From 4c7a41b62a97e0226faf4c8b45ae1f74893bc45b Mon Sep 17 00:00:00 2001 From: Lincoln-LM Date: Wed, 12 Jan 2022 14:29:48 -0700 Subject: [PATCH] fix mistakes --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 43bdfe2..8c8e19b 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ Progress - The progress counter (defaults to 0/0) displays how many blinks have S[0-3] - The S[0-3] box displays the state split into 4 seeds for use with chatot -s[0-1] - The S[0-1] box displays the state split into 2 seeds for use with pokefinder +S[0-1] - The S[0-1] box displays the state split into 2 seeds for use with pokefinder Advances - The Advances display shows the amount of advances since the state displayed above @@ -63,7 +63,7 @@ Advance Delay - Advance Delay controls the amount of advances that happen after Advance Delay 2 - Advance Delay 2 controls the amount of advances that happen after the second A press (currently only used for starters) -NPCs - NPCs controls the amount of NPCs that are active while you are reidentifying your state (the amount of non player characters that are currently rolling for blinks, 2 from you + rival at the lake) +NPCs - NPCs controls the amount of NPCs that are active while you are reidentifying your state (the amount of non player characters that are currently rolling for blinks, 1 your rival at the lake) NPCs during Timeline - NPCs during Timeline controls the amount of non player characters that roll for blinks during the timeline (-1 if player blinks are not rolled for, like with starters, 0 if there are no npcs)