2001-04-24 16:27:23 +02:00
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/*=========================================================================
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hsaw.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HSAW_H__
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#include "hazard\hsaw.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSawbladeHazard::init()
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{
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CNpcHazard::init();
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DVECTOR newPos;
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Pos.vx = 100;
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Pos.vy = 100;
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m_base = Pos;
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newPos.vx = 300;
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newPos.vy = 100;
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2001-05-30 00:07:28 +02:00
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//m_npcPath.addWaypoint( newPos );
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2001-04-24 16:27:23 +02:00
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSawbladeHazard::processMovement( int _frames )
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{
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bool pathComplete;
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bool waypointChange;
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2001-04-28 19:39:24 +02:00
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s32 xDist, yDist;
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2001-04-24 16:27:23 +02:00
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2001-04-28 19:39:24 +02:00
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
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2001-04-24 16:27:23 +02:00
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if ( !pathComplete )
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{
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s16 decDir, incDir, moveDist;
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s16 maxTurnRate = 2048;
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s32 moveX, moveY;
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decDir = m_heading - headingToTarget;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToTarget - m_heading;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = -decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist < -maxTurnRate )
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{
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moveDist = -maxTurnRate;
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}
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else if ( moveDist > maxTurnRate )
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{
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moveDist = maxTurnRate;
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}
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m_heading += moveDist;
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m_heading &= 4095;
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s32 preShiftX = _frames * 3 * rcos( m_heading );
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s32 preShiftY = _frames * 3 * rsin( m_heading );
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moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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{
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moveX = preShiftX / abs( preShiftX );
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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else
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{
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m_npcPath.resetPath();
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Pos = m_base;
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}
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}
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