mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-22 10:22:40 +01:00
1618 lines
33 KiB
C++
1618 lines
33 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/***************************************************************************
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Actor Edit. Cut/Copy/Paste/Undo
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Primary authors:
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ACLP::(clipbd) Seanse
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AUND::(undo) Seanse
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ACTR::(undo) Seanse
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ACTR::(vacuum) *****
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ACTR::(dup/restore) *****
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Review Status: Reviewed
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***************************************************************************/
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#include "soc.h"
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ASSERTNAME
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RTCLASS(AUND)
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/***************************************************************************
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Duplicate the actor from this frame through
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the end of subroute or (if fEntireScene) the end of the scene
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***************************************************************************/
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bool ACTR::FCopy(PACTR *ppactr, bool fEntireScene)
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{
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AssertThis(0);
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AssertVarMem(ppactr);
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long iaev;
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long iaevLast;
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AEV aev;
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AEVACTN aevactn;
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AEVSND aevsnd;
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RPT rpt;
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RPT rptOld;
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RPT *prptSrc;
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RPT *prptDest;
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(*ppactr) = PactrNew(&_tagTmpl);
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if (*ppactr == pvNil)
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{
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return fFalse;
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}
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// If the current point is between nodes, a node will
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// be inserted. Compute its dwr.
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_pglrpt->Get(_rtelCur.irpt, &rpt);
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rptOld.dwr = rpt.dwr;
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rpt.dwr = BrsSub(rptOld.dwr, _rtelCur.dwrOffset);
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//
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// Gather all earlier events & move to the current one
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// It is sufficient to begin with the current subroute
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// Note: Add events will require later translation of nfrm
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//
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for (iaev = _iaevAddCur; iaev < _iaevCur; iaev++)
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{
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_pggaev->GetFixed(iaev, &aev);
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//Is this an event we want to copy?
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switch (aev.aet)
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{
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case aetActn: // Copy, editing current cel only
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_pggaev->Get(iaev, &aevactn);
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aevactn.celn = _celnCur;
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break;
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// copy
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case aetAdd:
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case aetCost:
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case aetPull:
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case aetSize:
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case aetRotF:
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case aetFreeze:
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case aetStep:
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case aetMove:
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break;
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// The following events are not automatically copied
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case aetSnd:
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_pggaev->Get(iaev, &aevsnd);
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// Update the cno for the chid from the original movie
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// The scene this came from may be lost later
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if (!_pscen->Pmvie()->FResolveSndTag(&aevsnd.tag, aevsnd.chid))
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{
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goto LFail;
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}
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_pggaev->Put(iaev, &aevsnd);
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if (aevsnd.celn == smmNil && iaev >= _iaevFrmMin)
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break;
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if (iaev > _iaevActnCur &&
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aevsnd.celn != smmNil)
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{
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// Retain current motion match sounds
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break;
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}
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continue;
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case aetTweak:
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case aetRotH:
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#ifdef BUG1950
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//REVIEW (*****): Postponed till v2.0
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if (iaev >= _iaevCur) // Code change not yet verified
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#else //!BUG1950
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if (iaev >= _iaevFrmMin)
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#endif //!BUG1950
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{
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// Retain these events from this frame
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break;
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}
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continue;
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case aetRem:
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continue; // Do not copy
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default:
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Bug("Unknown event type... Copy or Not?");
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break;
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}
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//set the event to happen right here.
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aev.rtel.dnfrm = 0;
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aev.rtel.irpt = 0;
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aev.rtel.dwrOffset = 0;
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iaevLast = (*ppactr)->_pggaev->IvMac();
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// Insert aev. Tag ref count will be updated.
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_pggaev->Lock();
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if (!(*ppactr)->_FInsertAev(iaevLast,
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_pggaev->Cb(iaev),
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(aev.aet == aetActn) ? &aevactn : _pggaev->QvGet(iaev),
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&aev,
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fFalse))
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{
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_pggaev->Unlock();
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goto LFail;
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}
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_pggaev->Unlock();
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(*ppactr)->_MergeAev(0, iaevLast);
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}
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//
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// Copy remaining events, adjusting their locations
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//
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for (iaev = _iaevCur; iaev < _pggaev->IvMac(); iaev++)
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{
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_pggaev->GetFixed(iaev, &aev);
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if ((!fEntireScene) &&
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(aetAdd == aev.aet) &&
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(*ppactr)->_pggaev->IvMac() > 0)
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{
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break;
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}
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//Adjust the event indicies.
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aev.rtel.irpt -= _rtelCur.irpt;
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if (aev.rtel.irpt == 0)
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{
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if (aev.rtel.dwrOffset == _rtelCur.dwrOffset)
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{
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aev.rtel.dwrOffset = rZero;
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if (aev.rtel.dnfrm < _rtelCur.dnfrm)
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{
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aev.rtel.dnfrm = 0;
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}
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else
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{
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aev.rtel.dnfrm -= _rtelCur.dnfrm;
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}
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}
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else
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{
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if (rpt.dwr == rZero)
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aev.rtel.dwrOffset = rZero;
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else
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{
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aev.rtel.dwrOffset = BrsSub(aev.rtel.dwrOffset, _rtelCur.dwrOffset);
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}
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}
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}
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// Insert will update the tag ref count
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iaevLast = (*ppactr)->_pggaev->IvMac();
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_pggaev->Lock();
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if (!(*ppactr)->_FInsertAev(iaevLast,
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_pggaev->Cb(iaev), _pggaev->QvGet(iaev), &aev, fFalse))
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{
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_pggaev->Unlock();
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goto LFail;
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}
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_pggaev->Unlock();
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}
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//
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// Add the point we are at.
