SBSPSS/source/hazard/hazard.h

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/*=========================================================================
hazard.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HAZARD_H__
#define __HAZARD_HAZARD_H__
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
#ifndef __ENEMY_NPCPATH_H__
#include "enemy\npcpath.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __ACTOR_HEADER__
#include "gfx\actor.h"
#endif
class CNpcHazard : public CHazardThing
{
public:
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virtual void init();
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void shutdown();
void think(int _frames);
void render();
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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protected:
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enum
{
EXTEND_UP = true,
EXTEND_DOWN = false,
EXTEND_RIGHT = true,
EXTEND_LEFT = false,
EXTEND_CLOCKWISE = true,
EXTEND_ANTICLOCKWISE = false,
};
virtual void processMovement( int _frames );
virtual void processTimer( int _frames );
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CNpcPath m_npcPath;
CActorGfx *m_actorGfx;
SpriteBank *m_spriteBank;
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DVECTOR m_base;
s32 m_timer;
bool m_timerActive;
bool m_isActive;
class CLayerCollision *m_layerCollision;
s32 m_extension;
bool m_extendDir;
s32 m_heading;
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};
#endif