SBSPSS/source/fx/fxbaseanim.h

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/***********************/
/*** Anim Base Class ***/
/***********************/
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#ifndef __FX_FX_BASE_ANIM_HEADER__
#define __FX_FX_BASE_ANIM_HEADER__
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#include "fx/fx.h"
/*****************************************************************************/
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class CFXBaseAnim : public CFX
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{
public:
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struct sFXAnim
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{
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s16 Scale;
s16 StartFrame,EndFrame;
s16 FrameShift;
u8 R,G,B;
u8 Flags;
DVECTOR Velocity;
u16 EndFX;
};
enum FXAnim_Flags
{
FXANIM_FLAG_LOOP =1<<0,
FXANIM_FLAG_COLLIDE_KILL =1<<1,
FXANIM_FLAG_HAS_GRAVITY =1<<2,
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FXANIM_FLAG_INJURE_PLAYER =1<<3,
FXANIM_FLAG_KILL_PLAYER =1<<4,
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};
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virtual void init(DVECTOR const &Pos);
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
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virtual void killFX();
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virtual int canCollide() {return true;}
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void setData(void *Data) {DataPtr=(sFXAnim*)Data;}
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virtual void SetScale(int S) {CurrentScaleX=CurrentScaleY=S;}
virtual void SetScaleX(int S) {CurrentScaleX=S;}
virtual void SetScaleY(int S) {CurrentScaleY=S;}
virtual void SetHeading(int H) {CurrentHeading=H;}
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protected:
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virtual void collidedWith(CThing *_thisThing);
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sFXAnim *DataPtr;
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s16 VelY;
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s16 MaxFrame;
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s16 CurrentFrame;
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u16 renderFrame;
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s32 CurrentScaleX;
s32 CurrentScaleY;
s16 CurrentHeading;
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};
#endif