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Fixed: Prevent error on manual import processing with multi languages
Closes #7713
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8a496cbdae
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@ -121,8 +121,8 @@ public ManualImportItem ReprocessItem(string path, string downloadId, int movieI
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SceneSource = SceneSource(movie, rootFolder),
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SceneSource = SceneSource(movie, rootFolder),
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ExistingFile = movie.Path.IsParentPath(path),
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ExistingFile = movie.Path.IsParentPath(path),
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Size = _diskProvider.GetFileSize(path),
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Size = _diskProvider.GetFileSize(path),
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Languages = (languages?.SingleOrDefault() ?? Language.Unknown) == Language.Unknown ? languageParse : languages,
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Languages = languages?.Count <= 1 && (languages?.SingleOrDefault() ?? Language.Unknown) == Language.Unknown ? languageParse : languages,
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Quality = quality.Quality == Quality.Unknown ? QualityParser.ParseQuality(path) : quality,
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Quality = (quality?.Quality ?? Quality.Unknown) == Quality.Unknown ? QualityParser.ParseQuality(path) : quality,
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ReleaseGroup = releaseGroup.IsNullOrWhiteSpace() ? Parser.Parser.ParseReleaseGroup(path) : releaseGroup,
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ReleaseGroup = releaseGroup.IsNullOrWhiteSpace() ? Parser.Parser.ParseReleaseGroup(path) : releaseGroup,
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};
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};
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@ -35,7 +35,9 @@ public object ReprocessItems([FromBody] List<ManualImportReprocessResource> item
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item.Movie = processedItem.Movie.ToResource(0);
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item.Movie = processedItem.Movie.ToResource(0);
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item.Rejections = processedItem.Rejections;
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item.Rejections = processedItem.Rejections;
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if (item.Languages.Single() == Language.Unknown)
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if (item.Languages?.Count <= 1 && (item.Languages?.SingleOrDefault() ?? Language.Unknown) == Language.Unknown &&
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processedItem.Languages.Any())
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{
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{
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item.Languages = processedItem.Languages;
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item.Languages = processedItem.Languages;
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}
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}
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@ -45,7 +47,7 @@ public object ReprocessItems([FromBody] List<ManualImportReprocessResource> item
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item.Quality = processedItem.Quality;
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item.Quality = processedItem.Quality;
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}
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}
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if (item.ReleaseGroup.IsNotNullOrWhiteSpace())
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if (item.ReleaseGroup.IsNullOrWhiteSpace())
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{
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{
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item.ReleaseGroup = processedItem.ReleaseGroup;
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item.ReleaseGroup = processedItem.ReleaseGroup;
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}
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}
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