mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-22 10:22:40 +01:00
741 lines
25 KiB
C++
741 lines
25 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/***************************************************************************
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Status: All changes must be code reviewed.
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Movie Stuff
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A single view on a movie (MVU)
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DDG ---> MVU
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Callbacks to client (MCC)
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BASE ---> MCC
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A single movie (MVIE)
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DOCB ---> MVIE
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***************************************************************************/
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#ifndef MOVIE_H
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#define MOVIE_H
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//
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// Tools that can be "loaded" on the mouse cursor
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//
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enum
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{
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toolPlace, // (to position an actor when you first add it)
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toolCompose,
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toolAction, // action is in _anidTool if we're motion filling
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toolTweak,
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toolRotateX,
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toolRotateY,
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toolRotateZ,
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toolCostumeCmid,// cmid is in _cmidTool
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toolSquashStretch,
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toolSoonerLater,
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toolResize,
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toolNormalizeRot,
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toolCopyObject,
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toolCutObject,
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toolPasteObject,
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toolCopyRte,
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toolDefault,
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toolTboxMove,
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toolTboxUpDown,
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toolTboxLeftRight,
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toolTboxFalling,
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toolTboxRising,
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toolSceneNuke,
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toolIBeam,
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toolSceneChop,
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toolSceneChopBack,
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toolCutText,
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toolCopyText,
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toolPasteText,
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toolPasteRte,
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toolActorEasel,
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toolActorSelect,
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toolActorNuke,
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toolTboxPaintText,
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toolTboxFillBkgd,
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toolTboxStory,
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toolTboxCredit,
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toolNormalizeSize,
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toolRecordSameAction,
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toolSounder,
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toolLooper,
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toolMatcher,
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toolTboxFont,
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toolTboxStyle,
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toolTboxSize,
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toolListener,
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toolAddAFrame,
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toolFWAFrame,
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toolRWAFrame,
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toolComposeAll,
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toolUndo, // For playing UI Sound only
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toolRedo, // For playing UI Sound only
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toolFWAScene, // For playing UI Sound only
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toolRWAScene, // For playing UI Sound only
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toolLimMvie
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};
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//
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// Used to tell the client the change the state of the undo UI
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//
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enum
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{
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undoDisabled = 1,
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undoUndo,
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undoRedo
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};
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//
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// grfbrws flags
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//
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enum
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{
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fbrwsNil = 0,
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fbrwsProp = 1, // fTrue implies prop or 3d
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fbrwsTdt = 2 // fTrue means this is a 3-D Text object
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};
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//
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//
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// A class for handling a single Movie view
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//
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//
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//
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// The class definition
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//
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#define MVU_PAR DDG
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typedef class MVU *PMVU;
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#define kclsMVU 'MVU'
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class MVU : public MVU_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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CMD_MAP_DEC(MVU)
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protected:
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/* Make these static; we want to be able to set and restore without having
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an actual MVU, and they shouldn't be getting set per-MVU anyway */
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static bool _fKbdDelayed; // fTrue == we have delayed the keyboard
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static long _dtsKbdDelay; // System keyboard delay before first repeat
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static long _dtsKbdRepeat; // System keyboard delay between repeats
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long _dxp;
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long _dyp; // width and height rendered area.
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bool _fTrackingMouse; // Is the mouse currently being tracked?
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long _xpPrev; // X location of the mouse.
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long _ypPrev; // Y location of the mouse.
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BRS _dzrPrev; // Z motion of the "mouse" (arrow keys)
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long _grfcust; // Options in effect when mouse was down.
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PCURS _pcursDefault; // Default cursor for when a tool is not applicable.
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PACTR _pactrListener; // Pactr of the actor being auditioned
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PACTR _pactrRestore; // Restore for actor recording
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long _anidTool; // Current selected action
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TAG _tagTool; // Tag associated with current tool.
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PTMPL _ptmplTool; // Template associated with the current tool.
