mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-21 18:02:30 +01:00
202 lines
5.8 KiB
C++
202 lines
5.8 KiB
C++
/* Copyright (c) Microsoft Corporation.
|
|
Licensed under the MIT License. */
|
|
|
|
/*************************************************************************
|
|
|
|
tmpl.h: Actor template class
|
|
|
|
Primary Author: ******
|
|
Review Status: REVIEWED - any changes to this file must be reviewed!
|
|
|
|
BASE ---> BACO ---> ACTN
|
|
BASE ---> BACO ---> TMPL
|
|
|
|
A TMPL encapsulates all the data that distinguishes one actor
|
|
"species" from another, including the species' models, actions,
|
|
and custom texture maps. One or more BODY classes are created based
|
|
on a TMPL, and the TMPL attaches models and materials to the body
|
|
based on more abstract concepts like actions and costumes.
|
|
|
|
*************************************************************************/
|
|
#ifndef TMPL_H
|
|
#define TMPL_H
|
|
|
|
/****************************************
|
|
Cel part spec: tells what model and
|
|
xfrm to apply to a body part for
|
|
one cel
|
|
****************************************/
|
|
struct CPS
|
|
{
|
|
short chidModl; // CHID (under TMPL chunk) of model for this body part
|
|
short imat34; // index into ACTN's GL of transforms
|
|
};
|
|
const BOM kbomCps = 0x50000000;
|
|
|
|
|
|
/****************************************
|
|
Cel: tells what CPS's to apply to an
|
|
actor for one cel. It also tells
|
|
what sound to play (if any), and how
|
|
far the actor should move from the
|
|
previous cel (dwr).
|
|
****************************************/
|
|
struct CEL
|
|
{
|
|
CHID chidSnd; // sound to play at this cel (CHID under ACTN chunk)
|
|
BRS dwr; // distance from previous cel
|
|
// CPS rgcps[]; // list of cel part specs (variable part of pggcel)
|
|
};
|
|
const BOM kbomCel = 0xf0000000;
|
|
|
|
// template on file
|
|
struct TMPLF
|
|
{
|
|
short bo;
|
|
short osk;
|
|
BRA xaRest; // reminder: BRAs are shorts
|
|
BRA yaRest;
|
|
BRA zaRest;
|
|
short swPad; // so grftmpl (and the whole TMPLF) is long-aligned
|
|
ulong grftmpl;
|
|
};
|
|
#define kbomTmplf 0x554c0000
|
|
|
|
// action chunk on file
|
|
struct ACTNF
|
|
{
|
|
short bo;
|
|
short osk;
|
|
long grfactn;
|
|
};
|
|
const ulong kbomActnf = 0x5c000000;
|
|
|
|
|
|
// grfactn flags
|
|
enum
|
|
{
|
|
factnRotateX = 1, // Tells whether actor should rotate around this
|
|
factnRotateY = 2, // axis when following a path
|
|
factnRotateZ = 4,
|
|
factnStatic = 8, // Tells whether this is a stationary action
|
|
};
|
|
|
|
/****************************************
|
|
ACTN (action): all the information
|
|
for an action like 'rest' or 'walk'.
|
|
****************************************/
|
|
typedef class ACTN *PACTN;
|
|
#define ACTN_PAR BACO
|
|
#define kclsACTN 'ACTN'
|
|
class ACTN : public ACTN_PAR
|
|
{
|
|
RTCLASS_DEC
|
|
ASSERT
|
|
MARKMEM
|
|
|
|
protected:
|
|
PGG _pggcel; // GG of CELs; variable part is a rgcps[]
|
|
PGL _pglbmat34; // GL of transformation matrices used in this action
|
|
PGL _pgltagSnd; // GL of motion-match sounds for this action
|
|
ulong _grfactn; // various flags for this action
|
|
|
|
protected:
|
|
ACTN(void) {} // can't instantiate directly; must use FReadActn
|
|
bool _FInit(PCFL pcfl, CTG ctg, CNO cno);
|
|
|
|
public:
|
|
static PACTN PactnNew(PGG pggcel, PGL pglbmat34, ulong grfactn);
|
|
static bool FReadActn(PCRF pcrf, CTG ctg, CNO cno, PBLCK pblck,
|
|
PBACO *ppbaco, long *pcb);
|
|
~ACTN(void);
|
|
|
|
ulong Grfactn(void) { return _grfactn; }
|
|
|
|
long Ccel(void) { return _pggcel->IvMac(); }
|
|
void GetCel(long icel, CEL *pcel);
|
|
void GetCps(long icel, long icps, CPS *pcps);
|
|
void GetMatrix(long imat34, BMAT34 *pbmat34);
|
|
void GetSnd(long icel, PTAG ptagSnd);
|
|
};
|
|
|
|
|
|
// grftmpl flags
|
|
enum
|
|
{
|
|
ftmplOnlyCustomCostumes = 1, // fTrue means don't apply generic MTRLs
|
|
ftmplTdt = 2, // fTrue means this is a 3-D Text object
|
|
ftmplProp = 4, // fTrue means this is a "prop" actor
|
|
};
|
|
|
|
/****************************************
|
|
TMPL: The template class.