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//
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if (!(*ppactr)->_pglrpt->FInsert(0, &rpt))
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{
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goto LFail;
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}
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//
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// Copy the rest of the subroute or route
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//
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if ((_rtelCur.irpt + 1) < _pglrpt->IvMac())
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{
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// Locate the amount of route to copy
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//
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long irptLim = _pglrpt->IvMac();
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long irpt;
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if (!fEntireScene)
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{
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for (irpt = _rtelCur.irpt; irpt < irptLim; irpt++)
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{
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_pglrpt->Get(irpt, &rpt);
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if (rZero == rpt.dwr)
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{
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irptLim = irpt + 1;
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break;
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}
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}
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}
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if (!(*ppactr)->_pglrpt->FSetIvMac((*ppactr)->_pglrpt->IvMac() +
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irptLim - (_rtelCur.irpt + 1)))
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{
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goto LFail;
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}
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prptSrc = (RPT *)_pglrpt->QvGet(_rtelCur.irpt + 1);
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prptDest = (RPT *)(*ppactr)->_pglrpt->QvGet(1);
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CopyPb(prptSrc, prptDest,
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LwMul(irptLim - (_rtelCur.irpt + 1), size(RPT)));
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}
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else
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{
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// Mark the end of the path
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rpt.dwr = rZero;
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(*ppactr)->_pglrpt->Put(0,&rpt);
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}
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(*ppactr)->_SetStateRewound();
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AssertPo(*ppactr, 0);
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return fTrue;
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LFail:
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ReleasePpo(ppactr);
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return fFalse;
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}
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/***************************************************************************
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Duplicate the entire actor from *this onto *ppactr
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This is not from this frame on. The entire actor is duplicated.
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This does not duplicate the Brender body.
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Default is fReset = fFalse;
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NOTE:
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Upon exit, the new actor will still be in the scene.
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If (!fReset), all state information will have been retained.
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***************************************************************************/
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bool ACTR::FDup(PACTR *ppactr, bool fReset)
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{
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AssertThis(0);
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AssertVarMem(ppactr);
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long cactRef;
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PACTR pactrSrc = this;
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PACTR pactrDest;
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// Due to state var duplication, using NewObj, not PactrNew
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pactrDest = (*ppactr) = NewObj ACTR();
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if (*ppactr == pvNil)
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{
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return fFalse;
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}
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// AddRef only if attached to a scene
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if (pvNil != _pbody)
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_pbody->AddRef();
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_ptmpl->AddRef();
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TAGM::DupTag(&_tagTmpl);
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// Copy over all members
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// Note that both copies will point to the same *_pbody & *_ptmpl
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cactRef = pactrDest->_cactRef;
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*(pactrDest) = *pactrSrc;
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pactrDest->_cactRef = cactRef;
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pactrDest->_fTimeFrozen = fFalse;
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if (!pactrDest->_FCreateGroups())
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{
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goto LFail;
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}
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if (!_FDupCopy(pactrSrc, pactrDest))
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{
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goto LFail;
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}
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if (fReset)
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{
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(*ppactr)->Reset();
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}
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return fTrue;
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LFail:
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ReleasePpo(ppactr);
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return fFalse;
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}
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/***************************************************************************
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Restore the actor from *ppactr onto *this
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***************************************************************************/
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void ACTR::Restore(PACTR pactr)
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{
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AssertThis(0);
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AssertVarMem(pactr);
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long cactRef;
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PACTR pactrSrc = pactr;
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PACTR pactrDest = this;
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Assert(pactr->_ptmpl == _ptmpl, "Restore ptmpl logic error");
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Assert(pactr->_pbody == _pbody, "Restore pbody logic error");
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// Copy over all members
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// Note that both copies will point to the same *_pbody & *_ptmpl
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cactRef = pactrDest->_cactRef;
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PGG pggaev = pactrDest->_pggaev;
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PGL pglrpt = pactrDest->_pglrpt;
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PGL pglsmm = pactrDest->_pglsmm;
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*(pactrDest) = *pactrSrc;
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pactrDest->_cactRef = cactRef;
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pactrDest->_pggaev = pggaev;
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pactrDest->_pglrpt = pglrpt;
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pactrDest->_pglsmm = pglsmm;
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// Swap the gl and gg structures
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SwapVars(&pactrSrc->_pggaev, &pactrDest->_pggaev);
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SwapVars(&pactrSrc->_pglrpt, &pactrDest->_pglrpt);
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SwapVars(&pactrSrc->_pglsmm, &pactrDest->_pglsmm);
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pactr->_pscen->Pmvie()->InvalViews();
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return;
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}
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/***************************************************************************
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Restore this actor from an undo object pactrRestore.
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***************************************************************************/
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void ACTR::_RestoreFromUndo(PACTR pactrRestore)
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{
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AssertBaseThis(0);
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AssertVarMem(pactrRestore);
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Assert(pactrRestore->_pbody == pvNil, "Not restoring from undo object");
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long nfrmCur = _nfrmCur;
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PSCEN pscen = pactrRestore->_pscen;
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// Modify pactrRestore for Restore()
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pactrRestore->_pbody = _pbody;
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pactrRestore->_pscen = _pscen;
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_Hide(); // Added actor will show
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Restore(pactrRestore);
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// Restore pactrRestore to be unmodified
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pactrRestore->_pbody = pvNil;
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pactrRestore->_pscen = pscen;
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FGotoFrame(nfrmCur); // No further recovery meaningful
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_pscen->Pmvie()->InvalViews();
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}
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/***************************************************************************
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Copy the GG and GL structures for actor duplication/restoration
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NOTE:
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This is not from this frame on. The entire actor is duplicated.
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***************************************************************************/
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bool ACTR::_FDupCopy(PACTR pactrSrc, PACTR pactrDest)
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{
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AssertBaseThis(0);
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AssertPo(pactrDest->_pggaev, 0);
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AssertPo(pactrDest->_pglrpt, 0);
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RPT *prptSrc;
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RPT *prptDest;
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SMM *psmmSrc;
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SMM *psmmDest;
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//
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// Copy all events.