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long _cmidTool; // Costume id associated with current tool.
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bool _fCyclingCels; // Are we cycling cels in toolRecord?
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long _tool; // Current tool loaded on cursor
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// REVIEW Seanse(SeanSe): MVIE should not be creating/mucking with actor undo
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// objects. V2.666 should revisit this issue and see if we can get ACTR to
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// do all its own undo objects (e.g. Growing over a long drag could become
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// a StartGrow/Grow/EndGrow sequence). This also effects _pactrRestore.
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PAUND _paund; // Actor undo object to save from mouse down to drag.
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ulong _tsLast; // Last time a cell was recorded.
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ulong _tsLastSample; // Last time mouse/kbd sampled
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RC _rcFrame; // Frame for creating a text box.
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BRS _rgrAxis[3][3]; // Conversion from mouse points to 3D points.
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bool _fRecordDefault; // fTrue = Record; fFalse = Rerecord
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bool _fPause:1; // fTrue if pausing play until a click.
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bool _fTextMode:1; // fTrue if Text boxes are active.
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bool _fRespectGround:1; // fTrue if Y=0 is enforced.
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bool _fSetFRecordDefault:1; // fTrue if using hotkeys to rerecord.
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bool _fMouseOn:1;
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bool _fEntireScene:1; // Does positioning effect the entire scene?
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bool _fMouseDownSeen; // Was the mouse depressed during a place.
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PACTR _pactrUndo; // Actor to use for undo object when roll-calling.
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ACR _acr; // Color for painting text.
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long _onn; // Font for text
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long _dypFont; // Font size for text
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ulong _grfont; // Font style for text
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long _lwLastTime; // State variable for the last time through.
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MVU(PDOCB pdocb, PGCB pgcb) : DDG(pdocb, pgcb) { }
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//
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// Clipboard support
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//
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bool _FCopySel(PDOCB *ppdocb, bool fRteOnly);
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void _ClearSel(void);
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bool _FPaste(PCLIP pclip);
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void _PositionActr(BRS dxrWld, BRS dyrWld, BRS dzrWld);
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void _MouseDown(CMD_MOUSE *pcmd);
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void _MouseDrag(CMD_MOUSE *pcmd);
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void _MouseUp(CMD_MOUSE *pcmd);
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void _ActorClicked(PACTR pactr, bool fDown);
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public:
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static void SlowKeyboardRepeat(void);
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static void RestoreKeyboardRepeat(void);
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//
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// Constructors and desctructors
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//
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static MVU *PmvuNew(PMVIE pmvie, PGCB pgcb, long dxy, long dyp);
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~MVU(void);
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//
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// Accessor for getting the owning movie
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//
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PMVIE Pmvie() { return (PMVIE)_pdocb; }
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//
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// Command handlers
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//
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virtual bool FCmdTrackMouse(PCMD_MOUSE pcmd);
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virtual bool FCmdMouseMove(PCMD_MOUSE pcmd);
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virtual bool FCmdClip(CMD *pcmd);
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virtual bool FCmdUndo(PCMD pcmd);
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virtual bool FCloseDoc(bool fAssumeYes, bool fSaveDDG = fFalse);
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virtual bool FCmdSave(PCMD pcmd);
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bool FDoClip(long tool);
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bool FCmdIdle(CMD *pcmd); // Called whenever an idle loop is seen.
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bool FCmdRollOff(CMD *pcmd);
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//
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// View specific functions.
