SBSPSS/Utils/MkLevel/Layers/MkLevelLayerHazard.h

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/********************/
/*** Layer Hazard ***/
/********************/
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#ifndef __MKLEVEL_LAYER_HAZARD_HEADER__
#define __MKLEVEL_LAYER_HAZARD_HEADER__
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#include "MkLevelLayerThing.h"
#include <List2d.h>
/*****************************************************************************/
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class CMkLevelLayerHazard : public CMkLevelLayerThing
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{
public:
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CMkLevelLayerHazard(sExpLayerHdr *LayerHdr) : CMkLevelLayerThing(LayerHdr){};
const char *GetTypeName() {return("HAZARD");}
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void PreProcess(CMkLevel *Core);
void Process(CMkLevel *Core);
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int Write(CMkLevel *Core,FILE *File,const char *LayerName);
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CList<int> RemapTable;
};
/*****************************************************************************/
#endif