SBSPSS/source/game/pause.cpp

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/*=========================================================================
pause.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
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#include "system\vid.h"
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#include "game\pause.h"
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#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
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#ifndef __GUI_GFRAME_H__
#include "gui\gframe.h"
#endif
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#ifndef __GUI_GFACTORY_H__
#include "gui\gfactory.h"
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#endif
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#ifndef __GUI_GTEXTBOX_H__
#include "gui\gtextbox.h"
#endif
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#ifndef __GUI_GBUTTON_H__
#include "gui\gbutton.h"
#endif
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#ifndef __MEMORY_HEADER__
#include "mem\memory.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
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#ifndef __PAD_PADS_H__
#include "pad/pads.h"
#endif
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#ifndef __PAD_VIBE_H__
#include "pad\vibe.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
#ifndef __STRING_ENUMS__
#include <trans.h>
#endif
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
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/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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static const int FRAME_WIDTH =352;
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static const int FRAME_HEIGHT =160-64;
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static const int TEXT_BOX_WIDTH =200;
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static const int TEXT_BOX_HEIGHT =20;
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static const int TEXT_SPACING =16;
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extern int newmode;
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extern int invincibleSponge;
int inv_data[]={0,1,-1};
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static CGUITextReadout::TextReadoutData s_yesNoReadoutData[2]={{0,STR__OFF},{1,STR__ON}};
static CGUIGroupFrame *s_vibFrame;
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void CPauseMenu::init()
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{
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int ypos;
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CGUITextBox *tb;
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// MAIN MENU
m_pauseGuiFrame=new ("Conversation GUI") CGUIControlFrame();
m_pauseGuiFrame->init(0);
m_pauseGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
m_pauseGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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ypos=TEXT_SPACING/3;
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tb=new ("textbox") CGUITextBox();
tb->init(m_pauseGuiFrame);
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tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
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tb->setText(STR__PAUSE_MENU__GAME_PAUSED);
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ypos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__CONTINUE,
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&m_responseFlag,RESPONSE__CONTINUE);
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ypos+=TEXT_SPACING;
{
// Vibration toggle
CGUIGroupFrame *fr;
CGUITextBox *tb;
CGUIValueButton *vb;
CGUITextReadout *tr;
fr=new ("frame") CGUIGroupFrame();
fr->init(m_pauseGuiFrame);
fr->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
tb=new ("textbox") CGUITextBox();
tb->init(fr);
tb->setObjectXYWH(0,0,(TEXT_BOX_WIDTH/3)*2,TEXT_BOX_HEIGHT);
tb->setText(STR__PAUSE_MENU__VIBRATION);
vb=new ("valuebutton") CGUIValueButton();
vb->init(fr);
vb->setButtonTarget(&m_vibrationChangeFlag);
vb->setButtonValue(true);
tr=new ("textreadout") CGUITextReadout();
tr->init(fr);
tr->setObjectXYWH((TEXT_BOX_WIDTH/3)*2,0,(TEXT_BOX_WIDTH/3)*1,TEXT_BOX_HEIGHT);
tr->setReadoutTarget(&m_vibrationState);
tr->setReadoutData(s_yesNoReadoutData);
s_vibFrame=fr;
}
ypos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__PAUSE_MENU__QUIT,
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&m_responseFlag,RESPONSE__QUIT);
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#ifdef __VERSION_DEBUG__
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ypos+=8;
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CGUIFactory::createCycleButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__INVINCIBILE_SPONGEBOB,
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&invincibleSponge,inv_data,s_yesNoReadoutData);
ypos+=TEXT_SPACING;
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#if defined (__USER_paul__) || defined (__USER_charles__)
CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BASICUNARMED_MODE,
&newmode,PLAYER_MODE_BASICUNARMED);
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ypos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__FULLUNARMED_MODE,
&newmode,PLAYER_MODE_FULLUNARMED);
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ypos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BALLOON_MODE,
&newmode,PLAYER_MODE_BALLOON);
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ypos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__BUBBLEMIXTURE_MODE,
&newmode,PLAYER_MODE_BUBBLE_MIXTURE);
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ypos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__NET_MODE,
&newmode,PLAYER_MODE_NET);
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ypos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__CORALBLOWER_MODE,
&newmode,PLAYER_MODE_CORALBLOWER);
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ypos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__JELLYLAUNCHER_MODE,
&newmode,PLAYER_MODE_JELLY_LAUNCHER);
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ypos+=8;
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CGUIFactory::createValueButtonFrame(m_pauseGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__DEAD_MODE,
&newmode,PLAYER_MODE_DEAD);
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#endif
#endif
// CONFIRM QUIT MENU
m_confirmQuitGuiFrame=new ("Conversation GUI") CGUIControlFrame();
m_confirmQuitGuiFrame->init(0);
m_confirmQuitGuiFrame->setObjectXYWH((INGAME_SCREENW-FRAME_WIDTH)/2,(INGAME_SCREENH-FRAME_HEIGHT)/2,FRAME_WIDTH,FRAME_HEIGHT);
m_confirmQuitGuiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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ypos=TEXT_SPACING/3;
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tb=new ("textbox") CGUITextBox();
tb->init(m_confirmQuitGuiFrame);
