SBSPSS/Utils/MkLevel/Layers/MkLevelLayerCollision.h

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/***********************/
/*** Layer Collision ***/
/***********************/
#ifndef __MKLEVEL_LAYER_COLLISION_HEADER__
#define __MKLEVEL_LAYER_COLLISION_HEADER__
#include "MkLevelLayer.h"
#include <List2d.h>
/*****************************************************************************/
class CMkLevelLayerCollision: public CMkLevelLayer
{
public:
CMkLevelLayerCollision(sExpLayerHdr *LayerHdr);
virtual void PreProcess(CMkLevel *Core);
virtual void Process(CMkLevel *Core);
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virtual int Write(CMkLevel *Core,FILE *File,const char *LayerName);
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protected:
CList2d<sExpColTile> Map;
};
/*****************************************************************************/
#endif