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Workaround to deal with updating scene names

This commit is contained in:
Mark McDowall 2014-11-18 23:49:00 -08:00
parent 438686ca1a
commit 027ed1335f

View File

@ -91,8 +91,7 @@ public void MarkAsFailed(Int32 historyId)
var item = _historyService.Get(historyId);
var trackedDownload = GetTrackedDownloads()
.Where(h => h.DownloadItem.DownloadClientId.Equals(item.Data.GetValueOrDefault(DOWNLOAD_CLIENT_ID)))
.FirstOrDefault();
.FirstOrDefault(h => h.DownloadItem.DownloadClientId.Equals(item.Data.GetValueOrDefault(DOWNLOAD_CLIENT_ID)));
if (trackedDownload != null && trackedDownload.State == TrackedDownloadState.Unknown)
{
@ -144,7 +143,8 @@ private Boolean UpdateTrackedDownloads(List<History.History> grabbedHistory)
if (newTrackedDownloads.ContainsKey(trackingId)) continue;
if (!oldTrackedDownloads.TryGetValue(trackingId, out trackedDownload))
//TODO: Rebuilding the tracked download when it is a warning is a total hack to deal with updated scene mappings
if (!oldTrackedDownloads.TryGetValue(trackingId, out trackedDownload) || trackedDownload.Status == TrackedDownloadStatus.Warning)
{
trackedDownload = GetTrackedDownload(trackingId, downloadClient.Definition.Id, downloadItem, grabbedHistory);