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mirror of https://github.com/TeamNewPipe/NewPipe.git synced 2024-11-22 11:02:35 +01:00

Revert "Respect cutouts when playing in MultiWindow"

This reverts commit c92a90749e.
This commit is contained in:
litetex 2022-02-21 20:30:56 +01:00
parent af80d96b9e
commit 96b930cd07

View File

@ -1994,9 +1994,7 @@ public final class VideoDetailFragment
// Prevent jumping of the player on devices with cutout
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
activity.getWindow().getAttributes().layoutInDisplayCutoutMode =
isMultiWindowOrFullscreen()
? WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
: WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT;
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT;
}
activity.getWindow().getDecorView().setSystemUiVisibility(0);
activity.getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
@ -2018,9 +2016,7 @@ public final class VideoDetailFragment
// Prevent jumping of the player on devices with cutout
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
activity.getWindow().getAttributes().layoutInDisplayCutoutMode =
isMultiWindowOrFullscreen()
? WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
: WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
int visibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
@ -2037,7 +2033,7 @@ public final class VideoDetailFragment
activity.getWindow().getDecorView().setSystemUiVisibility(visibility);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP
&& isMultiWindowOrFullscreen()) {
&& (isInMultiWindow || (isPlayerAvailable() && player.isFullscreen()))) {
activity.getWindow().setStatusBarColor(Color.TRANSPARENT);
activity.getWindow().setNavigationBarColor(Color.TRANSPARENT);
}
@ -2053,11 +2049,6 @@ public final class VideoDetailFragment
}
}
private boolean isMultiWindowOrFullscreen() {
return DeviceUtils.isInMultiWindow(activity)
|| (isPlayerAvailable() && player.isFullscreen());
}
private boolean playerIsNotStopped() {
return isPlayerAvailable() && !player.isStopped();
}