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//
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void SetTool(long tool);
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long Tool(void) { return _tool; }
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long AnidTool(void) { return _anidTool; }
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long CmidTool(void) { return _cmidTool; }
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PTAG PtagTool(void) { return &_tagTool; }
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void SetAnidTool(long anid) { _anidTool = anid; }
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void SetTagTool(PTAG ptag);
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void SetCmidTool(long cmid) { _cmidTool = cmid; }
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void StartPlaceActor(bool fEntireScene = fFalse);
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void EndPlaceActor(void);
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void WarpCursToCenter(void);
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void WarpCursToActor(PACTR pactr);
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void AdjustCursor(long xp, long yp);
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void MouseToWorld(BRS dxrMouse, BRS dyrMouse, BRS dzrMouse, BRS *pdxrWld,
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BRS *pdyrWld, BRS *pdzrWld, bool fRecord);
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void SetAxis(BRS rgrAxis[3][3]) {BltPb(rgrAxis, _rgrAxis, size(BRS) * 9); }
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void SetFRecordDefault(bool f) { _fRecordDefault = f; }
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void SetFRespectGround(bool f) { _fRespectGround = f; }
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bool FRecordDefault() { return _fRecordDefault; }
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void PauseUntilClick(bool fPause) { _fPause = fPause; }
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bool FPausing(void) { return _fPause; }
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bool FTextMode(void) { return _fTextMode; }
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bool FActrMode(void) { return !_fTextMode; }
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bool FRespectGround(void) { return _fRespectGround; }
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void SetActrUndo(PACTR pactr) { _pactrUndo = pactr; }
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void SetPaintAcr(ACR acr) { _acr = acr; }
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ACR AcrPaint(void) { return _acr; }
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void SetOnnTextCur(long onn) { _onn = onn; }
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long OnnTextCur(void) { return _onn; }
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void SetDypFontTextCur(long dypFont) { _dypFont = dypFont; }
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long DypFontTextCur(void) { return _dypFont; }
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void SetStyleTextCur(ulong grfont) { _grfont = grfont; }
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ulong GrfontStyleTextCur(void) { return _grfont; }
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//
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// Routines for communicating with the framework
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//
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void Draw(PGNV pgnv, RC *prcClip);
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};
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//
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//
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// Movie Client Callbacks. Used for filling in
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// parameters for this movie, and for notifying
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// client of state changes.
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//
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//
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#define MCC_PAR BASE
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class MCC;
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typedef MCC *PMCC;
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#define kclsMCC 'MCC'
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class MCC : public MCC_PAR
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{
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protected:
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long _dxp;
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long _dyp;
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long _cbCache;
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public:
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MCC(long dxp, long dyp, long cbCache)
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{
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_dxp = dxp;
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_dyp = dyp;
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_cbCache = cbCache;
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}
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virtual long Dxp(void) { return _dxp; } // Width of the rendering area
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virtual long Dyp(void) { return _dyp; } // Height of the rendering area
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virtual long CbCache(void) { return _cbCache; } // Number of bytes to use for caching.
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virtual void SetCurs(long tool) { } // Sets the cursor based on the tool, may be pvNil.
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virtual void UpdateRollCall(void) { } // Tells the client to update its roll call.
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virtual void UpdateAction(void) { } // Tells the client to update its action menu.
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virtual void UpdateScrollbars(void) { } // Tells the client to update its scrollbars.
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virtual void PlayStopped(void) { } // Tells the client that playback was stopped internally.
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virtual void ChangeTool(long tool) { } // Tells the client that the tool was changed internally.
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virtual void SceneNuked(void) { } // Tells the client that a scene was nuked.
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virtual void SceneUnnuked(void) { } // Tells the client that a scene was nuked and now undone.
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virtual void ActorNuked(void) { } // Tells the client that an actor was nuked.
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virtual void EnableActorTools(void) { } // Tells the client that the first actor was added.
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virtual void EnableTboxTools(void) { } // Tells the client that the first textbox was added.
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virtual void TboxSelected(void) { } // Tells the client that a new text box was selected.
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virtual void ActorSelected(long arid) { } // Tells the client that an actor was selected
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virtual void ActorEasel(bool *pfActrChanged) { } // Lets client edit 3-D Text or costume
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virtual void SetUndo(long undo) { } // Tells the client the state of the undo buffer.
