mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
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283 lines
7.0 KiB
C++
283 lines
7.0 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/***************************************************************************
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esl.h: Easel classes
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Primary Author: ******
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Review Status: REVIEWED - any changes to this file must be reviewed!
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BASE ---> CMH ---> GOB ---> GOK ---> ESL (generic easel)
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+---> ESLT (text easel)
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+---> ESLC (costume easel)
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+---> ESLL (listener easel)
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+---> ESLR (sound recording easel)
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***************************************************************************/
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#ifndef ESL_H
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#define ESL_H
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// Function to build a GCB to construct a child under a parent
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bool FBuildGcb(PGCB pgcb, long kidParent, long kidChild);
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// Function to set a GOK to a different state
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void SetGokState(long kid, long st);
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/*****************************
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The generic easel class
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*****************************/
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typedef class ESL *PESL;
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#define ESL_PAR GOK
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#define kclsESL 'ESL'
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class ESL : public ESL_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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CMD_MAP_DEC(ESL)
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protected:
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ESL(PGCB pgcb) : GOK(pgcb) {}
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bool _FInit(PRCA prca, long kidEasel);
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virtual bool _FAcceptChanges(bool *pfDismissEasel) { return fTrue; }
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public:
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static PESL PeslNew(PRCA prca, long kidParent, long hidEasel);
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~ESL(void);
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bool FCmdDismiss(PCMD pcmd); // Handles both OK and Cancel
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};
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typedef class ESLT *PESLT; // SNE needs this
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/****************************************
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Spletter Name Editor class. It's
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derived from EDSL, which is a Kauai
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single-line edit control
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****************************************/
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typedef class SNE *PSNE;
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#define SNE_PAR EDSL
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#define kclsSNE 'SNE'
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class SNE : public SNE_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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protected:
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PESLT _peslt; // easel to notify when text changes
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protected:
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SNE(PEDPAR pedpar) : EDSL(pedpar) {}
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public:
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static PSNE PsneNew(PEDPAR pedpar, PESLT peslt, PSTN pstnInit);
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virtual bool FReplace(achar *prgch, long cchIns,
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long ich1, long ich2, long gin);
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};
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/****************************************
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The text easel class
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****************************************/
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typedef class ESLT *PESLT;
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#define ESLT_PAR ESL
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#define kclsESLT 'ESLT'
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class ESLT : public ESLT_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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CMD_MAP_DEC(ESLT)
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protected:
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PMVIE _pmvie; // Movie that this TDT is in
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PACTR _pactr; // Actor of this TDT, or pvNil for new TDT
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PAPE _pape; // Actor Preview Entity
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PSNE _psne; // Spletter Name Editor
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PRCA _prca; // Resource source for cursors
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PSFL _psflMtrl;
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PBCL _pbclMtrl;
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PSFL _psflTdf;
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PBCL _pbclTdf;
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PSFL _psflTdts;
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protected:
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ESLT(PGCB pgcb) : ESL(pgcb) {}
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bool _FInit(PRCA prca, long kidEasel, PMVIE pmvie, PACTR pactr,
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PSTN pstnNew, long tdtsNew, PTAG ptagTdfNew);
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virtual bool _FAcceptChanges(bool *pfDismissEasel);
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public:
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static PESLT PesltNew(PRCA prca, PMVIE pmvie, PACTR pactr,
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PSTN pstnNew = pvNil, long tdtsNew = tdtsNil,
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PTAG ptagTdfNew = pvNil);
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~ESLT(void);
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bool FCmdRotate(PCMD pcmd);
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bool FCmdTransmogrify(PCMD pcmd);
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bool FCmdStartPopup(PCMD pcmd);
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bool FCmdSetFont(PCMD pcmd);
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bool FCmdSetShape(PCMD pcmd);
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bool FCmdSetColor(PCMD pcmd);
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bool FTextChanged(PSTN pstn);
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};
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/********************************************
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The actor easel (costume changer) class
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********************************************/
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typedef class ESLA *PESLA;
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#define ESLA_PAR ESL
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#define kclsESLA 'ESLA'
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class ESLA : public ESLA_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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CMD_MAP_DEC(ESLA)
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protected:
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PMVIE _pmvie; // Movie that this actor is in