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//
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if (!pactrDest->_pggaev->FCopyEntries(pactrSrc->_pggaev, 0, 0,
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pactrSrc->_pggaev->IvMac()))
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{
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goto LFail;
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}
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{
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_pggaev->Lock();
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for (long iaev = 0; iaev < _pggaev->IvMac(); iaev++)
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{
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PTAG ptag;
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if (_FIsIaevTag(_pggaev, iaev, &ptag))
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TAGM::DupTag(ptag);
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}
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_pggaev->Unlock();
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}
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//
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// Copy Route
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//
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if (pactrSrc->_pglrpt->IvMac() > 0)
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{
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if (!pactrDest->_pglrpt->FSetIvMac(pactrSrc->_pglrpt->IvMac()))
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{
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goto LFail;
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}
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prptSrc = (RPT *)pactrSrc->_pglrpt->QvGet(0);
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prptDest = (RPT *)pactrDest->_pglrpt->QvGet(0);
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CopyPb(prptSrc, prptDest, LwMul(pactrSrc->_pglrpt->IvMac(), size(RPT)));
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}
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//
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// Copy Smm
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//
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if (pactrSrc->_pglsmm->IvMac() > 0)
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{
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if (!pactrDest->_pglsmm->FSetIvMac(pactrSrc->_pglsmm->IvMac()))
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{
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goto LFail;
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}
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psmmSrc = (SMM *)pactrSrc->_pglsmm->QvGet(0);
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psmmDest = (SMM *)pactrDest->_pglsmm->QvGet(0);
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CopyPb(psmmSrc, psmmDest, LwMul(pactrSrc->_pglsmm->IvMac(), size(SMM)));
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}
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return fTrue;
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LFail:
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if (this != pactrDest)
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ReleasePpo(&pactrDest);
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return fFalse;
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}
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|
|
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/***************************************************************************
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Duplicate the indicated portion of the route from this frame on
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from actor "this" to actor *ppactr.
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Note **: The point on the route may not land on a node. If between
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nodes, insert a point to make the two route sections identical.
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***************************************************************************/
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bool ACTR::FCopyRte(PACTR *ppactr, bool fEntireScene)
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{
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AssertThis(0);
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AssertVarMem(ppactr);
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|
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long irpt;
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long dnrpt;
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long irptLim;
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RPT rpt;
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RPT rpt1;
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RPT rptNode;
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|
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(*ppactr) = PactrNew(&_tagTmpl);
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if (*ppactr == pvNil)
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{
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return fFalse;
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}
|
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|
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//
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// Insert the current point
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//
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_GetXyzFromRtel(&_rtelCur, &rpt.xyz);
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_pglrpt->Get(_rtelCur.irpt, &rptNode);
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rpt.dwr = rZero;
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|
|
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if (_rtelCur.dwrOffset == rZero)
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{
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rpt.dwr = rptNode.dwr;
|
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}
|
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else if (rptNode.dwr > rZero && _rtelCur.irpt < _pglrpt->IvMac() - 1)
|
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{
|
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_pglrpt->Get(_rtelCur.irpt + 1, &rpt1);
|
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rpt.dwr = BR_LENGTH3(BrsSub(rpt1.xyz.dxr, rpt.xyz.dxr),
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BrsSub(rpt1.xyz.dyr, rpt.xyz.dyr),
|
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BrsSub(rpt1.xyz.dzr, rpt.xyz.dzr));
|
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if (rZero == rpt.dwr)
|
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{
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rpt.dwr = rEps; //Epsilon. Prevent pathological incorrect end-of-path
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}
|
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}
|
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|
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if (!(*ppactr)->_pglrpt->FInsert(0, &rpt))
|
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{
|
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goto LFail;
|
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}
|
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|
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if ((!fEntireScene) && rpt.dwr == rZero)
|
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{
|
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goto LEnd;
|
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}
|
|
|
|
//
|
|
// If copying subroute only, determine amount to copy
|
|
//
|
|
irptLim = _pglrpt->IvMac();
|
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if (!fEntireScene)
|
|
{
|
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for (irpt = _rtelCur.irpt + 1; irpt < irptLim; irpt++)
|
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{
|
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_pglrpt->Get(irpt, &rpt);
|
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if (rZero == rpt.dwr)
|
|
{
|
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irptLim = irpt + 1;
|
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break;
|
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}
|
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}
|
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}
|
|
|
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//
|
|
// Copy indicated portion of the route
|
|
//
|
|
dnrpt = irptLim - (_rtelCur.irpt + 1);
|
|
if (dnrpt > 0 && !(*ppactr)->_pglrpt->FEnsureSpace(dnrpt, fgrpNil))
|
|
goto LFail;
|
|
|
|
for (irpt = _rtelCur.irpt + 1; irpt < irptLim; irpt++)
|
|
{
|
|
_pglrpt->Get(irpt, &rpt);
|
|
|
|
if (!(*ppactr)->_pglrpt->FInsert(irpt - _rtelCur.irpt, &rpt))
|
|
{
|
|
goto LFail;
|
|
}
|
|
|
|
if ((!fEntireScene) && (rZero == rpt.dwr))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
LEnd:
|
|
(*ppactr)->_SetStateRewound();
|
|
return fTrue;
|
|
|
|
LFail:
|
|
ReleasePpo(ppactr);
|
|
return fFalse;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Paste the rte from the clipboard pactr to the current actor's current
|
|
frame onward.
|
|
On failure, unwinding is expected to be via the dup'd actor from undo.
|
|
This overwrites the end of the current subroute.
|
|
NOTE: To be meaningful, the pasted route section is translated to
|
|
extend from the current point.