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virtual void SceneChange(void) { } // Tells the client that a different scene is the current one
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virtual void PauseType(WIT wit) { } // Tells the client of a new pause type for this frame.
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virtual void Recording(bool fRecording, bool fRecord) { } // Tells the client that the movie engine is recording or not.
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virtual void StartSoonerLater(void) { } // Tells the client that an actor is selected for sooner/latering.
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virtual void EndSoonerLater(void) { } // Tells the client that an actor is done for sooner/latering.
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virtual void NewActor(void) { } // Tells the client that an actor has just been placed.
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virtual void StartActionBrowser(void) { } // Tells the client to start up the action browser.
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virtual void StartListenerEasel(void) { } // Tells the client to start up the listener easel.
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virtual bool GetFniSave(FNI *pfni, long lFilterLabel, long lFilterExt, long lTitle,
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LPTSTR lpstrDefExt, PSTN pstnDefFileName) { return fFalse; } // Tells the client to start up the save portfolio.
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virtual void PlayUISound(long tool, long grfcust = 0) { } // Tells the client to play sound associated with use of tool.
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virtual void StopUISound(void) { } // Tells the client to stop sound associated with use of tools.
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virtual void UpdateTitle(PSTN pstnTitle) { } // Tells the client that the movie name has changed.
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virtual void EnableAccel(void) { } // Tells the client to enable keyboard accelerators.
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virtual void DisableAccel(void) { } // Tells the client to disable keyboard accelerators.
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virtual void GetStn(long ids, PSTN pstn) { } // Requests the client to fetch the given ids string.
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virtual long DypTextDef(void) { return vpappb->DypTextDef(); }
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virtual long DypTboxDef(void) { return 14; }
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virtual void SetSndFrame(bool fSoundInFrame) { }
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virtual bool FMinimized(void) { return fFalse; }
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virtual bool FQueryPurgeSounds(void) { return fFalse; }
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};
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/* A SCENe Descriptor */
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typedef struct _scend
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{
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/* The first fields are private...the client shouldn't change them, and
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in fact, generally shouldn't even look at them */
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long imvied; // index of the MVIED for this scene
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CNO cno; // the CNO of this scene chunk
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CHID chid; // the original CHID
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PMBMP pmbmp; // pointer to thumbnail MBMP
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/* The client can read or write the following fields */
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TRANS trans; // the transition that will occur after this scene
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bool fNuked:1; // fTrue if this scene has been deleted
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} SCEND, *PSCEND;
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/* A MoVIE Descriptor */
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typedef struct _mvied
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{
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PCRF pcrf; // the file this scene's movie is in
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CNO cno; // CNO of the MVIE chunk
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long aridLim; // _aridLim from the MVIE
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} MVIED, *PMVIED;
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/* A Composite MoVIe */
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typedef struct _cmvi
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{
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PGL pglmvied; // GL of movie descriptors
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PGL pglscend; // GL of scene descriptors
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void Empty(void);
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#ifdef DEBUG
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void MarkMem(void);
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#endif
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} CMVI, *PCMVI;
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//
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//
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// Movie Class.
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//
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//
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const long kccamMax = 9;
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typedef class MVIE *PMVIE;
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#define MVIE_PAR DOCB
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#define kclsMVIE 'MVIE'
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class MVIE : public MVIE_PAR
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{
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RTCLASS_DEC
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MARKMEM
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ASSERT
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CMD_MAP_DEC(MVIE)
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protected:
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long _aridLim; // Highest actor id in use.
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PCRF _pcrfAutoSave; // CRF/CFL of auto save file.
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PFIL _pfilSave; // User's document
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CNO _cno; // CNO of movie in current file.
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STN _stnTitle; // Title of the movie
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PGST _pgstmactr; // GST of actors in the movie (for roll call)
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PSCEN _pscenOpen; // Index of current open scene.
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long _cscen; // Number of scenes in the movie.
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long _iscen; // Number of scene open in the movie.
