2001-01-11 20:40:55 +01:00
|
|
|
/*=========================================================================
|
|
|
|
|
|
|
|
gameover.cpp
|
|
|
|
|
|
|
|
Author: PKG
|
|
|
|
Created:
|
|
|
|
Project: Spongebob
|
2001-01-11 23:06:59 +01:00
|
|
|
Purpose: Game Over scene. Shown when out of contiunes or player chooses
|
|
|
|
not to continue any longer
|
2001-01-11 20:40:55 +01:00
|
|
|
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
|
|
|
|
===========================================================================*/
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Includes
|
|
|
|
-------- */
|
|
|
|
|
|
|
|
#include "backend\gameover.h"
|
|
|
|
|
|
|
|
#ifndef __GFX_FONT_H__
|
|
|
|
#include "gfx\font.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __PAD_PADS_H__
|
|
|
|
#include "pad\pads.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __PRIM_HEADER__
|
|
|
|
#include "gfx\prim.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __FRONTEND_FRONTEND_H__
|
|
|
|
#include "frontend\frontend.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __GFX_FADER_H__
|
|
|
|
#include "gfx\fader.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/* Std Lib
|
|
|
|
------- */
|
|
|
|
|
|
|
|
/* Data
|
|
|
|
---- */
|
|
|
|
|
|
|
|
#ifndef __STRING_ENUMS__
|
|
|
|
#include <trans.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Tyepdefs && Defines
|
|
|
|
------------------- */
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Structure defintions
|
|
|
|
-------------------- */
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Function Prototypes
|
|
|
|
------------------- */
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Vars
|
|
|
|
---- */
|
|
|
|
|
|
|
|
CGameOverScene GameOverScene;
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Function:
|
|
|
|
Purpose:
|
|
|
|
Params:
|
|
|
|
Returns:
|
|
|
|
---------------------------------------------------------------------- */
|
|
|
|
void CGameOverScene::init()
|
|
|
|
{
|
|
|
|
m_font=new ("game over font") FontBank();
|
|
|
|
m_font->initialise(&standardFont);
|
|
|
|
m_font->setJustification(FontBank::JUST_CENTRE);
|
|
|
|
m_font->setOt(10);
|
|
|
|
|
|
|
|
m_readyToExit=false;
|
2001-01-11 23:06:59 +01:00
|
|
|
CFader::setFadingIn(CFader::BLACK_FADE);
|
2001-01-11 20:40:55 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Function:
|
|
|
|
Purpose:
|
|
|
|
Params:
|
|
|
|
Returns:
|
|
|
|
---------------------------------------------------------------------- */
|
|
|
|
void CGameOverScene::shutdown()
|
|
|
|
{
|
|
|
|
m_font->dump(); delete m_font;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Function:
|
|
|
|
Purpose:
|
|
|
|
Params:
|
|
|
|
Returns:
|
|
|
|
---------------------------------------------------------------------- */
|
|
|
|
void CGameOverScene::render()
|
|
|
|
{
|
|
|
|
POLY_F4 *f4;
|
|
|
|
|
|
|
|
f4=GetPrimF4();
|
|
|
|
setXYWH(f4,0,0,512,256);
|
|
|
|
setRGB0(f4,0,0,0);
|
|
|
|
AddPrimToList(f4,20);
|
|
|
|
|
|
|
|
m_font->setColour(255,255,255);
|
|
|
|
m_font->print(256,100,STR__BACKEND__GAME_OVER);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Function:
|
|
|
|
Purpose:
|
|
|
|
Params:
|
|
|
|
Returns:
|
|
|
|
---------------------------------------------------------------------- */
|
|
|
|
void CGameOverScene::think(int _frames)
|
|
|
|
{
|
2001-01-11 23:06:59 +01:00
|
|
|
if(!CFader::isFading()&&!m_readyToExit)
|
2001-01-11 20:40:55 +01:00
|
|
|
{
|
|
|
|
if(PadGetDown(0)&(PAD_CROSS|PAD_START))
|
|
|
|
{
|
|
|
|
m_readyToExit=true;
|
2001-01-11 23:06:59 +01:00
|
|
|
CFader::setFadingOut(CFader::BLACK_FADE);
|
2001-01-11 20:40:55 +01:00
|
|
|
GameState::setNextScene(&FrontEndScene);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
|
|
Function:
|
|
|
|
Purpose:
|
|
|
|
Params:
|
|
|
|
Returns:
|
|
|
|
---------------------------------------------------------------------- */
|
|
|
|
int CGameOverScene::readyToShutdown()
|
|
|
|
{
|
|
|
|
return m_readyToExit&&!CFader::isFading();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*===========================================================================
|
|
|
|
end */
|