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FPasteRte(PACTR pactr)
|
|
{
|
|
AssertThis(0);
|
|
AssertVarMem(pactr);
|
|
|
|
AEV aev;
|
|
RPT rpt;
|
|
RPT rptCur;
|
|
XYZ dxyz;
|
|
long iaev;
|
|
long irpt;
|
|
#ifdef STATIC
|
|
bool fStatic;
|
|
#endif //STATIC
|
|
long crptDel = 0;
|
|
long crptNew = pactr->_pglrpt->IvMac() - 1;
|
|
|
|
if (crptNew <= 0)
|
|
{
|
|
PushErc(ercSocNothingToPaste);
|
|
return fFalse;
|
|
}
|
|
|
|
if (!_pglrpt->FEnsureSpace(crptNew, fgrpNil) ||
|
|
!_pggaev->FEnsureSpace( 1, kcbVarStep, fgrpNil))
|
|
{
|
|
return fFalse;
|
|
}
|
|
|
|
//
|
|
// May be positioned between nodes -> potentially
|
|
// insert the current point
|
|
//
|
|
_GetXyzFromRtel(&_rtelCur, &rptCur.xyz);
|
|
if (rZero != _rtelCur.dwrOffset)
|
|
{
|
|
BRS dwrCur = _rtelCur.dwrOffset;
|
|
_rtelCur.irpt++;
|
|
_rtelCur.dwrOffset = rZero;
|
|
_rtelCur.dnfrm = 0;
|
|
if (!_FInsertGgRpt(_rtelCur.irpt, &rptCur, dwrCur))
|
|
return fFalse;
|
|
_GetXyzFromRtel(&_rtelCur, &_xyzCur);
|
|
_AdjustAevForRteIns(_rtelCur.irpt, 0);
|
|
}
|
|
|
|
//
|
|
// Delete to the end of this *sub*route
|
|
//
|
|
for (irpt = _rtelCur.irpt + 1; irpt < _pglrpt->IvMac(); irpt++)
|
|
{
|
|
_pglrpt->Get(irpt, &rpt);
|
|
crptDel++;
|
|
if (rpt.dwr == rZero)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (crptDel > 0)
|
|
{
|
|
_pglrpt->Delete(_rtelCur.irpt, crptDel);
|
|
}
|
|
|
|
//
|
|
// Remove events until the end of the *sub*route
|
|
// Space optimization: should precede paste
|
|
// Update location pointer of events of later subroutes
|
|
//
|
|
for (iaev = _iaevCur; iaev < _pggaev->IvMac(); iaev++)
|
|
{
|
|
_pggaev->GetFixed(iaev, &aev);
|
|
if (aev.rtel.irpt > _rtelCur.irpt + crptDel)
|
|
{
|
|
aev.rtel.irpt += crptNew - crptDel;
|
|
_pggaev->PutFixed(iaev, &aev);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
_RemoveAev(iaev, fFalse);
|
|
iaev--;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Paste in the new route.
|
|
// Translate the points of this section of route
|
|
// Adjust the aev presently
|
|
//
|
|
pactr->_pglrpt->Get(0, &rpt);
|
|
dxyz.dxr = BrsSub(rptCur.xyz.dxr, rpt.xyz.dxr);
|
|
dxyz.dyr = BrsSub(rptCur.xyz.dyr, rpt.xyz.dyr);
|
|
dxyz.dzr = BrsSub(rptCur.xyz.dzr, rpt.xyz.dzr);
|
|
for (irpt = 1; irpt <= crptNew; irpt++)
|
|
{
|
|
pactr->_pglrpt->Get(irpt, &rpt);
|
|
rpt.xyz.dxr = BrsAdd(rpt.xyz.dxr, dxyz.dxr);
|
|
rpt.xyz.dyr = BrsAdd(rpt.xyz.dyr, dxyz.dyr);
|
|
rpt.xyz.dzr = BrsAdd(rpt.xyz.dzr, dxyz.dzr);
|
|
AssertDo(_pglrpt->FInsert(_rtelCur.irpt + irpt, &rpt), "Logic error");
|
|
}
|
|
|
|
//
|
|
// Set the right dwr distance from the current point to
|
|
// the first point on the new section of route
|
|
//
|
|
_pglrpt->Get(_rtelCur.irpt + 1, &rpt);
|
|
rptCur.dwr = BR_LENGTH3(BrsSub(rpt.xyz.dxr, rptCur.xyz.dxr),
|
|
BrsSub(rpt.xyz.dyr, rptCur.xyz.dyr),
|
|
BrsSub(rpt.xyz.dzr, rptCur.xyz.dzr));
|
|
if (rZero == rptCur.dwr)
|
|
rptCur.dwr = rEps; //Epsilon. Prevent pathological incorrect end-of-path
|
|
_pglrpt->Put(_rtelCur.irpt, &rptCur);
|
|
|
|
#ifdef STATIC
|
|
//
|
|
// Force floating behavior on a static action
|
|
//
|
|
Assert(_iaevActnCur >= 0, "Actor has no action");
|
|
if (!_FGetStatic(_anidCur, &fStatic))
|
|
return fFalse;
|
|
if (fStatic)
|
|
{
|
|
if (!FSetStep(kdwrNil))
|
|
return fFalse;
|
|
}
|
|
#else //!STATIC
|
|
// Force continuation onto newly pasted path
|
|
if (!FSetStep(kdwrNil))
|
|
return fFalse;
|
|
#endif //!STATIC
|
|
|
|
//
|
|
// Set new end of path freeze & step events
|
|
//
|
|
long faevfrz = (long)fTrue;
|
|
BRS dwrStep = rZero;
|
|
aev.aet = aetFreeze;
|
|
aev.rtel.irpt = _rtelCur.irpt + crptNew;
|
|
aev.rtel.dnfrm = 0;
|
|
aev.rtel.dwrOffset = rZero;
|
|
aev.nfrm = _nfrmCur; //will be updated in ComputeLifetime()
|
|
if (!_FInsertAev(_iaevCur, kcbVarFreeze, &faevfrz, &aev))
|
|
return fFalse;
|
|
aev.aet = aetStep;
|
|
if (!_FInsertAev(_iaevCur, kcbVarStep, &dwrStep, &aev))
|
|
return fFalse;
|
|
|
|
_fLifeDirty = fTrue;
|
|
_pscen->InvalFrmRange();
|
|
_pscen->MarkDirty();
|
|
|
|
_PositionBody(&_xyzCur);
|
|
return fTrue;
|
|
}
|
|
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Put an already existing actor in this scene.
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FPaste(long nfrm, SCEN *pscen)
|
|
{
|
|
AssertThis(0);
|
|
|
|
AEV aev;
|
|
RPT rpt;
|
|
AEVADD aevadd;
|
|
AEVSND aevsnd;
|
|
BRS xrCam = rZero;
|
|
BRS yrCam = rZero;
|
|
BRS zrCam = kzrDefault;
|
|
BRS xr, yr, zr;
|
|
long iaev;
|
|
long dnfrm;
|
|
#ifdef BUG1888
|
|
PTMPL ptmpl;
|
|
PCRF pcrf;
|
|
TAG tag;
|
|
|
|
//
|
|
// Ensure that the tag to the TDT being pasted is in the current movie.