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bool _fAutosaveDirty:1; // Is the movie in memory different than disk
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bool _fFniSaveValid:1; // Does _fniSave contain a file name.
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bool _fPlaying:1; // Is the movie playing?
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bool _fScrolling:1; // During playback only, are we scrolling textboxes
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bool _fPausing:1; // Are we executing a pause.
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bool _fIdleSeen:1; // fTrue if we have seen an idle since this was cleared.
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bool _fStopPlaying:1; // Should we stop the movie playing
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bool _fSoundsEnabled:1; // Should we play sounds or not.
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bool _fOldSoundsEnabled:1; // Old value of above.
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bool _fDocClosing:1; // Flags doc is to be closed
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bool _fGCSndsOnClose:1; // Garbage collection of sounds on close
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bool _fReadOnly:1; // Is the original file read-only?
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PBWLD _pbwld; // The brender world for this movie
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PMSQ _pmsq; // Message Sound Queue
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CLOK _clok; // Clock for playing the film
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ulong _tsStart; // Time last play started.
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long _cnfrm; // Number of frames since last play started.
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PMCC _pmcc; // Parameters and callbacks.
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WIT _wit; // Pausing type
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long _dts; // Number of clock ticks to pause.
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TRANS _trans; // Transition type to execute.
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long _vlmOrg; // original SNDM volume, before fadeout, if we are done with fadeout, then 0
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#ifdef DEBUG
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bool _fWriteBmps;
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long _lwBmp;
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#endif // DEBUG
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PGL _pglclrThumbPalette; // Palette to use for thumbnail rendering.
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private:
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MVIE(void);
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PTAGL _PtaglFetch(void); // Returns a list of all tags used in movie
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bool _FCloseCurrentScene(void); // Closes and releases current scene, if any
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bool _FMakeCrfValid(void); // Makes sure there is a file to work with.
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bool _FUseTempFile(void); // Switches to using a temp file.
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void _MoveChids(CHID chid, bool fDown); // Move the chids of scenes in the movie.
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bool _FDoGarbageCollection(PCFL pcfl); // Remove unused chunks from movie.
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void _DoSndGarbageCollection(bool fPurgeAll); // Remove unused user sounds from movie
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bool _FDoMtrlTmplGC(PCFL pcfl); // Material and template garbage collection
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CHID _ChidScenNewSnd(void); // Choose an unused chid for a new scene child user sound
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CHID _ChidMvieNewSnd(void); // Choose an unused chid for a new movie child user sound
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void _SetTitle(PFNI pfni = pvNil); // Set the title of the movie based on given file name.
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bool _FIsChild(PCFL pcfl, CTG ctg, CNO cno);
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bool _FSetPfilSave(PFNI pfni);
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public:
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//
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// Begin client useable functions
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//
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#ifdef DEBUG
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void SetFWriteBmps(bool fWriteBmps)
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{
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if (fWriteBmps && !_fWriteBmps)
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_lwBmp = 0;
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_fWriteBmps = fWriteBmps;
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}
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bool FWriteBmps(void) { return _fWriteBmps; }
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#endif // DEBUG
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//
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// Getting views
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//
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PMVU PmvuCur(void);
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PMVU PmvuFirst(void);
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//
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// Create and Destroy
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//
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static PMVIE PmvieNew(bool fHalfMode, PMCC pmcc, FNI *pfni = pvNil, CNO cno = cnoNil);
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// Create a movie and read it if
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// pfni != pvNil
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static bool FReadRollCall(PCRF pcrf, CNO cno, PGST *ppgst, long *paridLim = pvNil);
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// reads roll call for a given movie
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void ForceSaveAs(void)
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{
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ReleasePpo(&_pfilSave);
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_fFniSaveValid = fFalse;
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}
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void Flush(void);
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bool FReadOnly(void) { return FPure(_fReadOnly); }
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~MVIE(void);
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//
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// MCC maintenance
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//
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PMCC Pmcc(void) { return _pmcc; } // Accessor for getting to client callbacks.
