool _FReadEvents(PCFL pcfl, CNO cno); static void _SwapBytesPggaev(PGG pggaev); bool _FOpenTags(PCRF pcrf); static bool _FIsIaevTag(PGG pggaev, long iaev, PTAG *pptag, PAEV *pqaev = pvNil); void _CloseTags(void); public: ~ACTR(void); static PACTR PactrNew(TAG *ptagTmpl); void SetPscen(SCEN *pscen); void SetArid(long arid) { AssertBaseThis(0); _arid = arid; } void SetLifeDirty(void) { AssertBaseThis(0); _fLifeDirty = fTrue; } PSCEN Pscen(void) { AssertThis(0); return _pscen; } // ActrSave Routines static PACTR PactrRead(PCRF pcrf, CNO cno); //Construct from a document bool FWrite(PCFL pcfl, CNO cno, CNO cnoScene); //Write to a document static PGL PgltagFetch(PCFL pcfl, CNO cno, bool *pfError); static bool FAdjustAridOnFile(PCFL pcfl, CNO cno, long darid); // Visibility void Hilite(void); void Unhilite(void) { AssertBaseThis(0); _pbody->Unhilite(); } void Hide(void) { AssertBaseThis(0); _pbody->Hide(); } void Show(void) { AssertBaseThis(0); _pbody->Show(); } bool FIsInView(void) { AssertBaseThis(0); return _pbody->FIsInView(); } void GetCenter(long *pxp, long *pyp) { AssertBaseThis(0); _pbody->GetCenter(pxp, pyp); } void GetRcBounds(RC *prc) { AssertBaseThis(0); _pbody->GetRcBounds(prc); } void SetPrerendered(bool fPrerendered) { AssertBaseThis(0); _fPrerendered = fPrerendered; } bool FPrerendered(void) { AssertBaseThis(0); return _fPrerendered; } // Actor Information long Arid(void) { AssertBaseThis(0); return (_arid); } bool FOnStage(void) { AssertBaseThis(0); return (_fOnStage); } bool FIsMyBody(BODY *pbody) { AssertBaseThis(0); return pbody == _pbody;} bool FIsMyTmpl(TMPL *ptmpl) { AssertBaseThis(0); return _ptmpl == ptmpl; } bool FIsModeRecord(void) { AssertBaseThis(0); return FPure(_fModeRecord); } bool FIsRecordValid(BRS dxr, BRS dyr, BRS dzr, ulong tsCurrent); PTMPL Ptmpl(void) {AssertBaseThis(0); return _ptmpl; } PBODY Pbody(void) { AssertBaseThis(0); return _pbody; } long AnidCur(void) { AssertBaseThis(0); return _anidCur; } long CelnCur(void) { AssertBaseThis(0); return _celnCur; } bool FFrozen(void) { AssertBaseThis(0); return _fFrozen; } bool FGetLifetime(long *pnfrmFirst, long *pnfrmLast); //allows nil ptrs bool FPtIn(long xp, long yp, long *pibset); void GetTagTmpl(PTAG ptag) { AssertBaseThis(0); *ptag = _tagTmpl; } void GetName(PSTN pstn); bool FChangeTagTmpl(PTAG ptagTmplNew); bool FTimeFrozen(void) { AssertBaseThis(0); return _fTimeFrozen; } void SetTimeFreeze(bool fTimeFrozen) { AssertBaseThis(0); _fTimeFrozen = fTimeFrozen; } bool FIsPropBrws(void) { AssertThis(0); return FPure(_ptmpl->FIsProp() || _ptmpl->FIsTdt()); } bool FIsTdt(void) { AssertThis(0); return FPure(_ptmpl->FIsTdt()); } bool FMustRender(long nfrmRenderLast); void GetXyzWorld(BRS *pxr, BRS *pyr, BRS *pzr); // Animation bool FGotoFrame(long nfrm, bool *pfSoundInFrame = pvNil); //Prepare for display at frame nfrm bool FReplayFrame(long grfscen); //Replay a frame. // Event Editing bool FAddOnStageCore(void); bool