SBSPSS/source/enemy/ndogfish.cpp

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/*=========================================================================
ndogfish.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
void CNpc::processIronDogfishMovement( int _frames )
{
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_extendDir == EXTEND_RIGHT )
{
s32 xDist = 300 - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_LEFT;
}
}
else
{
s32 xDist = -300 - Pos.vx;
s32 xDistSqr = xDist * xDist;
if ( xDistSqr > 100 )
{
processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
}
else
{
m_extendDir = EXTEND_RIGHT;
}
}
}
else
{
processStandardIronDogfishAttack( _frames );
}
}
void CNpc::processStandardIronDogfishAttack( int _frames )
{
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if ( playerXDist > 0 )
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{
m_extendDir = EXTEND_RIGHT;
}
else
{
m_extendDir = EXTEND_LEFT;
}
switch( m_state )
{
case IRON_DOGFISH_THUMP_1:
case IRON_DOGFISH_THUMP_2:
{
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if ( playerXDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
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}
else
{
// thump player
m_state++;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
}
break;
}
case IRON_DOGFISH_LASER_EYE_1:
case IRON_DOGFISH_LASER_EYE_2:
{
// fire at user
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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CProjectile *projectile;
projectile = new( "test projectile" ) CProjectile;
projectile->init( Pos, headingToPlayer );
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m_state++;
if ( m_state > IRON_DOGFISH_LASER_EYE_2 )
{
// return to first state
m_state = IRON_DOGFISH_THUMP_1;
}
break;
}
case IRON_DOGFISH_ROLL:
{
// charge user
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if ( playerXDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, 0, 6 );
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}
else
{
m_movementTimer = GameState::getOneSecondInFrames() * 3;
m_state++;
}
break;
}
}
}
void CNpc::processCloseIronDogfishAttack( int _frames )
{
// swipe at player
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
}