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void SetMcc(PMCC pmcc) { ReleasePpo(&_pmcc); _pmcc = pmcc; _pmcc->AddRef(); }
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//
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// Title stuff
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//
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void GetName(PSTN pstnTitle); // Gets the title of the movie.
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PSTN PstnTitle(void) { return &_stnTitle; }
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void ResetTitle(void);
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//
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// Scene stuff
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//
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long Cscen(void) // Returns number of scenes in movie
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{ return _cscen; }
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long Iscen(void) // Returns the current scene number
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{ return _iscen; }
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bool FSwitchScen(long iscen); // Loads and returns pointer to scene iscen,
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// saving any current scene.
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bool FRemScen(long iscen); // Removes a scene from the movie, and undo
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bool FChangeCam(long camid); // Change the camera view in the scene.
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bool FInsTbox(RC *prc, bool fStory); // Insert a text box into the scene.
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bool FHideTbox(void); // Hide selected text box from the scene at this fram.
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bool FNukeTbox(void); // Remove selected text box from the scene.
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void SelectTbox(long itbox); // Select the itbox'th text box in the frame.
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void SetPaintAcr(ACR acr); // Sets color that painting will occur with.
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void SetOnnTextCur(long onn); // Sets font that text will be in
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void SetDypFontTextCur(long dypFont); // Sets font size that text will be in
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void SetStyleTextCur(ulong grfont); // Sets font style that text will be in
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bool FInsActr(PTAG ptag); // Insert an actor into the scene.
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bool FRemActr(void); // Remove selected actor from scene.
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bool FAddOnstage(long arid); // Bring this actor onto the stage.
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bool FRotateActr(BRA xa, BRA ya, BRA za, bool fFromHereFwd); // Rotate selected actor by degrees
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bool FSquashStretchActr(BRS brs); // Squash/Stretch selected actor
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bool FSoonerLaterActr(long nfrm); // Sooner/Later selected actor
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bool FScaleActr(BRS brs); // Scale selected actor
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bool FCostumeActr(long ibprt, PTAG ptag, long cmid, bool fCustom);
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bool FAddScen(PTAG ptag); // Add a scene after the current one, or change
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// change bkgd if scene is empty
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bool FSetTransition(TRANS trans); // Set the transition type for the current scene.
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void Play(void); // Start/Stop a movie playing.
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bool FPause(WIT wit, long dts); // Insert a pause here.
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bool FAddToCmvi(PCMVI pcmvi, long *piscendIns);
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// Add this movie to the CMVI
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bool FSetCmvi(PCMVI pcmvi); // Re-build the movie from the CMVI
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bool _FAddMvieToRollCall(CNO cno, long aridMin);
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// Updates roll call for an imported movie
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bool _FInsertScend(PGL pglscend, long iscend, PSCEND pscend);
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// Insert an imported scene
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void _DeleteScend(PGL pglscend, long iscend);// Delete an imported scene
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bool _FAdoptMsndInMvie(PCFL pcfl, CNO cnoScen); // Adopt msnd chunks as children of the movie
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|
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bool FAddBkgdSnd(PTAG ptag, bool fLoop, bool fQueue, long vlm = vlmNil,
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long sty = styNil); // Adds a sound
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bool FAddActrSnd(PTAG ptag, bool fLoop, bool fQueue, bool fActnCel,
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long vlm, long sty); // Adds a sound
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//
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// Auto save stuff
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|
//
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bool FAutoSave(PFNI pfni = pvNil, bool fCleanRollCall = fFalse);// Save movie in temp file
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bool FSaveTagSnd(TAG *ptag) { return TAGM::FSaveTag(ptag, _pcrfAutoSave, fTrue); }
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bool FCopySndFileToMvie(PFIL pfil, long sty, CNO *pcno, PSTN pstn = pvNil);
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bool FVerifyVersion(PCFL pcfl, CNO *pcno = pvNil);
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bool FEnsureAutosave(PCRF *pcrf = pvNil);
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bool FCopyMsndFromPcfl(PCFL pcfl, CNO cnoSrc, CNO *pcnoDest);
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bool FResolveSndTag(PTAG ptag, CHID chid, CNO cnoScen = cnoNil, PCRF pcrf = pvNil);
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|
bool FChidFromUserSndCno(CNO cno, CHID *pchid);
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void SetDocClosing(bool fClose) { _fDocClosing = fClose; }
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bool FQueryDocClosing(void) { return _fDocClosing; }
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bool FQueryGCSndsOnClose(void) { return _fGCSndsOnClose; }
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bool FUnusedSndsUser(bool *pfHaveValid = pvNil);
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|
|
|
//
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// Roll call
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|
//
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bool FGetArid(long iarid, long *parid, PSTN pstn, long *pcactRef, PTAG ptagTmpl = pvNil); // return actors one by one
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bool FChooseArid(long arid); // user chose arid in roll call
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long AridSelected(void);
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bool FGetName(long arid, PSTN pstn); // Return the name of a specific actor.