|
|
//
|
|
if (FIsTdt())
|
|
{
|
|
Assert(_tagTmpl.sid == ksidUseCrf, "TDTs should be stored in a document!");
|
|
|
|
if (!pscen->Pmvie()->FEnsureAutosave(&pcrf))
|
|
{
|
|
return fFalse;
|
|
}
|
|
if (pcrf != _tagTmpl.pcrf)
|
|
{
|
|
// Need to save this actor's tagTmpl in this movie because it came from another movie
|
|
|
|
tag = _tagTmpl;
|
|
TAGM::DupTag(&tag);
|
|
// Save the tag to the movie's _pcrfAutosave. The tag now
|
|
// points to the copy in this movie.
|
|
if (!TAGM::FSaveTag(&tag, pcrf, fTrue))
|
|
{
|
|
TAGM::CloseTag(&tag);
|
|
return fFalse;
|
|
}
|
|
// Get a template based on the new tag
|
|
ptmpl = (PTMPL)vptagm->PbacoFetch(&tag, TMPL::FReadTmpl);
|
|
if (pvNil == ptmpl)
|
|
{
|
|
TAGM::CloseTag(&tag);
|
|
return fFalse;
|
|
}
|
|
// Change the actor to use the new tag and template
|
|
TAGM::CloseTag(&_tagTmpl);
|
|
_tagTmpl = tag;
|
|
ReleasePpo(&_ptmpl);
|
|
_ptmpl = ptmpl;
|
|
}
|
|
}
|
|
#endif //BUG1888
|
|
|
|
//
|
|
// Update lifetime
|
|
//
|
|
_nfrmFirst = nfrm;
|
|
_fLifeDirty = fTrue;
|
|
_nfrmCur = nfrm - 1;
|
|
SetPscen(pscen);
|
|
|
|
// Always place actors on the "floor"
|
|
_GetNewOrigin(&xr, &yr, &zr);
|
|
|
|
Assert(_pggaev->IvMac() > 0, "Nothing to paste!");
|
|
_pggaev->GetFixed(0, &aev);
|
|
if (aev.aet != aetAdd)
|
|
return fFalse;
|
|
dnfrm = aev.nfrm - nfrm;
|
|
|
|
//
|
|
// Begin by locating the actor at (xr,yr,zr)
|
|
// There are no Full path or Sub path translations at this point.
|
|
// Note: In order to place a pasted actor at the insertion point,
|
|
// the translation needs to compensate for the distance
|
|
// recorded in each path point -> subtract the first path point.
|
|
_pglrpt->Get(0, &rpt);
|
|
_dxyzSubRte.dxr = rZero;
|
|
_dxyzSubRte.dyr = rZero;
|
|
_dxyzSubRte.dzr = rZero;
|
|
_dxyzFullRte.dxr = BrsSub(xr, rpt.xyz.dxr);
|
|
_dxyzFullRte.dyr = BrsSub(yr, rpt.xyz.dyr);
|
|
_dxyzFullRte.dzr = BrsSub(zr, rpt.xyz.dzr);
|
|
_pggaev->Get(0, &aevadd);
|
|
_dxyzFullRte.dxr = BrsSub(_dxyzFullRte.dxr, aevadd.dxr);
|
|
_dxyzFullRte.dyr = BrsSub(_dxyzFullRte.dyr, aevadd.dyr);
|
|
_dxyzFullRte.dzr = BrsSub(_dxyzFullRte.dzr, aevadd.dzr);
|
|
|
|
//
|
|
// Translate the new actor in time
|
|
// Update sound events
|
|
for (iaev = 0; iaev < _pggaev->IvMac(); iaev++)
|
|
{
|
|
_pggaev->GetFixed(iaev, &aev);
|
|
if (dnfrm != 0)
|
|
{
|
|
aev.nfrm -= dnfrm;
|
|
_pggaev->PutFixed(iaev, &aev);
|
|
}
|
|
if (aetSnd != aev.aet)
|
|
continue;
|
|
_pggaev->Get(iaev, &aevsnd);
|
|
if (aevsnd.tag.sid != ksidUseCrf)
|
|
continue;
|
|
// Save tag (this may be a new movie)
|
|
if (!aevsnd.tag.pcrf->Pcfl()->FFind(aevsnd.tag.ctg, aevsnd.tag.cno))
|
|
{
|
|
PushErc(ercSocNoSndOnPaste);
|
|
_RemoveAev(iaev);
|
|
iaev--;
|
|
continue;
|
|
}
|
|
if (!_pscen->Pmvie()->FSaveTagSnd(&aevsnd.tag))
|
|
{
|
|
Bug("Expected to locate user sound chunk");
|
|
_RemoveAev(iaev);
|
|
iaev--;
|
|
}
|
|
else
|
|
{
|
|
// Adopt this sound into the new scene
|
|
if (!_pscen->Pmvie()->FChidFromUserSndCno(aevsnd.tag.cno, &aevsnd.chid))
|
|
return fFalse;
|
|
// Update event
|
|
_pggaev->Put(iaev, &aevsnd);
|
|
}
|
|
}
|
|
|
|
// Rotate 3D spletters to face the camera
|
|
if (_ptmpl->FIsTdt())
|
|
{
|
|
_pggaev->Get(0, &aevadd);
|
|
aevadd.ya = _pscen->Pbkgd()->BraRotYCamera();
|
|
_pggaev->Put(0, &aevadd);
|
|
}
|
|
|
|
_UpdateXyzRte();
|
|
_pscen->MarkDirty();
|
|
return fTrue;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Make an actor look like they were just read in, and never in a scene.
