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Give a couple of timing-based tests a bit more breathing room.
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@ -21,6 +21,7 @@ public void Hit()
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[Test]
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[Retry(3)]
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public void should_hold_the_call_for_debounce_duration()
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{
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var counter = new Counter();
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@ -40,6 +41,7 @@ public void should_hold_the_call_for_debounce_duration()
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}
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[Test]
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[Retry(3)]
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public void should_throttle_calls()
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{
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var counter = new Counter();
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@ -65,6 +67,7 @@ public void should_throttle_calls()
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}
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[Test]
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[Retry(3)]
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public void should_hold_the_call_while_paused()
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{
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var counter = new Counter();
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@ -98,6 +101,7 @@ public void should_hold_the_call_while_paused()
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}
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[Test]
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[Retry(3)]
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public void should_handle_pause_reentrancy()
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{
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var counter = new Counter();
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@ -62,6 +62,7 @@ public void should_not_delay_unrelated_key()
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}
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[Test]
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[Retry(3)]
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public void should_wait_for_existing()
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{
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GivenExisting("me", _epoch + TimeSpan.FromMilliseconds(200));
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@ -70,7 +71,7 @@ public void should_wait_for_existing()
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Subject.WaitAndPulse("me", TimeSpan.FromMilliseconds(400));
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watch.Stop();
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watch.ElapsedMilliseconds.Should().BeInRange(195, 250);
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watch.ElapsedMilliseconds.Should().BeInRange(175, 250);
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}
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[Test]
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