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bool FNameActr(long arid, PSTN pstn); // Set the name of this actor.
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void ChangeActrTag(long arid, PTAG ptag); // Change an actor's TMPL tag
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long CmactrMac(void) {AssertThis(0); return _pgstmactr->IvMac(); }
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bool FIsPropBrwsIarid(long iarid); // Identify the roll call browser iarids
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bool FIsIaridTdt(long iarid); // 3d spletter
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//
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// Overridden DOCB functions
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|
//
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bool FGetFni(FNI *pfni); // For saving to a file
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bool FSave(long cid); // For saving to a file, (calls FGetFni and FSaveToFni)
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bool FSaveToFni(FNI *pfni, bool fSetFni); // For doing a Save As or Save
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PDMD PdmdNew(void); // Do not use!
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|
bool FGetFniSave(FNI *pfni); // For saving via the portfolio.
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|
|
//
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// Drawing stuff
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|
//
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void InvalViews(void); // Invalidates all views on the movie.
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void InvalViewsAndScb(void); // Invalidates all views of movie and scroll bars.
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void MarkViews(void); // Marks all views on the movie.
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TRANS Trans(void) { return _trans; } // Current transition in effect.
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void SetTrans(TRANS trans) { _trans = trans; } // Set transition
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void DoTrans(PGNV pgnvDst, PGNV pgnvSrc, RC *prcDst, RC *prcSrc); // Draw current transition into GNVs
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//
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// Sound stuff
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//
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bool FSoundsEnabled(void) { return(_fSoundsEnabled); }
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void SetFSoundsEnabled(bool f) { _fSoundsEnabled = f; }
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//
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// End client callable functions
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//
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|
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|
|
|
|
|
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//
|
|
// Begin internal movie engine functions
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|
//
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|
|
|
//
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|
// Command handlers
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|
//
|
|
bool FCmdAlarm(CMD *pcmd); // Called at timer expiration (playback).
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|
bool FCmdRender(CMD *pcmd); // Called to render a frame during playback.
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//
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// Automated test APIs
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|
//
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long LwQueryExists(long lwType, long lwId); // Called by other apps to find if an actor/tbox exists.
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long LwQueryLocation(long lwType, long lwId); // Called by other apps to find where actor/tbox exists.
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long LwSetMoviePos(long lwScene, long lwFrame); // Called by other apps to set the movie position.
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|
|
|
|
//
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|
// Scene stuff
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|
//
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|
PSCEN Pscen(void) { return _pscenOpen; } // The currently open scene.
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|
bool FInsScenCore(long iscen, SCEN *pscen); // Insert this scene as scene number.
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bool FNewScenInsCore(long iscen); // Inserts a blank scene before iscen
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bool FRemScenCore(long iscen); // Removes a scene from the movie
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bool FPasteActr(PACTR pactr); // Pastes an actor into current scene.
