mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-22 02:12:33 +01:00
400 lines
11 KiB
C++
400 lines
11 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/***************************************************************************
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Author: ShonK
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Project: Kauai
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Reviewed:
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Copyright (c) Microsoft Corporation
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Clock class. Clocks provide timing and alarm functionality. Clocks get
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CPU time by inserting themselves in the command handler list (attached
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to the CEX). This causes CLOK::FCmdAll to be called every time a command
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comes through the CEX. The time of a clock is updated only when
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CLOK::FCmdAll is called. So the following code will not time the operation:
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dtim = vclok.TimCur();
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for (...)
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{
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...
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}
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dtim = vlok.TimCur() - dtim;
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At the end of this, dtim will always be zero (unless CLOK::FCmdAll is
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somehow called in the loop - in which case dtim still won't be the exact
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timing of the loop). To do this type of timing use TsCurrent() or
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TsCurrentSystem(). Clocks use TsCurrent(), so scaling the application
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time scales all clocks.
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Added feature: TimCur now takes an optional boolean parameter indicating
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whether the time should be calculated or just the current value as
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described above. The default is false (return the current value ...).
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FSetAlarm also has an optional boolean specifying whether the alarm
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time should be computed from the current app time or from the current
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value (ie from TimCur(fTrue) or TimCur(fFalse)). The default is to use
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TimCur(fFalse) (old behavior).
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By default, if a clock's time is computed to exceed its next alarm's
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time, the clock's time "slips" back to the alarm's time. Eg, if an
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alarm is set for tim = 1000 and the app does something that takes a long
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time, so that the next time thru the clock's FCmdAll the clocks time
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is computed to be 1200, the clock's time is set back to 1000 and the
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alarm is triggered. If the clock should not slip in this way, fclokNoSlip
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should be specified in the constructor's grfclok parameter.
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fclokReset means that the clock's time should be reset to 0 every
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time the following commands come through the command queue:
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cidKey, cidTrackMouse, cidMouseMove, any cid less than cidMinNoMenu.
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Such a clock could be used for screen saver functionality or time-out
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animations, etc.
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WARNING: If alarms are not handled and set appropriately, the app can
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sometimes get into a tight loop that the user can't break into.
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Suppose a command handler "A" wants to do something every 1/10 of a second.
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It sets up a clock and sets an alarm for 1/10 of a second from now.
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When the alarm goes off, A sets the next alarm for 1/10 of a second from
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now, does some work that takes 1/2 second (we're running on a slow
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machine), then enqueues a command "cidFoo" to another object "B".
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Assuming the command queue was empty, the next command processed by the
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CEX is cidFoo. This causes the alarm to go off again (remember that alarms
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go off during the FCmdAll call). And the whole process repeats. The
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command queue is never empty in the main app loop, so we never check the
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system event queue, so the user can sit there and hit the keyboard or play
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with the mouse as much as they want and we will never see it. The way to
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avoid this is to set the next alarm after the work is done, and better
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yet, don't reset the alarm until all commands resulting from the alarm
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have been processed. Handler A should do the following: do its work,
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enqueue cidFoo to object B, enqueue cidBar to itself. When it gets cidBar,
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it sets an alarm for 1/10 of a second into the future. This guarantees
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a 1/10 second gap between then end of handling one alarm and starting
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to handle the next alarm.
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***************************************************************************/
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#include "frame.h"
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ASSERTNAME
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RTCLASS(CLOK)
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BEGIN_CMD_MAP_BASE(CLOK)
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END_CMD_MAP(&CLOK::FCmdAll, pvNil, kgrfcmmAll)
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const long kcmhlClok = kswMin; //put clocks at the head of the list
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PCLOK CLOK::_pclokFirst;
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/***************************************************************************
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Constructor for the clock - just zeros the time. fclokReset specifies
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that this clock should reset itself to zero on key or mouse input.
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fclokNoSlip specifies that the clok should not let time slip.
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***************************************************************************/
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CLOK::CLOK(long hid, ulong grfclok) : CMH(hid)
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{
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_pclokNext = _pclokFirst;
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_pclokFirst = this;
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_timBase = _timCur = _dtimAlarm = 0;
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_timNext = kluMax;
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_tsBase = 0;
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_grfclok = grfclok;
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_pglalad = pvNil;
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AssertThis(0);
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}
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/***************************************************************************
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Destructor for a CLOK - remove it from the linked list of clocks.