|
|
|
|
***************************************************************************/
|
|
void ACTR::Reset(void)
|
|
{
|
|
_pscen = pvNil;
|
|
ReleasePpo(&_pbody); // Sets _pbody = pvNil
|
|
_nfrmCur = knfrmInvalid;
|
|
|
|
_InitState();
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
//
|
|
// BEGIN CLIPBOARD STUFF
|
|
//
|
|
//
|
|
//
|
|
//
|
|
|
|
RTCLASS(ACLP)
|
|
|
|
/***************************************************************************
|
|
|
|
Create an actor clipboard object
|
|
This is from the current frame forward
|
|
|
|
***************************************************************************/
|
|
PACLP ACLP::PaclpNew(PACTR pactr, bool fRteOnly, bool fEntireScene)
|
|
{
|
|
AssertPo(pactr, 0);
|
|
Assert(!fRteOnly || !fEntireScene, "Expecting subroute only");
|
|
|
|
PACLP paclp;
|
|
PACTR pactrTmp;
|
|
STN stn, stnCopyOf;
|
|
|
|
paclp = NewObj ACLP();
|
|
|
|
if (paclp == pvNil)
|
|
{
|
|
return(pvNil);
|
|
}
|
|
|
|
if (fRteOnly)
|
|
{
|
|
if (!pactr->FCopyRte(&pactrTmp, fEntireScene))
|
|
{
|
|
ReleasePpo(&paclp);
|
|
return(pvNil);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!pactr->FCopy(&pactrTmp, fEntireScene))
|
|
{
|
|
ReleasePpo(&paclp);
|
|
return(pvNil);
|
|
}
|
|
AssertPo(pactrTmp, 0);
|
|
|
|
pactr->GetName(&stn);
|
|
|
|
pactr->Pscen()->Pmvie()->Pmcc()->GetStn(idsEngineCopyOf, &stnCopyOf);
|
|
|
|
if (!FEqualRgb(stn.Psz(), stnCopyOf.Psz(), CchSz(stnCopyOf.Psz()) * size(achar)))
|
|
{
|
|
paclp->_stnName = stnCopyOf;
|
|
if (!paclp->_stnName.FAppendCh(kchSpace) || !paclp->_stnName.FAppendStn(&stn))
|
|
{
|
|
PushErc(ercSocNameTooLong);
|
|
ReleasePpo(&paclp);
|
|
return(pvNil);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
paclp->_stnName = stn;
|
|
}
|
|
|
|
}
|
|
|
|
paclp->_pactr = pactrTmp;
|
|
paclp->_fRteOnly = fRteOnly;
|
|
AssertPo(paclp, 0);
|
|
|
|
return(paclp);
|
|
}
|
|
|
|
/***************************************************************************
|
|
|
|
Destroys an actor clipboard object
|
|
|
|
***************************************************************************/
|
|
ACLP::~ACLP(void)
|
|
{
|
|
ReleasePpo(&_pactr);
|
|
}
|
|
|
|
/***************************************************************************
|
|
|
|
Pastes an actor clipboard object
|
|
|
|
***************************************************************************/
|
|
bool ACLP::FPaste(PMVIE pmvie)
|
|
{
|
|
AssertThis(0);
|
|
AssertPo(pmvie, 0);
|
|
|
|
PACTR pactrNew;
|
|
|
|
if (_fRteOnly)
|
|
{
|
|
return (pmvie->FPasteActrPath(_pactr));
|
|
}
|
|
|
|
//
|
|
// Duplicate the actor
|
|
//
|
|
if (!_pactr->FDup(&pactrNew, fTrue))
|
|
{
|
|
return(fFalse);
|
|
}
|
|
AssertPo(pactrNew, 0);
|
|
|
|
if (!pmvie->FPasteActr(pactrNew))
|
|
{
|
|
ReleasePpo(&pactrNew);
|
|
return(fFalse);
|
|
}
|
|
|
|
if (!pmvie->FNameActr(pactrNew->Arid(), &_stnName))
|
|
{
|
|
pmvie->Pscen()->RemActrCore(pactrNew->Arid());
|
|
ReleasePpo(&pactrNew);
|
|
return(fFalse);
|
|
}
|
|
|
|
ReleasePpo(&pactrNew);
|
|
return(fTrue);
|
|
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
|
|
/****************************************************
|
|
* Mark memory used by the ACLP
|
|
*
|
|
* Parameters:
|
|
* None.
|
|
*
|
|
* Returns:
|
|
* None.
|
|
*
|
|
****************************************************/
|
|
void ACLP::MarkMem(void)
|
|
{
|
|
ACLP_PAR::MarkMem();
|
|
MarkMemObj(_pactr);
|
|
}
|
|
|
|
/***************************************************************************
|
|
* Assert the validity of the ACLP
|
|
*
|
|
* Parameters:
|
|
* grf - bit array of options
|
|
*
|
|
* Returns:
|
|
* None.
|
|
*
|
|
**************************************************************************/
|
|
void ACLP::AssertValid(ulong grf)
|
|
{
|
|
ACLP_PAR::AssertValid(fobjAllocated);
|
|
_pactr->AssertValid(grf);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Create an undo object
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FCreateUndo(PACTR pactrDup, bool fSndUndo, PSTN pstn)
|
|
{
|
|
AssertPo(pactrDup, 0);
|
|
AssertNilOrPo(pstn, 0);
|
|
|
|
PAUND paund;
|
|
|
|
paund = AUND::PaundNew();
|
|
|
|
if (paund == pvNil)
|
|
{
|
|
return fFalse;
|
|
}
|
|
|
|
paund->SetPactr(pactrDup);
|
|
paund->SetArid(_arid);
|
|
paund->SetSndUndo(fSndUndo);
|
|
if (pvNil != pstn)
|
|
paund->SetStn(pstn);
|
|
|
|
if (!_pscen->Pmvie()->FAddUndo(paund))
|
|
{
|
|
_pscen->Pmvie()->ClearUndo();
|
|
ReleasePpo(&paund);
|
|
return(fFalse);
|
|
}
|
|
|
|
ReleasePpo(&paund);
|
|
|
|
//
|
|
// Detach from the scene
|
|
//
|
|
pactrDup->Reset();
|
|
|
|
return(fTrue);
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Add (or replace) an action, and create an undo object
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FSetAction(long anid, long celn, bool fFreeze, PACTR *ppactrDup)
|
|
{
|
|
AssertThis(0);
|
|
AssertNilOrVarMem(ppactrDup);
|
|
|
|
PACTR pactrDup;
|
|
|
|
if (!FDup(&pactrDup))
|
|
{
|
|
return(fFalse);
|
|
}
|
|
|
|
if (!FSetActionCore(anid, celn, fFreeze))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return fFalse;
|
|
}
|
|
|
|
if (!FCreateUndo(pactrDup))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return(fFalse);
|
|
}
|
|
|
|
if (pvNil == ppactrDup)
|
|
ReleasePpo(&pactrDup);
|
|
else
|
|
*ppactrDup = pactrDup;
|
|
|
|
return fTrue;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Add the event to the event list: Add actor on the stage, and create undo
|
|
object.
