mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
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100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/***************************************************************************
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Author: ShonK
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Project: Kauai
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Reviewed:
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Copyright (c) Microsoft Corporation
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These are globals common to the util layer.
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***************************************************************************/
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#ifndef UTILGLOB_H
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#define UTILGLOB_H
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/***************************************************************************
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Universal scalable application clock and other time stuff
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***************************************************************************/
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const ulong kdtsSecond = MacWin(60, 1000);
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const ulong kluTimeScaleNormal = 0x00010000;
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typedef class USAC *PUSAC;
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#define USAC_PAR BASE
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#define kclsUSAC 'USAC'
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class USAC : public USAC_PAR
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{
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RTCLASS_DEC
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private:
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ulong _tsBaseSys; // base system time
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ulong _tsBaseApp; // base application time
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ulong _luScale;
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public:
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USAC(void);
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ulong TsCur(void);
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void Scale(ulong luScale);
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ulong LuScale(void)
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{ return _luScale; }
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void Jump(ulong dtsJump)
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{ _tsBaseApp += dtsJump; }
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};
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extern PUSAC vpusac;
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inline ulong TsCurrent(void)
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{ return vpusac->TsCur(); }
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inline ulong TsCurrentSystem(void)
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{
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// n.b. WIN: timeGetTime is more accurate than GetTickCount
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return MacWin(TickCount(), timeGetTime());
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}
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inline ulong DtsCaret(void)
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{ return MacWin(GetCaretTime(), GetCaretBlinkTime()); }
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/***************************************************************************
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Mutexes to protect various global linked lists, etc.
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***************************************************************************/
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#ifdef DEBUG
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extern MUTX vmutxBase;
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#endif //DEBUG
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extern MUTX vmutxMem;
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/***************************************************************************
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Global random number generator and shuffler. These are used by the
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script interpreter.
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***************************************************************************/
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extern SFL vsflUtil;
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extern RND vrndUtil;
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/***************************************************************************
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Global standard Kauai codec, compression manager, and pointer to
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a compression manager. The blck-level compression uses vpcodmUtil.
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Clients are free to redirect this to their own compression manager.
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***************************************************************************/
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extern KCDC vkcdcUtil;
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extern CODM vcodmUtil;
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extern PCODM vpcodmUtil;
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/***************************************************************************
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Debug memory globals
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***************************************************************************/
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#ifdef DEBUG
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extern DMGLOB vdmglob;
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#endif //DEBUG
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#endif //!UTILGLOB_H
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