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tb->setObjectXYWH((FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT);
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tb->setText(STR__PAUSE_MENU__CONFIRM_QUIT);
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ypos+=TEXT_SPACING*2;
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CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__NO,
&m_responseFlag,RESPONSE__CONFIRM_QUIT_NO);
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ypos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_confirmQuitGuiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,ypos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__YES,
&m_responseFlag,RESPONSE__CONFIRM_QUIT_YES);
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m_fontBank=new ("PauseMenuFont") FontBank();
m_fontBank->initialise(&standardFont);
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m_active=false;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPauseMenu::shutdown()
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{
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m_fontBank->dump(); delete m_fontBank;
m_confirmQuitGuiFrame->shutdown();
m_pauseGuiFrame->shutdown();
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPauseMenu::select()
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{
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int chapter,level;
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m_active=true;
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m_padDebounce=true;
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m_currentState=STATE__MAIN_MENU;
m_responseFlag=RESPONSE__WAITING;
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m_vibrationChangeFlag=false;
m_vibrationState=PadGetVibrationIsTurnedOn(0);
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m_pauseGuiFrame->select();
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s_vibFrame->think(1); // This just makes sure that the readout reads correctly on the first frame
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chapter=GameScene.getChapterNumber()-1;
level=GameScene.getLevelNumber()-1;
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m_SpeechPlaying=false;
if (CXAStream::IsPlaying())
{
m_SpeechPlaying=true;
CXAStream::Pause();
}
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPauseMenu::unselect()
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{
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m_active=false;
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if (m_SpeechPlaying)
{
CXAStream::Resume();
m_SpeechPlaying=false;
}
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPauseMenu::think(int _frames)
{
if(m_active)
{
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if(PadGetDown(0)&PAD_START)
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{
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if(!m_padDebounce)
{
if(m_pauseGuiFrame->isSelected())m_pauseGuiFrame->unselect();
if(m_confirmQuitGuiFrame->isSelected())m_confirmQuitGuiFrame->unselect();
unselect();
}
}
else
{
switch(m_currentState)
{
// Main menu
case STATE__MAIN_MENU:
m_pauseGuiFrame->think(_frames);
switch(m_responseFlag)
{
case RESPONSE__WAITING:
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if(m_vibrationChangeFlag)
{
m_vibrationState=PadGetVibrationIsTurnedOn(0)==true?false:true;
PadSetVibrationIsTurnedOn(0,m_vibrationState);
if(m_vibrationState)
{
CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_MEDIUM);
}
else
{
CPadVibrationManager::stopAllVibration();
}
m_vibrationChangeFlag=false;
}
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break;
case RESPONSE__CONTINUE:
m_pauseGuiFrame->unselect();
unselect();
break;
case RESPONSE__QUIT:
m_pauseGuiFrame->unselect();
m_confirmQuitGuiFrame->select();
m_currentState=STATE__CONFIRM_QUIT;
m_responseFlag=RESPONSE__WAITING;
break;
case RESPONSE__CONFIRM_QUIT_YES:
case RESPONSE__CONFIRM_QUIT_NO:
ASSERT(0);
break;
}
break;
// Confirm quit menu
case STATE__CONFIRM_QUIT:
m_confirmQuitGuiFrame->think(_frames);
switch(m_responseFlag)
{
case RESPONSE__WAITING:
break;
case RESPONSE__CONTINUE:
case RESPONSE__QUIT:
ASSERT(0);
break;
case RESPONSE__CONFIRM_QUIT_YES:
m_confirmQuitGuiFrame->unselect();
CGameScene::setReadyToExit();
unselect();
break;
case RESPONSE__CONFIRM_QUIT_NO:
m_pauseGuiFrame->select();
m_confirmQuitGuiFrame->unselect();
m_currentState=STATE__MAIN_MENU;
m_responseFlag=RESPONSE__WAITING;
break;
}
break;
}
}
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if(m_padDebounce)
{
m_padDebounce=false;
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}
}
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPauseMenu::render()
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{
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if(m_active)
{
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switch(m_currentState)
{
case STATE__MAIN_MENU:
renderLives();
m_pauseGuiFrame->render();
break;
case STATE__CONFIRM_QUIT:
m_confirmQuitGuiFrame->render();
break;
}
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}
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPauseMenu::renderLives()
{
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CGameSlotManager::GameSlot *gameSlot;
int x,y,textYOff;
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SpriteBank *sb;
sFrameHdr *fh;
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char buf[10];
gameSlot=CGameSlotManager::getSlotData();
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/*
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// Spat count
x=100;
y=137;
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sb=GameScene.getSpriteBank();
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fh=sb->getFrameHeader(FRM__SPATULA);
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sb->printFT4(fh,x,y,0,0,0);
x+=fh->W;
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sprintf(buf,"%d/%d",GameScene.getPlayer()->getSpatulasHeld(),GameScene.GetLevel().getTotalSpatCount());
textYOff=fh->H-m_fontBank->getStringHeight(buf);
y+=textYOff;
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m_fontBank->print(x,y,buf);
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*/
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// Lives
x=350;
y=137;
sb=GameScene.getSpriteBank();
fh=sb->getFrameHeader(FRM__PANTS);
sb->printFT4(fh,x,y,0,0,0);
x+=fh->W;
sprintf(buf,"x%d",gameSlot->m_lives);
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textYOff=fh->H-m_fontBank->getStringHeight(buf);
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y+=textYOff;
m_fontBank->print(x,y,buf);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int CPauseMenu::isActive()
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{
return m_active;
}
/*===========================================================================
end */