mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-22 02:12:33 +01:00
677 lines
13 KiB
C++
677 lines
13 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/***************************************************************************
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Author: ShonK
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Project: Kauai
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Reviewed:
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Copyright (c) Microsoft Corporation
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Data movement routines.
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WARNING: Must be in a fixed (pre-loaded) seg on Mac.
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***************************************************************************/
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#include "util.h"
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ASSERTNAME
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/***************************************************************************
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Fill a block with a specific byte value.
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***************************************************************************/
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void FillPb(void *pv, long cb, byte b)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv, cb);
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#ifdef IN_80386
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__asm
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{
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// Setup the registers for using REP STOS instruction to set memory.
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// NOTE: Alignment does not effect the speed of STOS.
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//
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// edi -> memory to set
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// eax = value to store in destination
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// direction flag is clear for auto-increment
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mov edi,pv
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mov al,b
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// set the longs
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mov ecx,cb
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shr ecx,2
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jz LBytes
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shl eax,8
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mov al,b
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mov ebx,eax
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shl eax,16
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mov ax,bx
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rep stosd
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// set the extra bytes
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LBytes:
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mov ecx,cb
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and ecx,3
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rep stosb
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}
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#else //!IN_80386
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byte *pb;
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for (pb = (byte *)pv; cb != 0; cb--)
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*pb++ = b;
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#endif //!IN_80386
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}
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/***************************************************************************
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Clear a block.
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***************************************************************************/
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void ClearPb(void *pv, long cb)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv, cb);
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#ifdef IN_80386
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__asm
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{
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// Setup the registers for using REP STOS instruction to set memory.
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// NOTE: Alignment does not effect the speed of STOS.
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//
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// edi -> memory to set
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// eax = value to store in destination
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// direction flag is clear for auto-increment
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mov edi,pv
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xor eax,eax
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// clear the longs
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mov ecx,cb
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shr ecx,2
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rep stosd
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// clear the extra bytes
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mov ecx,cb
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and ecx,3
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rep stosb
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}
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#else //!IN_80386
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byte *pb;
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for (pb = (byte *)pv; cb != 0; cb--)
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*pb++ = 0;
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#endif //!IN_80386
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}
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/***************************************************************************
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Reverse a block. Useful for exchanging two blocks or avoiding
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recursion.
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***************************************************************************/
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void ReversePb(void *pv, long cb)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv, cb);
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#ifdef IN_80386
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__asm
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{
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// esi - high end of block
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// edi - low end of block
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// ecx - number of bytes to swap
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mov edi,pv
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mov esi,edi
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add esi,cb
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mov ecx,cb
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shr ecx,1
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or ecx,ecx
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jz LDone
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LLoop:
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dec esi
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mov al,[edi]
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mov bl,[esi]
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mov [edi],bl
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mov [esi],al
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inc edi
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dec ecx
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jnz LLoop
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LDone:
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}
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#else //!IN_80386
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byte *pb1, *pb2;
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byte b;
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for (pb2 = (pb1 = (byte *)pv) + cb - 1; pb1 < pb2; )
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{
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b = *pb1;
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*pb1++ = *pb2;
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*pb2-- = b;
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}
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#endif //!IN_80386
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}
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/***************************************************************************
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Reverse a list of shorts.
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***************************************************************************/
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void ReverseRgsw(void *pv, long csw)
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{
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AssertIn(csw, 0, kcbMax);
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AssertPvCb(pv, csw * size(short));
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#ifdef IN_80386
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__asm
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{
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// esi - high end of block
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// edi - low end of block
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// ecx - number of shorts to swap
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mov edi,pv
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mov esi,edi
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mov ecx,csw
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shl ecx,1
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add esi,ecx
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shr ecx,2
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or ecx,ecx
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jz LDone
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LLoop:
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sub esi,2
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mov ax,[edi]
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mov bx,[esi]
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mov [edi],bx
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mov [esi],ax
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add edi,2
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dec ecx
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jnz LLoop
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LDone:
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}
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#else //!IN_80386
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long *psw1, *psw2;
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long sw;
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for (psw2 = (psw1 = (short *)pv) + csw - 1; psw1 < psw2; )
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{
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sw = *psw1;
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*psw1++ = *psw2;
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*psw2-- = sw;
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}
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#endif //!IN_80386
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}
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/***************************************************************************
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Reverse a list of longs.
