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85 lines
2.0 KiB
C#
85 lines
2.0 KiB
C#
using System.Collections.Generic;
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namespace NzbDrone.Common.Expansive
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{
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internal class TreeNode<T>
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{
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private List<T> _CallTree;
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private TreeNode<T> _Parent;
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public TreeNode(T Value)
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{
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this.Value = Value;
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Parent = null;
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Children = new TreeNodeList<T>(this);
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_CallTree = new List<T>();
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}
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public TreeNode(T Value, TreeNode<T> Parent)
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{
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this.Value = Value;
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this.Parent = Parent;
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Children = new TreeNodeList<T>(this);
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_CallTree = new List<T>();
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}
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public TreeNode<T> Parent
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{
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get { return _Parent; }
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set
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{
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if (value == _Parent)
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{
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return;
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}
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if (_Parent != null)
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{
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_Parent.Children.Remove(this);
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}
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if (value != null && !value.Children.Contains(this))
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{
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value.Children.Add(this);
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}
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_Parent = value;
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}
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}
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public TreeNode<T> Root
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{
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get
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{
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//return (Parent == null) ? this : Parent.Root;
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TreeNode<T> node = this;
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while (node.Parent != null)
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{
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node = node.Parent;
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}
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return node;
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}
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}
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public TreeNodeList<T> Children { get; private set; }
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public List<T> CallTree
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{
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get
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{
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_CallTree = new List<T>();
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TreeNode<T> node = this;
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while (node.Parent != null)
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{
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node = node.Parent;
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_CallTree.Add(node.Value);
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}
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return _CallTree;
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}
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private set { _CallTree = value; }
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}
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public T Value { get; set; }
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}
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} |