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https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
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124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/*************************************************************************
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mtrl.h: Material and custom material classes
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Primary Author: ******
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Review Status: REVIEWED - any changes to this file must be reviewed!
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BASE ---> BACO ---> MTRL
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BASE ---> BACO ---> CMTL
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*************************************************************************/
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#ifndef MTRL_H
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#define MTRL_H
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// CMTL on File
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struct CMTLF
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{
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short bo;
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short osk;
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long ibset; // which body part set this CMTL attaches to
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};
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const BOM kbomCmtlf = 0x5c000000;
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// material on file (MTRL chunk)
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struct MTRLF
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{
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short bo; // byte order
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short osk; // OS kind
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br_colour brc; // RGB color
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br_ufraction brufKa; // ambient component
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br_ufraction brufKd; // diffuse component
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br_ufraction brufKs; // specular component
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byte bIndexBase; // base of palette for this color
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byte cIndexRange; // count of entries in palette for this color
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BRS rPower; // specular exponent
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};
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const BOM kbomMtrlf = 0x5D530000;
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/****************************************
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The MTRL class. There are two kinds
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of MTRLs: solid-color MTRLs and
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texmap materials. Texmap MTRLs have
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TMAPs under the MTRL chunk with chid
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0.
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****************************************/
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typedef class MTRL *PMTRL;
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#define MTRL_PAR BACO
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#define kclsMTRL 'MTRL'
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class MTRL : public MTRL_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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protected:
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static PTMAP _ptmapShadeTable; // shade table for all MTRLs
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PBMTL _pbmtl;
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protected:
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MTRL(void) { _pbmtl = pvNil; } // can't instantiate directly; must use FReadMtrl
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bool _FInit(PCRF pcrf, CTG ctg, CNO cno);
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public:
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static bool FSetShadeTable(PCFL pcfl, CTG ctg, CNO cno);
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static PMTRL PmtrlNew(long iclrBase = ivNil, long cclr = ivNil);
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static bool FReadMtrl(PCRF pcrf, CTG ctg, CNO cno, PBLCK pblck,
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PBACO *ppbaco, long *pcb);
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static PMTRL PmtrlNewFromPix(PFNI pfni);
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static PMTRL PmtrlNewFromBmp(PFNI pfni, PGL pglclr = pvNil);
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static PMTRL PmtrlFromBmtl(PBMTL pbmtl);
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~MTRL(void);
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PTMAP Ptmap(void);
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PBMTL Pbmtl(void) { return _pbmtl; }
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bool FWrite(PCFL pcfl, CTG ctg, CNO *pcno);
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#ifdef DEBUG
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static void MarkShadeTable(void);
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#endif // DEBUG
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};
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/****************************************
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The CMTL (custom material) class
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This manages a set of materials to
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apply to a body part set
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****************************************/
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typedef class CMTL *PCMTL;
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#define CMTL_PAR BACO
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#define kclsCMTL 'CMTL'
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class CMTL : public CMTL_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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protected:
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PMTRL *_prgpmtrl; // _cbprt PMTRLs, one per body part in this CMTL's set
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PMODL *_prgpmodl; // _cbprt PMODLs, one per body part in this CMTL's set
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long _cbprt; // count of body parts in this CMTL
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long _ibset; // body part set that this CMTL should be applied to
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protected:
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bool _FInit(PCRF pcrf, CTG ctg, CNO cno);
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CMTL(void) {} // can't instantiate directly; must use PcmtlRead
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public:
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static PCMTL PcmtlNew(long ibset, long cbprt, PMTRL *prgpmtrl);
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static bool FReadCmtl(PCRF pcrf, CTG ctg, CNO cno, PBLCK pblck,
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PBACO *ppbaco, long *pcb);
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static bool FHasModels(PCFL pcfl, CTG ctg, CNO cno);
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static bool FEqualModels(PCFL pcfl, CNO cno1, CNO cno2);
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~CMTL(void);
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PBMTL Pbmtl(long ibmtl);
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PMODL Pmodl(long imodl);
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long Ibset(void) { return _ibset; }
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long Cbprt(void) { return _cbprt; }
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bool FHasModels(void);
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};
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#endif // !MTRL_H
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