157 lines
3.5 KiB
C++
157 lines
3.5 KiB
C++
|
|
||
|
/*=========================================================================
|
||
|
|
||
|
psbutt.cpp
|
||
|
|
||
|
Author: PKG
|
||
|
Created:
|
||
|
Project: Spongebob
|
||
|
Purpose:
|
||
|
|
||
|
Copyright (c) 2001 Climax Development Ltd
|
||
|
|
||
|
===========================================================================*/
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Includes
|
||
|
-------- */
|
||
|
|
||
|
#include "player\psbutt.h"
|
||
|
|
||
|
#ifndef __PLAYER_PLAYER_H__
|
||
|
#include "player\player.h"
|
||
|
#endif
|
||
|
|
||
|
#ifndef __PAD_PADS_H__
|
||
|
#include "pad\pads.h"
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/* Std Lib
|
||
|
------- */
|
||
|
|
||
|
/* Data
|
||
|
---- */
|
||
|
|
||
|
#ifndef __ANIM_PLAYER_ANIM_HEADER__
|
||
|
#include <player_anim.h>
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Tyepdefs && Defines
|
||
|
------------------- */
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Structure defintions
|
||
|
-------------------- */
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Function Prototypes
|
||
|
------------------- */
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Vars
|
||
|
---- */
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Function:
|
||
|
Purpose:
|
||
|
Params:
|
||
|
Returns:
|
||
|
---------------------------------------------------------------------- */
|
||
|
void CPlayerStateButtBounce::enter(CPlayer *_player)
|
||
|
{
|
||
|
setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCE);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Function:
|
||
|
Purpose:
|
||
|
Params:
|
||
|
Returns:
|
||
|
---------------------------------------------------------------------- */
|
||
|
void CPlayerStateButtBounce::think(CPlayer *_player)
|
||
|
{
|
||
|
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||
|
{
|
||
|
setState(_player,STATE_BUTTFALL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Function:
|
||
|
Purpose:
|
||
|
Params:
|
||
|
Returns:
|
||
|
---------------------------------------------------------------------- */
|
||
|
void CPlayerStateButtBounceFall::enter(CPlayer *_player)
|
||
|
{
|
||
|
// setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
|
||
|
m_fallFrames=0;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Function:
|
||
|
Purpose:
|
||
|
Params:
|
||
|
Returns:
|
||
|
---------------------------------------------------------------------- */
|
||
|
void CPlayerStateButtBounceFall::think(CPlayer *_player)
|
||
|
{
|
||
|
PlayerMetrics *metrics;
|
||
|
int control;
|
||
|
DVECTOR move;
|
||
|
|
||
|
metrics=getPlayerMetrics(_player);
|
||
|
control=getPadInput(_player);
|
||
|
|
||
|
move=getMoveVelocity(_player);
|
||
|
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
|
||
|
if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
|
||
|
{
|
||
|
move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
|
||
|
m_fallFrames++;
|
||
|
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
|
||
|
{
|
||
|
setState(_player,STATE_FALLFAR);
|
||
|
}
|
||
|
}
|
||
|
setMoveVelocity(_player,&move);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Function:
|
||
|
Purpose:
|
||
|
Params:
|
||
|
Returns:
|
||
|
---------------------------------------------------------------------- */
|
||
|
void CPlayerStateButtBounceLand::enter(CPlayer *_player)
|
||
|
{
|
||
|
setAnimNo(_player,ANIM_PLAYER_ANIM_BUTTBOUNCE);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*----------------------------------------------------------------------
|
||
|
Function:
|
||
|
Purpose:
|
||
|
Params:
|
||
|
Returns:
|
||
|
---------------------------------------------------------------------- */
|
||
|
void CPlayerStateButtBounceLand::think(CPlayer *_player)
|
||
|
{
|
||
|
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||
|
{
|
||
|
setState(_player,STATE_IDLE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*===========================================================================
|
||
|
end */
|