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Fix fast seek arc not going under system ui
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@ -580,11 +580,17 @@ public final class Player implements
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v.getPaddingTop(),
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v.getPaddingRight(),
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v.getPaddingBottom());
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binding.fastSeekOverlay.setPadding(
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v.getPaddingLeft(),
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v.getPaddingTop(),
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v.getPaddingRight(),
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v.getPaddingBottom());
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// If we added padding to the fast seek overlay, too, it would not go under the
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// system ui. Instead we apply negative margins equal to the window insets of
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// the opposite side, so that the view covers all of the player (overflowing on
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// some sides) and its center coincides with the center of other controls.
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final RelativeLayout.LayoutParams fastSeekParams = (RelativeLayout.LayoutParams)
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binding.fastSeekOverlay.getLayoutParams();
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fastSeekParams.leftMargin = -v.getPaddingRight();
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fastSeekParams.topMargin = -v.getPaddingBottom();
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fastSeekParams.rightMargin = -v.getPaddingLeft();
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fastSeekParams.bottomMargin = -v.getPaddingTop();
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});
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}
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