SBSPSS/source/utils/utils.cpp

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/******************/
/*** Misc Utils ***/
/******************/
#include "system\global.h"
#include "utils\utils.h"
#include "gfx\Prim.h"
#ifndef __VID_HEADER_
#include "system/vid.h"
#endif
#ifndef __SYSTEM_GSTATE_H__
#include "system\gstate.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
/*****************************************************************************/
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/*
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const MATRIX IdentityMtx =
{
{{ONE, 0, 0},
{ 0,ONE, 0},
{ 0, 0,ONE}},
{ 0, 0, 0},
};
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*/
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/*****************************************************************************/
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//const u32 NOTNEG = ((u32)1<<(u32)31) | ((u32)1<<(u32)15);
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long s_randomSeed;
/*****************************************************************************/
u8 *MakePtr(void *BasePtr,int Offset)
{
u8 *Ret;
Ret=(u8*)BasePtr+(Offset);
return(Ret);
}
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/*****************************************************************************/
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/*
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void RotateBox(sBox *B,int W,int H,int _xScale,int _yScale,int _rot)
{
int halfW,halfH;
int ca,sa;
int cw,ch,sw,sh;
int width,height;
int aspect;
halfW=(W*_xScale)>>(12+1);
halfH=(H*_yScale)>>(12+1);
ca=mcos(_rot);
sa=msin(_rot);
cw=(ca*halfW)>>12;
ch=(ca*halfH)>>12;
sw=(sa*halfW)>>12;
sh=(sa*halfH)>>12;
// aspect=(512<<12)/384;//((_fh->H<<12)/_fh->W)/2;
// ch=(ch*aspect)>>12;
// sh=(sh*aspect)>>12;
B->x0=-cw+sh; B->y0=-sw-ch;
B->x1=+cw+sh; B->y1=+sw-ch;
B->x2=-cw-sh; B->y2=-sw+ch;
B->x3=+cw-sh; B->y3=+sw+ch;
}
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*/