|
|
anid is an action ID.
|
|
cmid is a costume ID.
|
|
celn is a cel number.
|
|
****************************************/
|
|
typedef class TMPL *PTMPL;
|
|
#define TMPL_PAR BACO
|
|
#define kclsTMPL 'TMPL'
|
|
class TMPL : public TMPL_PAR
|
|
{
|
|
RTCLASS_DEC
|
|
ASSERT
|
|
MARKMEM
|
|
|
|
protected:
|
|
BRA _xaRest; // Rest orientation
|
|
BRA _yaRest;
|
|
BRA _zaRest;
|
|
ulong _grftmpl;
|
|
PGL _pglibactPar; // GL of parent IDs (shorts) to build BODY
|
|
PGL _pglibset; // GL of body-part-set IDs to build BODY
|
|
PGG _pggcmid; // List of costumes for each body part set
|
|
long _ccmid; // Count of custom costumes
|
|
long _cbset; // Count of body part sets
|
|
long _cactn; // Count of actions
|
|
STN _stn; // Template name
|
|
|
|
protected:
|
|
TMPL(void) {} // can't instantiate directly; must use FReadTmpl
|
|
bool _FReadTmplf(PCFL pcfl, CTG ctg, CNO cno);
|
|
virtual bool _FInit(PCFL pcfl, CTG ctgTmpl, CNO cnoTmpl);
|
|
virtual PACTN _PactnFetch(long anid);
|
|
virtual PMODL _PmodlFetch(CHID chidModl);
|
|
bool _FWriteTmplf(PCFL pcfl, CTG ctg, CNO *pcno);
|
|
|
|
public:
|
|
static bool FReadTmpl(PCRF pcrf, CTG ctg, CNO cno, PBLCK pblck,
|
|
PBACO *ppbaco, long *pcb);
|
|
~TMPL(void);
|
|
static PGL PgltagFetch(PCFL pcfl, CTG ctg, CNO cno, bool *pfError);
|
|
|
|
// TMPL / BODY stuff
|
|
void GetName(PSTN pstn); // default name of actor or text of the TDT
|
|
PBODY PbodyCreate(void); // Creates a body based on this TMPL
|
|
void GetRestOrien(BRA *pxa, BRA *pya, BRA *pza);
|
|
bool FIsTdt(void) { return FPure(_grftmpl & ftmplTdt); }
|
|
bool FIsProp(void) { return FPure(_grftmpl & ftmplProp); }
|
|
|
|
// Action stuff
|
|
long Cactn(void) { return _cactn; } // count of actions
|
|
virtual bool FGetActnName(long anid, PSTN pstn);
|
|
bool FSetActnCel(PBODY pbody, long anid, long celn, BRS *pdwr = pvNil);
|
|
bool FGetGrfactn(long anid, ulong *pgrfactn);
|
|
bool FGetDwrActnCel(long anid, long celn, BRS *pdwr);
|
|
bool FGetCcelActn(long anid, long *pccel);
|
|
bool FGetSndActnCel(long anid, long celn, bool *pfSoundExists,
|
|
PTAG ptag);
|
|
|
|
// Costume stuff
|
|
virtual bool FSetDefaultCost(PBODY pbody); // applies default costume
|
|
virtual PCMTL PcmtlFetch(long cmid);
|
|
long CcmidOfBset(long ibset);
|
|
long CmidOfBset(long ibset, long icmid);
|
|
bool FBsetIsAccessory(long ibset); // whether ibset holds accessories
|
|
bool FIbsetAccOfIbset(long ibset, long *pibsetAcc);
|
|
bool FSameAccCmids(long cmid1, long cmid2);
|
|
};
|
|
|
|
|
|
#endif TMPL_H
|