SBSPSS/source/enemy/nfdutch.cpp

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/*=========================================================================
nfdutch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
void CNpc::processFlyingDutchmanMovement( int _frames )
{
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_extendDir == EXTEND_UP )
{
s32 yDist = -10 - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( yDistSqr > 100 )
{
processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_DOWN;
}
}
else
{
s32 yDist = 400 - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( yDistSqr > 100 )
{
processGenericGotoTarget( _frames, 0, yDist, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_UP;
}
}
}
else
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
}
void CNpc::processCloseFlyingDutchmanAttack( int _frames )
{
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if ( playerYDist > 0 )
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{
m_extendDir = EXTEND_DOWN;
}
else
{
m_extendDir = EXTEND_UP;
}
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if ( playerYDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, 0, playerYDist, m_data[m_type].speed );
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}
else
{
switch( m_state )
{
case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
{
// fire at player
s16 heading;
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if ( playerXDist > 0 )
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{
heading = 0;
}
else
{
heading = 2048;
}
CProjectile *projectile;
projectile = new( "test projectile" ) CProjectile;
projectile->init( Pos, heading );
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state++;
break;
}
default:
{
// charge player
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if ( playerXDistSqr + playerYDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, playerYDist, 6 );
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}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
}
break;
}
}
}
}