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FAddOnStage(void)
|
|
{
|
|
AssertThis(0);
|
|
|
|
PACTR pactrDup;
|
|
|
|
if (!FDup(&pactrDup))
|
|
{
|
|
return(fFalse);
|
|
}
|
|
|
|
if (!FAddOnStageCore())
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return fFalse;
|
|
}
|
|
|
|
if (!FCreateUndo(pactrDup))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return(fFalse);
|
|
}
|
|
|
|
ReleasePpo(&pactrDup);
|
|
return fTrue;
|
|
}
|
|
|
|
/***************************************************************************
|
|
|
|
Normalize an actor.
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FNormalize(ulong grfnorm)
|
|
{
|
|
AssertThis(0);
|
|
|
|
PACTR pactrDup;
|
|
|
|
if (!FDup(&pactrDup))
|
|
{
|
|
return(fFalse);
|
|
}
|
|
|
|
if (!FNormalizeCore(grfnorm))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return fFalse;
|
|
}
|
|
|
|
if (!FCreateUndo(pactrDup))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return(fFalse);
|
|
}
|
|
|
|
ReleasePpo(&pactrDup);
|
|
return fTrue;
|
|
}
|
|
|
|
/***************************************************************************
|
|
|
|
Set the Costume for a body part
|
|
Add the event to the event list
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FSetCostume(long ibset, TAG *ptag, long cmid, bool fCmtl)
|
|
{
|
|
AssertThis(0);
|
|
Assert(fCmtl || ibset >= 0, "Invalid ibset argument");
|
|
AssertVarMem(ptag);
|
|
|
|
PACTR pactrDup;
|
|
|
|
FDup(&pactrDup);
|
|
|
|
if (!FSetCostumeCore(ibset, ptag, cmid, fCmtl))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return fFalse;
|
|
}
|
|
|
|
if (!FCreateUndo(pactrDup))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return(fFalse);
|
|
}
|
|
|
|
ReleasePpo(&pactrDup);
|
|
return fTrue;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Delete the path and events from this frame and beyond
|
|
**NOTE: This does not send the actor offstage. See FRemFromStageCore.
|
|
|
|
On Input: fDeleteAll specifies full route vs subroute deletion
|
|
Returns *pfAlive = false if all events and route for this actor
|
|
have been deleted
|
|
|
|
***************************************************************************/
|
|
bool ACTR::FDelete(bool *pfAlive, bool fDeleteAll)
|
|
{
|
|
AssertThis(0);
|
|
PACTR pactrDup;
|
|
long iaevCurSav;
|
|
AEV *paev;
|
|
|
|
if (!FDup(&pactrDup))
|
|
{
|
|
if (pvNil != pfAlive)
|
|
TrashVar(pfAlive);
|
|
return fFalse ;
|
|
}
|
|
|
|
// Unless we are deleting to the end of the scene,
|
|
// we need to special case deletion that begins at
|
|
// the same frame as the Add event - otherwise, the
|
|
// code backs up one frame, putting the current frame
|
|
// on the previous subroute.
|
|
// Note: FDelete() does not require that the current
|
|
// frame be later than _nfrmFirst.
|
|
if (_iaevAddCur >= 0 && !fDeleteAll)
|
|
{
|
|
paev = (AEV *)_pggaev->QvFixedGet(_iaevAddCur);
|
|
if (_nfrmCur == paev->nfrm)
|
|
{
|
|
if (!_FDeleteEntireSubrte())
|
|
goto LFail;
|
|
if (pvNil != pfAlive)
|
|
*pfAlive = FPure(_pggaev->IvMac() > 0);
|
|
goto LDeleted;
|
|
}
|
|
}
|
|
|
|
// Go to the previous frame to update state variables
|
|
iaevCurSav = _iaevCur;
|
|
if (!FGotoFrame(_nfrmCur - 1))
|
|
{
|
|
goto LFail;
|
|
}
|
|
|
|
#ifndef BUG1870
|
|
// The next two lines are obsolete & cause placement orientation bugs
|
|
// Save the current orientation
|
|
_SaveCurPathOrien();
|
|
#endif //!BUG1870
|
|
|
|
DeleteFwdCore(fDeleteAll, pfAlive, iaevCurSav);
|
|
|
|
// Return to original frame
|
|
// _nfrmCur was decremented above
|
|
if (!FGotoFrame(_nfrmCur + 1))
|
|
{
|
|
goto LFail;
|
|
}
|
|
|
|
/* Might have deleted some sound events */
|
|
if (Pscen() != pvNil)
|
|
Pscen()->UpdateSndFrame();
|
|
|
|
LDeleted:
|
|
// The frame slider never required lifetime recomputation at this point.
|
|
// Motion match sounds and prerendering both do, however.
|
|
if (!_FComputeLifetime())
|
|
PushErc(ercSocBadFrameSlider);
|
|
|
|
if (!FCreateUndo(pactrDup))
|
|
{
|
|
Restore(pactrDup);
|
|
ReleasePpo(&pactrDup);
|
|
return fFalse;
|
|
}
|
|
|
|
ReleasePpo(&pactrDup);
|
|
return fTrue;
|
|
|
|
LFail:
|
|
PushErc(ercSocGotoFrameFailure);
|
|
ReleasePpo(&pactrDup);
|
|
return fFalse;
|
|
}
|
|
|
|
|
|
/***************************************************************************
|
|
|
|
Add the event to the event list: Remove actor from the stage, and an Undo.
|
|
NOTE: This should be called <before> the call to place the actor offstage
|
|
***************************************************************************/
|
|
bool ACTR::FRemFromStage(void)
|
|
{
|
|
AssertThis(0);
|
|
|
|
PACTR pactr;
|
|
|
|
if (!FDup(&pactr))
|
|
{
|
|
return(fFalse);
|
|
}
|
|
|
|
if (!FRemFromStageCore())
|
|
{
|
|
Restore(pactr);
|
|
return fFalse;
|
|
}
|
|
|
|
if (!FCreateUndo(pactr))
|
|
{
|
|
Restore(pactr);
|
|
ReleasePpo(&pactr);
|
|
return(fFalse);
|
|
}
|
|
|
|
ReleasePpo(&pactr);
|
|
return fTrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/****************************************************
|
|
*
|
|
* Public constructor for actor undo objects.
