SBSPSS/source/player/pslook.cpp

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/*=========================================================================
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pslook.cpp
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Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
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#include "player\pslook.h"
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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CPlayerStateLookDown s_stateLookDown;
CPlayerStateLookDownRelax s_stateLookDownRelax;
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateLookDown::enter(CPlayerModeBase *_playerMode)
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{
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHDOWN);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateLookDown::think(CPlayerModeBase *_playerMode)
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{
int maxFrame;
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int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
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_playerMode->slowdown();
maxFrame=_playerMode->getAnimFrameCount()-1;
if(_playerMode->getAnimFrame()<maxFrame)
{
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
}
else
{
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if(!(controlHeld&PI_DOWN))
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{
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_playerMode->setState(STATE_LOOKDOWNRELAX);
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}
}
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if(controlDown&PI_JUMP)
{
_playerMode->setState(STATE_JUMP);
}
else if(controlHeld&PI_LEFT)
{
if(_playerMode->canMoveLeft())
_playerMode->setState(STATE_RUN);
}
else if(controlHeld&PI_RIGHT)
{
if(_playerMode->canMoveRight())
_playerMode->setState(STATE_RUN);
}
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateLookDownRelax::enter(CPlayerModeBase *_playerMode)
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{
_playerMode->setAnimNo(ANIM_SPONGEBOB_CROUCHUP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateLookDownRelax::think(CPlayerModeBase *_playerMode)
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{
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int controlDown,controlHeld;
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
_playerMode->setState(STATE_IDLE);
}
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if(controlDown&PI_JUMP)
{
_playerMode->setState(STATE_JUMP);
}
else if(controlHeld&PI_LEFT)
{
if(_playerMode->canMoveLeft())
_playerMode->setState(STATE_RUN);
}
else if(controlHeld&PI_RIGHT)
{
if(_playerMode->canMoveRight())
_playerMode->setState(STATE_RUN);
}
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}
/*===========================================================================
end */