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***************************************************************************/
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void ReverseRglw(void *pv, long clw)
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{
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AssertIn(clw, 0, kcbMax);
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AssertPvCb(pv, clw * size(long));
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#ifdef IN_80386
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__asm
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{
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// esi - high end of block
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// edi - low end of block
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// ecx - number of longs to swap
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mov edi,pv
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mov esi,edi
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mov ecx,clw
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shl ecx,2
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add esi,ecx
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shr ecx,3
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or ecx,ecx
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jz LDone
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LLoop:
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sub esi,4
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mov eax,[edi]
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mov ebx,[esi]
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mov [edi],ebx
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mov [esi],eax
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add edi,4
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dec ecx
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jnz LLoop
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LDone:
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}
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#else //!IN_80386
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long *plw1, *plw2;
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long lw;
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for (plw2 = (plw1 = (long *)pv) + clw - 1; plw1 < plw2; )
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{
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lw = *plw1;
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*plw1++ = *plw2;
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*plw2-- = lw;
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}
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#endif //!IN_80386
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}
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/***************************************************************************
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Swap two adjacent blocks of size cb1 and cb2 respectively.
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***************************************************************************/
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void SwapBlocks(void *pv, long cb1, long cb2)
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{
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AssertIn(cb1, 0, kcbMax);
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AssertIn(cb2, 0, kcbMax);
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AssertPvCb(pv, cb1 + cb2);
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ReversePb(pv, cb1);
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ReversePb(PvAddBv(pv, cb1), cb2);
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ReversePb(pv, cb1 + cb2);
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}
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/***************************************************************************
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Swap the contents of two blocks of the same size.
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***************************************************************************/
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void SwapPb(void *pv1, void *pv2, long cb)
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{
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AssertPvCb(pv1, cb);
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AssertPvCb(pv2, cb);
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AssertIn(cb, 0, kcbMax);
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#ifdef IN_80386
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__asm
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{
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// edi -> memory to swap, first pointer
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// esi -> memory to swap, second pointer
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mov edi,pv1
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mov esi,pv2
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mov ecx,cb
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shr ecx,2
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jz LBytes
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LLongLoop:
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mov eax,[edi]
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mov ebx,[esi]
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mov [edi],ebx
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mov [esi],eax
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add edi,4
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add esi,4
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dec ecx
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jnz LLongLoop;
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LBytes:
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mov ecx,cb
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and ecx,3
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jz LDone
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LByteLoop:
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mov al,[edi]
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mov bl,[esi]
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mov [edi],bl
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mov [esi],al
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inc edi
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inc esi
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dec ecx
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jnz LByteLoop
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LDone:
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}
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#else //!IN_80386
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byte *pb1 = (byte *)pv1;
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byte *pb2 = (byte *)pv2;
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byte b;
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Assert(pb1 + cb <= pb2 || pb2 + cb <= pb1, "blocks overlap");
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while (cb-- > 0)
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{
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b = *pb1;
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*pb1++ = *pb2;
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*pb2++ = b;
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}
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#endif //!IN_80386
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}
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/***************************************************************************
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Move the entry at ivSrc to be immediately before the element that is
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currently at ivTarget. If ivTarget > ivSrc, the entry actually ends
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up at (ivTarget - 1) and the entry at ivTarget doesn't move. If
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ivTarget < ivSrc, the entry ends up at ivTarget and the entry at
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ivTarget moves to (ivTarget + 1). Everything in between is shifted
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appropriately. prgv is the array of elements and cbElement is the
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size of each element.
