SBSPSS/data/Scripts/fma_ch2_00.scr

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#include data/scripts/defs/defs.scr
#include data/scripts/defs/charanim.scr
#include data/scripts/defs/items.scr
#include data/scripts/defs/response.scr
#include data/scripts/defs/trans.scr
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_setText(CHAR_MERMAIDMAN,STR__INGAME__FMA_C2_MM_ZZZ);
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_setResponseOptions(QUESTION_OK);
do
{
pause;
}
while(_getResponse()==ANSWER_NONE);
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_setText(CHAR_BARNACLEBOY,STR__INGAME__FMA_C2_BB_ZZZ);
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_setResponseOptions(QUESTION_OK);
do
{
pause;
}
while(_getResponse()==ANSWER_NONE);
stop;