SBSPSS/Utils/MapEdit/Core.cpp

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/***********************/
/*** Map Editor Core ***/
/***********************/
#include "stdafx.h"
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#include "gl3d.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
#include "MapEditView.h"
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#include "MainFrm.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerTile.h"
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BOOL Test3dFlag=TRUE;
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/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CCore::CCore()
{
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for (int i=0; i<LAYER_TYPE_MAX; i++) Layers[i]=0;
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}
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/*****************************************************************************/
CCore::~CCore()
{
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for (int i=0; i<LAYER_TYPE_MAX; i++) if (Layers[i]) delete Layers[i];
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}
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/*****************************************************************************/
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void CCore::NewMap()
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{
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RenderFlag=TRUE;
// To be loaded/created
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Layers[LAYER_TYPE_BACK]= new CLayerTile("Back", 32, 32, 4.0f, FALSE);
Layers[LAYER_TYPE_MID]= new CLayerTile("Mid", TileLayerDefaultWidth/2.0f, TileLayerDefaultHeight/2.0f, 2.0f, FALSE);
Layers[LAYER_TYPE_ACTION]= new CLayerTile("Action",TileLayerDefaultWidth/1.0f, TileLayerDefaultHeight/1.0f, 1.0f, TRUE);
Layers[LAYER_TYPE_FORE]= new CLayerTile("Fore", TileLayerDefaultWidth/0.5f, TileLayerDefaultHeight/0.5f, 0.5f, FALSE);
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TileViewFlag=0;
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ParamViewFlag=1;
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ActiveLayer=LAYER_TYPE_ACTION;
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MapCam=Vec(0,0,0);
TileCam=Vec(0,0,0);
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TileBank.AddTileSet("c:/temp/3/test.gin");
}
/*****************************************************************************/
void CCore::OpenMap()
{
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}
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/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
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void CCore::Render(CMapEditView *View)
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{
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Vec &ThisCam=GetCam();
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if (TileBank.NeedLoad()) TileBank.LoadTileSets(this);
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if (RenderFlag)
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{
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RenderFlag=FALSE;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen
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if (GetTileView())
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{
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}
else
{
for (int i=0;i<LAYER_TYPE_MAX;i++)
{
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Layers[i]->Render(this,ThisCam,Test3dFlag);
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}
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}
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Layers[ActiveLayer]->RenderGrid(this,ThisCam);
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}
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// Calc CursorPos
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Layers[ActiveLayer]->FindCursorPos(this,View,ThisCam,CurrentMousePos);
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}
/*****************************************************************************/
/*** Control *****************************************************************/
/*****************************************************************************/
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void CCore::LButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
}
/*****************************************************************************/
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void CCore::MButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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LastMousePos=point;
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}
/*****************************************************************************/
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void CCore::RButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
}
/*****************************************************************************/
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void CCore::MouseWheel(CMapEditView *View,UINT nFlags, short zDelta, CPoint &pt)
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{
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if (zDelta>0)
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UpdateView(View,Vec(0,0,1.0f));
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else
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UpdateView(View,Vec(0,0,-1.0f));
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}
/*****************************************************************************/
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void CCore::MouseMove(CMapEditView *View,UINT nFlags, CPoint &point)
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{
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Vec Ofs(0,0,0);
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Vec &ThisCam=GetCam();
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// check if active doc
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if (theApp.GetCurrent()!=View->GetDocument()) return;
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CurrentMousePos=point;
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// Handle Drag Movement
if (nFlags & MK_MBUTTON)
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{
float XS,YS;
RECT ThisRect;
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View->GetWindowRect(&ThisRect);
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XS=ThisCam.z*4;//*Layers[ActiveLayer]->GetLayerZPos();
YS=ThisCam.z*4;//*Layers[ActiveLayer]->GetLayerZPos();
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XS/=((ThisRect.right-ThisRect.left));
YS/=((ThisRect.bottom-ThisRect.top));
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Ofs.x=LastMousePos.x-CurrentMousePos.x;
Ofs.y=LastMousePos.y-CurrentMousePos.y;
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LastMousePos=CurrentMousePos;
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Ofs.x*=XS;
Ofs.y*=YS;
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UpdateView(View,Ofs);
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}
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else
{ // Mouse still moved, so need to redraw windows, to get CursorPos (And pos render)
View->Invalidate();
}
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}
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/*****************************************************************************/
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/*** Layers ******************************************************************/
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/*****************************************************************************/
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void CCore::UpdateParamBar(CMapEditView *View,BOOL ViewFlag)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
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CParamBar *ParamBar=Frm->GetParamBar();
CCheckListBox *Dlg=(CCheckListBox *)ParamBar->GetDlgItem(IDC_PARAMBAR_LAYER_LIST);
Dlg->SetCheck(1,1);
ParamViewFlag=ViewFlag;
if (ParamViewFlag)
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{
Dlg->ResetContent();
for (int i=0;i<LAYER_TYPE_MAX;i++)
{
CLayer *ThisLayer=GetLayer(i);
Dlg->AddString(ThisLayer->GetName());
}
Dlg->SetCurSel(ActiveLayer);
}
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ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_PARAMBAR,ParamViewFlag);
Frm->ShowControlBar(ParamBar, ParamViewFlag, FALSE);
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if (View) UpdateView(View);
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}
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/*****************************************************************************/
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void CCore::ToggleParamView(CMapEditView *View)
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{
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UpdateParamBar(View,!ParamViewFlag);
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}
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/*****************************************************************************/
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void CCore::SetActiveLayer(int i)
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{
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UpdateParamBar(NULL,ParamViewFlag);
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}
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/*****************************************************************************/
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/*** TileBank ****************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
void CCore::UpdateTileView(CMapEditView *View,BOOL ViewFlag)
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{
CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
CToolBar *ToolBar=Frm->GetToolBar();
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TileViewFlag=ViewFlag;
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ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_TILEPALETTE,TileViewFlag);
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UpdateView(View);
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}
/*****************************************************************************/
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void CCore::ToggleTileView(CMapEditView *View)
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{
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UpdateTileView(View,!TileViewFlag);
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}
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/*****************************************************************************/
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/*** Misc ********************************************************************/
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/*****************************************************************************/
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Vec &CCore::GetCam()
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{
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if (GetTileView())
return(TileCam);
else
return(MapCam);
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}
/*****************************************************************************/
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void CCore::UpdateAll(CMapEditView *View)
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{
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UpdateView(View);
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UpdateParamBar(View,ParamViewFlag);
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UpdateTileView(View,TileViewFlag);
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}
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/*****************************************************************************/
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void CCore::UpdateView(CMapEditView *View,Vec Ofs)
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{
Vec &ThisCam=GetCam();
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Ofs.y=-Ofs.y;
ThisCam+=Ofs;
if (ThisCam.z>-1) ThisCam.z=-1;
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RenderFlag=TRUE;
View->Invalidate();
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}