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***************************************************************************/
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void MoveElement(void *prgv, long cbElement, long ivSrc, long ivTarget)
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{
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AssertIn(cbElement, 0, kcbMax);
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AssertIn(ivSrc, 0, kcbMax);
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AssertIn(ivTarget, 0, kcbMax);
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AssertPvCb(prgv, LwMul(cbElement, ivSrc + 1));
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AssertPvCb(prgv, LwMul(cbElement, ivTarget));
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if (ivTarget == ivSrc || ivTarget == ivSrc + 1)
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return;
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//swap the blocks
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if (ivSrc < ivTarget)
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{
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SwapBlocks(PvAddBv(prgv, LwMul(ivSrc, cbElement)),
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cbElement, LwMul(ivTarget - 1 - ivSrc, cbElement));
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}
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else
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{
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SwapBlocks(PvAddBv(prgv, LwMul(ivTarget, cbElement)),
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LwMul(ivSrc - ivTarget, cbElement), cbElement);
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}
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}
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/***************************************************************************
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Check for equality of two blocks.
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***************************************************************************/
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bool FEqualRgb(void *pv1, void *pv2, long cb)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv1, cb);
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AssertPvCb(pv2, cb);
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#ifdef IN_80386
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bool fRet;
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__asm
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{
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// edi -> memory to compare, first pointer
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// esi -> memory to compare, second pointer
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xor eax,eax //assume false return
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mov edi,pv1
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mov esi,pv2
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// compare longs
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mov ecx,cb // (ecx) = length in bytes
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shr ecx,2 // (ecx) = length in longs
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repe cmpsd // compare longs
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jnz LDone // mismatch, go report
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// compare extra bytes
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mov ecx,cb
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and ecx,3 // (ecx) = length mod 4
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repe cmpsb // compare odd bytes
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jnz LDone // mismatch, go report
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inc eax // successful compare
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LDone:
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mov fRet,eax
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}
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return fRet;
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#else //!IN_80386
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byte *pb1 = (byte *)pv1;
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byte *pb2 = (byte *)pv2;
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while (cb != 0 && *pb1++ == *pb2++)
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cb--;
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return cb == 0;
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#endif //!IN_80386
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}
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/***************************************************************************
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Compare the two buffers byte for byte and return a the number of bytes
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that match.
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***************************************************************************/
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long CbEqualRgb(void *pv1, void *pv2, long cb)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv1, cb);
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AssertPvCb(pv2, cb);
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#ifdef IN_80386
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byte *pb;
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__asm
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{
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// edi -> memory to swap, first pointer
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// esi -> memory to swap, second pointer
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mov edi,pv1
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mov esi,pv2
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// compare extra bytes.
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mov ecx,cb
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and ecx,3 // (ecx) = length mod 4
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repe cmpsb // compare odd bytes
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jnz LMiss // mismatch, go report how far we got
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// compare longs
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mov ecx,cb // (ecx) = length in bytes
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shr ecx,2 // (ecx) = length in longs
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repe cmpsd // compare longs
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jz LHit // matched all the way
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// esi (and edi) points to the long after the one which caused the
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// mismatch. Back up 1 long and find the byte. Since we know the
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// long didn't match, we can assume one of the bytes won't.
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sub esi,4 // back up
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sub edi,4 // back up
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mov ecx,5 // ensure that ecx doesn't count out
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repe cmpsb // find mismatch byte
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// esi points to the byte after the one that did not match.
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LMiss:
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dec esi
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dec edi
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mov pb,edi
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}
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return pb - (byte *)pv1;
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LHit:
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// We matched all the way to the end.
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return cb;
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#else //!IN_80386
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byte *pb1 = (byte *)pv1;
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byte *pb2 = (byte *)pv2;
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for ( ; cb-- > 0 && *pb1 == *pb2; pb1++, pb2++)
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;
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return pb1 - (byte *)pv1;
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#endif //!IN_80386
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}
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/***************************************************************************
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Compare the two buffers byte for byte and return an fcmp indicating
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their relationship to each other.