|
|
*
|
|
* Parameters:
|
|
* None.
|
|
*
|
|
* Returns:
|
|
* pvNil if failure, else a pointer to the movie undo.
|
|
*
|
|
****************************************************/
|
|
PAUND AUND::PaundNew()
|
|
{
|
|
PAUND paund;
|
|
paund = NewObj AUND();
|
|
AssertNilOrPo(paund, 0);
|
|
return(paund);
|
|
}
|
|
|
|
/****************************************************
|
|
*
|
|
* Destructor for actor undo objects
|
|
*
|
|
****************************************************/
|
|
AUND::~AUND(void)
|
|
{
|
|
AssertBaseThis(0);
|
|
ReleasePpo(&_pactr);
|
|
}
|
|
|
|
|
|
/****************************************************
|
|
*
|
|
* Does a command stored in an undo object.
|
|
*
|
|
* Parameters:
|
|
* None.
|
|
*
|
|
* Returns:
|
|
* fTrue if successful, else fFalse.
|
|
*
|
|
****************************************************/
|
|
bool AUND::FDo(PDOCB pdocb)
|
|
{
|
|
AssertThis(0);
|
|
AssertPo(pdocb, 0);
|
|
|
|
long nfrmTmp;
|
|
bool fRet;
|
|
|
|
if (!_fSoonerLater)
|
|
{
|
|
return(FUndo(pdocb));
|
|
}
|
|
|
|
nfrmTmp = _nfrm;
|
|
_nfrm = _nfrmLast;
|
|
|
|
fRet = FUndo(pdocb);
|
|
|
|
_nfrm = nfrmTmp;
|
|
|
|
return(fRet);
|
|
}
|
|
|
|
/****************************************************
|
|
*
|
|
* Undoes a command stored in an undo object.
|
|
*
|
|
* Parameters:
|
|
* None.
|
|
*
|
|
* Returns:
|
|
* fTrue if successful, else fFalse.
|
|
*
|
|
****************************************************/
|
|
bool AUND::FUndo(PDOCB pdocb)
|
|
{
|
|
AssertThis(0);
|
|
AssertPo(pdocb, 0);
|
|
|
|
PACTR pactr;
|
|
PMVU pmvu;
|
|
|
|
if (!_pmvie->FSwitchScen(_iscen))
|
|
{
|
|
return(fFalse);
|
|
}
|
|
|
|
if (!_pmvie->Pscen()->FGotoFrm(_nfrm))
|
|
{
|
|
_pmvie->ClearUndo();
|
|
return(fFalse);
|
|
}
|
|
|
|
_pmvie->Pmsq()->FlushMsq();
|
|
|
|
pactr = _pmvie->Pscen()->PactrFromArid(_arid);
|
|
AssertNilOrPo(pactr, 0);
|
|
|
|
if (pactr != pvNil)
|
|
{
|
|
pactr->AddRef();
|
|
}
|
|
|
|
|
|
//
|
|
// Have scene replace the old actor with this one
|
|
//
|
|
if (_pactr == pvNil)
|
|
{
|
|
_pmvie->Pscen()->RemActrCore(pactr->Arid());
|
|
}
|
|
else
|
|
{
|
|
if (_stn.Cch() != 0)
|
|
{
|
|
// Undo actor name change
|
|
STN stn;
|
|
if (_pmvie->FGetName(_arid, &stn))
|
|
{
|
|
// If FNameActr fails, the actor will not have
|
|
// the correct name...not great, but the user's document
|
|
// won't be corrupted or anything. Someone will push a
|
|
// ercOom, so I ignore the return value here.
|
|
_pmvie->FNameActr(_pactr->Arid(), &_stn);
|
|
_stn = stn;
|
|
}
|
|
}
|
|
|
|
if (_arid != _pactr->Arid())
|
|
{
|
|
_pmvie->Pscen()->RemActrCore(_arid);
|
|
_arid = _pactr->Arid();
|
|
}
|
|
|
|
if (!_pmvie->Pscen()->FAddActrCore(_pactr))
|
|
{
|
|
ReleasePpo(&pactr);
|
|
return(fFalse);
|
|
}
|
|
|
|
pmvu = (PMVU)_pmvie->PddgGet(0);
|
|
AssertNilOrPo(pmvu, 0);
|
|
|
|
if ((pmvu != pvNil) && !pmvu->FTextMode())
|
|
{
|
|
_pmvie->Pscen()->SelectActr(_pactr);
|
|
}
|
|
|
|
ReleasePpo(&_pactr);
|
|
}
|
|
|
|
_pmvie->Pscen()->InvalFrmRange();
|
|
|
|
_pactr = pactr;
|
|
|
|
if (pactr != pvNil)
|
|
{
|
|
pactr->Reset();
|
|
}
|
|
|
|
if (_fSndUndo)
|
|
{
|
|
_pmvie->Pmsq()->PlayMsq();
|
|
}
|
|
else
|
|
{
|
|
_pmvie->Pmsq()->FlushMsq();
|
|
}
|
|
|
|
return(fTrue);
|
|
}
|
|
|
|
/****************************************************
|
|
* Set the actor for this undo object.
|
|
*
|
|
* Parameters:
|
|
* pactr - Actor to use
|
|
*
|
|
* Returns:
|
|
* None.
|
|
*
|
|
****************************************************/
|
|
void AUND::SetPactr(PACTR pactr)
|
|
{
|
|
AssertThis(0);
|
|
|
|
_pactr = pactr;
|
|
pactr->AddRef();
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
/****************************************************
|
|
* Mark memory used by the AUND
|
|
*
|
|
* Parameters:
|
|
* None.
|
|
*
|
|
* Returns:
|
|
* None.
|
|
*
|
|
****************************************************/
|
|
void AUND::MarkMem(void)
|
|
{
|
|
AssertThis(0);
|
|
AUND_PAR::MarkMem();
|
|
MarkMemObj(_pactr);
|
|
}
|
|
|
|
/***************************************************************************
|
|
Assert the validity of the AUND.
|
|
***************************************************************************/
|
|
void AUND::AssertValid(ulong grf)
|
|
{
|
|
AssertNilOrPo(_pactr, 0);
|
|
}
|
|
#endif
|