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bool FPasteActrPath(PACTR pactr); // Pastes the path onto selected actor.
|
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PMSQ Pmsq(void) { return _pmsq; } // Sound queue
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|
|
//
|
|
// Runtime Pausing
|
|
//
|
|
void DoPause(WIT wit, long dts) // Make the movie pause during run.
|
|
{ _wit = wit; _dts = dts; }
|
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|
|
//
|
|
// Material stuff
|
|
//
|
|
bool FInsertMtrl(PMTRL pmtrl, PTAG ptag); // Inserts a material into this movie.
|
|
|
|
|
|
//
|
|
// 3-D Text stuff
|
|
//
|
|
bool FInsTdt(PSTN pstn, long tdts, PTAG ptagTdf); // Inserts a TDT into this movie.
|
|
bool FChangeActrTdt(PACTR pactr, PSTN pstn, long tdts, PTAG ptagTdf);
|
|
|
|
//
|
|
// Marking (overridden DOCB methods)
|
|
//
|
|
virtual bool FDirty(void) // Has the movie changed since last saved?
|
|
{ return _fAutosaveDirty || _fDirty; }
|
|
virtual void SetDirty(bool fDirty = fTrue) // Mark the movie as changed.
|
|
{ _fAutosaveDirty = fDirty; }
|
|
|
|
//
|
|
// Roll call
|
|
//
|
|
bool FAddToRollCall(ACTR *pactr, PSTN pstn);// Add an actor to the roll call
|
|
void RemFromRollCall(ACTR *pactr, bool fDelIfOnlyRef = fFalse); // Remove an actor from the roll call.
|
|
void BuildActionMenu(void); // Called when the selected actor has changed.
|
|
|
|
//
|
|
// Overridden DOCB functions
|
|
//
|
|
PDDG PddgNew(PGCB pgcb); // For creating a view on a movie.
|
|
bool FAddUndo(PMUNB pmunb); // Add an item to the undo list
|
|
void ClearUndo(void);
|
|
|
|
//
|
|
// Accessors for MVUs only.
|
|
//
|
|
#ifdef DEBUG
|
|
void SetFPlaying(bool f) { _fPlaying = f; if (!f) SetFWriteBmps(fFalse); } // Set the playing flag.
|
|
#else // DEBUG
|
|
void SetFPlaying(bool f) { _fPlaying = f; } // Set the playing flag.
|
|
#endif // !DEBUG
|
|
void SetFStopPlaying(bool f) { _fStopPlaying = f; } // INTERNAL USE ONLY
|
|
bool FStopPlaying(void) { return(_fStopPlaying); } // INTERNAL USE ONLY
|
|
bool FPlaying(void) { return _fPlaying; } // Query the playing flag.
|
|
PCLOK Pclok() { return &_clok; } // For getting the clock for playing
|
|
void SetFIdleSeen(bool fIdle) { _fIdleSeen = fIdle; }
|
|
bool FIdleSeen(void) { return _fIdleSeen; }
|
|
|
|
//
|
|
// Accessor for getting to the Brender world.
|
|
//
|
|
PBWLD Pbwld(void) { return _pbwld; }
|
|
|
|
//
|
|
// Frame rate information
|
|
//
|
|
long Cnfrm(void) { return _cnfrm; }
|
|
ulong TsStart(void) { return _tsStart; }
|
|
|
|
//
|
|
// Thumbnail stuff
|
|
//
|
|
PGL PglclrThumbPalette(void) { AssertThis(0); return _pglclrThumbPalette; }
|
|
void SetThumbPalette(PGL pglclr)
|
|
{ ReleasePpo(&_pglclrThumbPalette); _pglclrThumbPalette = pglclr; pglclr->AddRef(); }
|
|
|
|
};
|
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|
|
|
|
#endif // !MOVIE_H
|