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***************************************************************************/
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ulong FcmpCompareRgb(void *pv1, void *pv2, long cb)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv1, cb);
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AssertPvCb(pv2, cb);
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long cbMatch = CbEqualRgb(pv1, pv2, cb);
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AssertIn(cbMatch, 0, cb + 1);
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if (cb == cbMatch)
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return fcmpEq;
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return ((byte *)pv1)[cbMatch] < ((byte *)pv2)[cbMatch] ? fcmpLt : fcmpGt;
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}
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/***************************************************************************
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Copy data without overlap.
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****************************************************************************/
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void CopyPb(void *pv1, void *pv2, long cb)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv1, cb);
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AssertPvCb(pv2, cb);
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Assert((byte *)pv1 + cb <= (byte *)pv2 || (byte *)pv2 + cb <= (byte *)pv1,
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"blocks overlap");
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#ifdef IN_80386
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__asm
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{
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// Setup the registers for using REP MOVS instruction to move memory.
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//
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// esi -> memory to move
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// edi -> destination of move
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// direction flag is clear for auto-increment
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mov esi,pv1
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mov edi,pv2
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// move the longs
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mov ecx,cb
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shr ecx,2
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rep movsd
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// move the extra bytes
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mov ecx,cb
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and ecx,3
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rep movsb
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}
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#else //!IN_80386
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byte *pb1 = (byte *)pv1;
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byte *pb2 = (byte *)pv2;
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while (cb-- != 0)
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*pb2++ = *pb1++;
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#endif //!IN_80386
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}
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/***************************************************************************
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Copy data with possible overlap.
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***************************************************************************/
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void BltPb(void *pv1, void *pv2, long cb)
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{
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AssertIn(cb, 0, kcbMax);
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AssertPvCb(pv1, cb);
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AssertPvCb(pv2, cb);
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#ifdef IN_80386
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__asm
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{
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// Setup the registers for using REP MOVS instruction to move memory.
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//
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// esi -> memory to move
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// edi -> destination of move
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// direction flag is clear for auto-increment
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mov esi,pv1
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mov edi,pv2
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mov ecx,cb
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cmp esi,edi
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ja LForward // if source > destination
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je LDone // if source == destination
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// source < destination, see if they overlap
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mov eax,edi
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sub eax,esi
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cmp ecx,eax
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jbe LForward
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// they overlap with source < destination, so have to do a backward copy
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std
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add esi,ecx
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add edi,ecx
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dec esi
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|
dec edi
|
|
|
|
// move the extra bytes
|
|
and ecx,3
|
|
rep movsb
|
|
|
|
// move the longs
|
|
mov ecx,cb
|
|
shr ecx,2
|
|
jz LDone
|
|
sub esi,3
|
|
sub edi,3
|
|
rep movsd
|
|
jmp LDone
|
|
|
|
LForward:
|
|
// move the longs
|
|
shr ecx,2
|
|
rep movsd
|
|
|
|
// move the extra bytes
|
|
mov ecx,cb
|
|
and ecx,3
|
|
rep movsb
|
|
|
|
LDone:
|
|
cld
|
|
}
|
|
|
|
#else //!IN_80386
|
|
|
|
byte *pb1 = (byte *)pv1;
|
|
byte *pb2 = (byte *)pv2;
|
|
|
|
if (pb1 > pb2)
|
|
{
|
|
while (cb-- != 0)
|
|
*pb2++ = *pb1++;
|
|
}
|
|
else
|
|
{
|
|
pb1 += cb;
|
|
pb2 += cb;
|
|
while (cb-- != 0)
|
|
*--pb2 = *--pb1;
|
|
}
|
|
|
|
#endif //!IN_80386
|
|
}
|
|
|
|
|