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***************************************************************************/
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CLOK::~CLOK(void)
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{
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PCLOK *ppclok;
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for (ppclok = &_pclokFirst; *ppclok != pvNil && *ppclok != this;
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ppclok = &(*ppclok)->_pclokNext)
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{
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}
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if (*ppclok == this)
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*ppclok = _pclokNext;
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else
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Bug("clok not in linked list");
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ReleasePpo(&_pglalad);
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}
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/***************************************************************************
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Static method to find the first clok with the given id.
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***************************************************************************/
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PCLOK CLOK::PclokFromHid(long hid)
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{
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PCLOK pclok;
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for (pclok = _pclokFirst; pvNil != pclok; pclok = pclok->_pclokNext)
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{
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AssertPo(pclok, 0);
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if (pclok->Hid() == hid)
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break;
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}
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return pclok;
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}
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/***************************************************************************
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Static method to remove all references to the given CMH from the clok
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ALAD lists.
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***************************************************************************/
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void CLOK::BuryCmh(PCMH pcmh)
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{
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PCLOK pclok;
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for (pclok = _pclokFirst; pvNil != pclok; pclok = pclok->_pclokNext)
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pclok->RemoveCmh(pcmh);
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}
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/***************************************************************************
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Remove any alarms set by the given CMH.
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***************************************************************************/
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void CLOK::RemoveCmh(PCMH pcmh)
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{
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AssertThis(0);
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ALAD *qalad;
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long ialad;
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if (pvNil == _pglalad)
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return;
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for (ialad = _pglalad->IvMac(); ialad-- > 0; )
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{
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qalad = (ALAD *)_pglalad->QvGet(ialad);
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if (qalad->pcmh == pcmh)
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_pglalad->Delete(ialad);
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}
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}
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/***************************************************************************
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Start the clock.
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***************************************************************************/
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void CLOK::Start(ulong tim)
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{
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AssertThis(0);
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_timBase = _timCur = tim;
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_dtimAlarm = 0;
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_tsBase = TsCurrent();
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vpcex->RemoveCmh(this, kcmhlClok);
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vpcex->FAddCmh(this, kcmhlClok, kgrfcmmAll);
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}
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/***************************************************************************
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Stop the clock. The time will no longer advance on this clock.
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***************************************************************************/
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void CLOK::Stop(void)
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{
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AssertThis(0);
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vpcex->RemoveCmh(this, kcmhlClok);
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}
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/***************************************************************************
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Return the current time. If fAdjustForDelay is true, the time is a more
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accurate time, but is not synchronized to the alarms or to the command
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stream. Normally, the clok's time is only updated when a command gets
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processed by the command dispatcher. If fAdjustForDelay is false, the
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last computed time value is returned, otherwise the time is computed
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from the current application time.
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***************************************************************************/
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ulong CLOK::TimCur(bool fAdjustForDelay)
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{
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AssertThis(0);
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if (!fAdjustForDelay)
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return _timCur;
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return _timBase + LuMulDiv(TsCurrent() - _tsBase, kdtimSecond, kdtsSecond);
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}
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/***************************************************************************
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Set an alarm for the given time and for the given command handler.
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Alarms are sorted in _decreasing_ order.
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***************************************************************************/
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bool CLOK::FSetAlarm(long dtim, PCMH pcmhNotify, long lwUser,
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bool fAdjustForDelay)
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{
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AssertThis(0);
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AssertIn(dtim, 0, kcbMax);
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AssertNilOrPo(pcmhNotify, 0);
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ALAD alad;
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ALAD *qalad;
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long ialad, ialadMin, ialadLim;
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alad.pcmh = pcmhNotify;
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alad.tim = TimCur(fAdjustForDelay) + LwMax(dtim, 1);
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alad.lw = lwUser;
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if (pvNil == _pglalad && pvNil == (_pglalad = GL::PglNew(size(ALAD), 1)))
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return fFalse;
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for (ialadMin = 0, ialadLim = _pglalad->IvMac(); ialadMin < ialadLim; )
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{
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ialad = (ialadMin + ialadLim) / 2;
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qalad = (ALAD *)_pglalad->QvGet(ialad);
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if (qalad->tim < alad.tim)
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ialadLim = ialad;
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else
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ialadMin = ialad + 1;
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}
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if (!_pglalad->FInsert(ialadMin, &alad))
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return fFalse;
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if (_timNext > alad.tim)
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_timNext = alad.tim;
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return fTrue;
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}
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/***************************************************************************
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Advance the clock and sound an alarm if one is due to go off. This
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actually gets called every time through the command loop.
