SBSPSS/source/fx/fxbaseanim.h

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/***********************/
/*** Anim Base Class ***/
/***********************/
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#ifndef __FX_FX_BASE_ANIM_HEADER__
#define __FX_FX_BASE_ANIM_HEADER__
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#include "fx/fx.h"
/*****************************************************************************/
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class CFXBaseAnim : public CFX
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{
public:
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struct sFXBaseData
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{
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s16 StartFrame,EndFrame,FrameShift;
u16 Flags;
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u16 StartSnd,EndSnd;
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};
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virtual void init(DVECTOR const &Pos);
virtual void think(int _frames);
virtual void render();
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void setBaseData(void *Data);
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/*virtual */void SetScale(int S) {CurrentScaleX=CurrentScaleY=S;}
/*virtual */void SetScaleX(int S) {CurrentScaleX=S;}
/*virtual */void SetScaleY(int S) {CurrentScaleY=S;}
/*virtual */void SetHeading(int H) {CurrentHeading=H;}
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protected:
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bool HasInit;
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sFXBaseData *BaseData;
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POLY_FT4 *Frame;
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s16 MaxFrame;
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s16 CurrentFrame;
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u16 renderFrame;
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s32 CurrentScaleX;
s32 CurrentScaleY;
s16 CurrentHeading;
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};
#endif