FSetActionCore(long anid, long celn, bool fFreeze); bool FRemFromStageCore(void); bool FSetCostumeCore(long ibsetClicked, TAG *ptag, long cmid, bool fCustom); bool FSetStep(BRS dwrStep); bool FRotate(BRA xa, BRA ya, BRA za, bool fFromHereFwd); bool FNormalizeCore(ulong grfnorm); void SetAddOrient(BRA xa, BRA ya, BRA za, ulong grfbra, XYZ *pdxyz = pvNil); bool FScale(BRS rScaleStep); bool FPull(BRS rScaleX, BRS rScaleY, BRS rScaleZ); void DeleteFwdCore(bool fDeleteAll, bool *pfAlive = pvNil, long iaevCur = ivNil); void DeleteBackCore(bool *pfAlive = pvNil); bool FSoonerLater(long dnfrm); // ActrEdit Routines bool FDup(PACTR *ppactr, bool fReset = fFalse); //Duplicate everything void Restore(PACTR pactr); bool FCreateUndo(PACTR pactr, bool fSndUndo = fFalse, PSTN pstn = pvNil); //Create undo object void Reset(void); bool FAddOnStage(void); //add actor to the stage, w/Undo bool FSetAction(long anid, long celn, bool fFreeze, PACTR *ppactrDup = pvNil); bool FSetCostume(long ibset, TAG *ptag, long cmid, bool fCustom); bool FRemFromStage(void); //add event: rem actor from stage, w/Undo bool FCopy(PACTR *ppactr, bool fEntireScene = fFalse); //Duplicate actor from this frame on bool FCopyRte(PACTR *ppactr, bool fEntireScene = fFalse); //Duplicate path from this frame on bool FPasteRte(PACTR pactr); //Paste from clipboard from this frame on bool FNormalize(ulong grfnorm); bool FPaste(long nfrm, SCEN *pscen); bool FDelete(bool *pfAlive, bool fDeleteAll); // ActrSnd Routines bool FSetSnd(PTAG ptag, bool fLoop, bool fQueue, bool fActnCel, long vlm, long sty); bool FSetSndCore(PTAG ptag, bool fLoop, bool fQueue, bool fActnCel, long vlm, long sty); bool FSetVlmSnd(long sty, bool fMotionMatch, long vlm); // Set the volume of a sound bool FQuerySnd(long sty, bool fMotionMatch, PGL *pglTagSnd, long *pvlm, bool *pfLoop); bool FDeleteSndCore(long sty, bool fMotionMatch); bool FSoundInFrm(void); bool FResolveAllSndTags(CNO cnoScen); // Route Definition void SetTsInsert(ulong tsCurrent) { AssertBaseThis(0); _tsInsert = tsCurrent; } bool FBeginRecord(ulong tsCurrent, bool fReplace, PACTR pactrRestore); bool FRecordMove(BRS dxr, BRS dyr, BRS dzr, ulong grfmaf, ulong tsCurrent, bool *pfLonger, bool *pfStep, PACTR pactrRestore); bool FEndRecord(bool fReplace, PACTR pactrRestore); bool FTweakRoute(BRS dxr, BRS dyr, BRS dzr, ulong grfmaf = fmafNil); bool FMoveRoute(BRS dxr, BRS dyr, BRS dzr, bool *pfMoved = pvNil, ulong grfmaf = fmafNil); }; // // Actor document for clipping // typedef class ACLP *PACLP; #define ACLP_PAR DOCB #define kclsACLP 'ACLP' class ACLP : public ACLP_PAR { RTCLASS_DEC MARKMEM ASSERT protected: PACTR _pactr; bool _fRteOnly; STN _stnName; ACLP(void) {} public: // // Constructors and destructors // static PACLP PaclpNew(PACTR pactr, bool fRteOnly, bool fEndScene = fFalse); ~ACLP(void); // // Pasting function // bool FPaste(PMVIE pmvie); bool FRouteOnly(void) { return _fRteOnly; } }; #endif //!ACTOR_H