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***************************************************************************/
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bool CLOK::FCmdAll(PCMD pcmd)
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{
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AssertThis(0);
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AssertVarMem(pcmd);
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CMD cmd;
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long ialad;
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ALAD alad;
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ulong tsCur, timCur;
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_dtimAlarm = 0;
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if (pcmd->cid == cidAlarm)
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return fFalse;
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tsCur = TsCurrent();
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timCur = _timBase + LuMulDiv(tsCur - _tsBase, kdtimSecond, kdtsSecond);
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if (_grfclok & fclokReset)
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{
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switch (pcmd->cid)
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{
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case cidKey:
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case cidTrackMouse:
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case cidMouseMove:
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goto LReset;
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default:
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if (pcmd->cid < cidMinNoMenu)
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{
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LReset:
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_tsBase = tsCur;
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_timBase = 0;
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timCur = 0;
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}
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break;
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}
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}
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if (timCur < _timNext)
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{
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// just update the time
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_timCur = timCur;
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return fFalse;
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}
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// sound any alarms
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for (;;)
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{
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if (pvNil == _pglalad || 0 > (ialad = _pglalad->IvMac() - 1))
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{
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_timNext = kluMax;
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break;
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}
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_pglalad->Get(ialad, &alad);
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if (alad.tim > timCur)
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{
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_timNext = alad.tim;
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break;
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}
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_pglalad->Delete(ialad);
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// adjust the current time
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_timCur = alad.tim;
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_timNext = kluMax;
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if (timCur > alad.tim && !(_grfclok & fclokNoSlip))
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{
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// we've slipped
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timCur = _timBase = alad.tim;
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_tsBase = tsCur;
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}
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// send the alarm
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ClearPb(&cmd, size(CMD));
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cmd.cid = cidAlarm;
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cmd.pcmh = alad.pcmh;
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cmd.rglw[0] = Hid();
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cmd.rglw[1] = alad.tim;
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cmd.rglw[2] = alad.lw;
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if (pvNil != alad.pcmh)
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{
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// tell the CMH that the alarm went off
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AddRef();
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Assert(_cactRef > 1, 0);
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_dtimAlarm = timCur - _timCur;
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alad.pcmh->FDoCmd(&cmd);
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if (_cactRef == 1)
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{
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Release();
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return fFalse;
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}
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Release();
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AssertThis(0);
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}
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else
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vpcex->EnqueueCmd(&cmd);
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}
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_timCur = timCur;
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return fFalse;
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}
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#ifdef DEBUG
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/***************************************************************************
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Assert the validity of a CLOK.
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***************************************************************************/
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void CLOK::AssertValid(ulong grf)
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{
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CLOK_PAR::AssertValid(0);
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AssertNilOrPo(_pglalad, 0);
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Assert(_timCur <= _timNext, "_timNext too small");
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Assert((_grfclok & fclokNoSlip) || _dtimAlarm == 0,
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"_dtimAlarm should be 0");
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}
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/***************************************************************************
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Mark memory for the CLOK.
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***************************************************************************/
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void CLOK::MarkMem(void)
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{
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AssertValid(0);
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CLOK_PAR::MarkMem();
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MarkMemObj(_pglalad);
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}
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/***************************************************************************
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Static method to mark all the CLOKs
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***************************************************************************/
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void CLOK::MarkAllCloks(void)
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{
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PCLOK pclok;
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for (pclok = _pclokFirst; pvNil != pclok; pclok = pclok->_pclokNext)
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{
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AssertPo(pclok, 0);
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MarkMemObj(pclok);
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}
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}
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#endif //DEBUG
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