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Fixed: Don't save invalid scene mappings into database
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@ -10,6 +10,7 @@
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using NzbDrone.Core.Test.Framework;
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using NzbDrone.Test.Common;
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using FluentAssertions;
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using NzbDrone.Common.Extensions;
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namespace NzbDrone.Core.Test.DataAugmentationFixture.Scene
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{
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@ -134,6 +135,48 @@ public void should_not_refresh_cache_if_cache_is_not_empty_when_looking_for_tvdb
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.Verify(v => v.All(), Times.Once());
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}
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[Test]
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public void should_not_add_mapping_with_blank_parse_title()
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{
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GivenProviders(new[] { _provider1 });
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var fakeMappings = Builder<SceneMapping>.CreateListOfSize(2)
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.TheLast(1)
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.With(m => m.ParseTerm = null)
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.Build()
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.ToList();
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_provider1.Setup(s => s.GetSceneMappings()).Returns(fakeMappings);
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Mocker.GetMock<ISceneMappingRepository>().Setup(c => c.All()).Returns(_fakeMappings);
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Subject.Execute(new UpdateSceneMappingCommand());
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Mocker.GetMock<ISceneMappingRepository>().Verify(c => c.InsertMany(It.Is<IList<SceneMapping>>(m => !m.Any(s => s.ParseTerm.IsNullOrWhiteSpace()))), Times.Once());
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ExceptionVerification.ExpectedWarns(1);
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}
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[Test]
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public void should_not_add_mapping_with_blank_search_title()
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{
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GivenProviders(new[] { _provider1 });
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var fakeMappings = Builder<SceneMapping>.CreateListOfSize(2)
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.TheLast(1)
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.With(m => m.SearchTerm = null)
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.Build()
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.ToList();
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_provider1.Setup(s => s.GetSceneMappings()).Returns(fakeMappings);
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Mocker.GetMock<ISceneMappingRepository>().Setup(c => c.All()).Returns(_fakeMappings);
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Subject.Execute(new UpdateSceneMappingCommand());
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Mocker.GetMock<ISceneMappingRepository>().Verify(c => c.InsertMany(It.Is<IList<SceneMapping>>(m => !m.Any(s => s. SearchTerm.IsNullOrWhiteSpace()))), Times.Once());
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ExceptionVerification.ExpectedWarns(1);
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}
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private void AssertNoUpdate()
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{
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_provider1.Verify(c => c.GetSceneMappings(), Times.Once());
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@ -114,6 +114,12 @@ private void UpdateMappings()
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foreach (var sceneMapping in mappings)
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{
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if (sceneMapping.ParseTerm.IsNullOrWhiteSpace() ||
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sceneMapping.SearchTerm.IsNullOrWhiteSpace())
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{
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_logger.Warn("Invalid scene mapping found for: {0}, skipping", sceneMapping.TvdbId);
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}
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sceneMapping.ParseTerm = sceneMapping.Title.CleanSeriesTitle();
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sceneMapping.Type = sceneMappingProvider.GetType().Name;
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}
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