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PACTR _pactr; // The actor that is being edited
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PAPE _pape; // Actor Preview Entity
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PEDSL _pedsl; // Single-line edit control (for actor's name)
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protected:
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ESLA(PGCB pgcb) : ESL(pgcb) {}
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bool _FInit(PRCA prca, long kidEasel, PMVIE pmvie, PACTR pactr);
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virtual bool _FAcceptChanges(bool *pfDismissEasel);
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public:
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static PESLA PeslaNew(PRCA prca, PMVIE pmvie, PACTR pactr);
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~ESLA(void);
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bool FCmdRotate(PCMD pcmd);
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bool FCmdTool(PCMD pcmd);
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};
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/****************************************
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Listener sound class
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****************************************/
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typedef class LSND *PLSND;
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#define LSND_PAR BASE
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#define kclsLSND 'LSND'
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class LSND : public LSND_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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protected:
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PGL _pgltag; // PGL in case of chained sounds
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long _vlm; // Initial volume
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long _vlmNew; // User can redefine with slider
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bool _fLoop; // Looping sound
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long _objID; // Owner's object ID
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long _sty; // Sound type
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long _kidVol; // Kid of volume slider
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long _kidIcon; // Kid of sound-type icon
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long _kidEditBox; // Kid of sound-name box
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bool _fMatcher; // Whether this is a motion-matched sound
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public:
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LSND(void) { _pgltag = pvNil; }
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~LSND(void);
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bool FInit(long sty, long kidVol, long kidIcon, long kidEditBox,
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PGL *ppgltag, long vlm, bool fLoop, long objID, bool fMatcher);
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bool FValidSnd(void);
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void SetVlmNew(long vlmNew) { _vlmNew = vlmNew; }
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void Play(void);
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bool FChanged(long *pvlmNew, bool *pfNuked);
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};
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/****************************************
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The listener easel class
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****************************************/
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typedef class ESLL *PESLL;
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#define ESLL_PAR ESL
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#define kclsESLL 'ESLL'
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class ESLL : public ESLL_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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CMD_MAP_DEC(ESLL)
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protected:
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PMVIE _pmvie; // Movie that these sounds are in
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PSCEN _pscen; // Scene that these sounds are in
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PACTR _pactr; // Actor that sounds are attached to (or pvNil)
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LSND _lsndSpeech;
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LSND _lsndSfx;
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LSND _lsndMidi;
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LSND _lsndSpeechMM;
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LSND _lsndSfxMM;
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protected:
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ESLL(PGCB pgcb) : ESL(pgcb) {}
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bool _FInit(PRCA prca, long kidEasel, PMVIE pmvie, PACTR pactr);
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virtual bool _FAcceptChanges(bool *pfDismissEasel);
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public:
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static PESLL PesllNew(PRCA prca, PMVIE pmvie, PACTR pactr);
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~ESLL(void);
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bool FCmdVlm(PCMD pcmd);
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bool FCmdPlay(PCMD pcmd);
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};
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/****************************************
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The sound recording easel class
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****************************************/
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typedef class ESLR *PESLR;
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#define ESLR_PAR ESL
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#define kclsESLR 'ESLR'
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class ESLR : public ESLR_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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CMD_MAP_DEC(ESLR)
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protected:
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PMVIE _pmvie; // The movie to insert sound into
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bool _fSpeech; // Recording Speech or SFX?
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PEDSL _pedsl; // Single-line edit control for sound name
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PSREC _psrec; // Sound recording object
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CLOK _clok; // Clock to limit sound length
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bool _fRecording; // Are we recording right now?
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bool _fPlaying; // Are we playing back the recording?
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ulong _tsStartRec; // Time at which we started recording
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protected:
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ESLR(PGCB pgcb) : ESL(pgcb), _clok(HidUnique()) {}
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bool _FInit(PRCA prca, long kidEasel, PMVIE pmvie, bool fSpeech,
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PSTN pstnNew);
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virtual bool _FAcceptChanges(bool *pfDismissEasel);
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void _UpdateMeter(void);
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public:
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static PESLR PeslrNew(PRCA prca, PMVIE pmvie, bool fSpeech,
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PSTN pstnNew);
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~ESLR(void);
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bool FCmdRecord(PCMD pcmd);
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bool FCmdPlay(PCMD pcmd);
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bool FCmdUpdateMeter(PCMD pcmd);
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};
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#endif ESL_H
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