2000-09-25 17:43:52 +02:00
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/******************/
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/*** Layer Core ***/
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/******************/
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#include "stdafx.h"
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#include "gl3d.h"
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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//#include "GLEnabledView.h"
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//#include "MapEditDoc.h"
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//#include "MapEditView.h"
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#include "Layer.h"
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#include "Utils.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayer::CLayer()
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{
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}
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2000-10-25 20:28:44 +02:00
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2000-09-25 17:43:52 +02:00
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/*****************************************************************************/
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CLayer::~CLayer()
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{
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}
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/*****************************************************************************/
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2000-10-25 23:00:54 +02:00
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void CLayer::Render(Vec &MapPos,BOOL Is3d)
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2000-09-25 17:43:52 +02:00
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{
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2000-10-25 23:00:54 +02:00
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if (Is3d && CanRender3d())
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Render3d(MapPos);
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else
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Render2d(MapPos);
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}
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2000-09-25 17:43:52 +02:00
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2000-10-25 23:00:54 +02:00
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/*****************************************************************************/
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2000-10-27 02:06:19 +02:00
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extern GLint TestTile;
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2000-10-25 23:00:54 +02:00
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void CLayer::Render2d(Vec &MapPos)
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{
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float XYDiv=GetLayerZPosDiv();
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2000-10-27 20:18:30 +02:00
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return;
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2000-10-25 23:00:54 +02:00
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(MapPos.x/XYDiv,MapPos.y/XYDiv,MapPos.z);
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2000-10-27 20:18:30 +02:00
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2000-10-25 23:00:54 +02:00
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glBegin(GL_QUADS);
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SetTestColor();
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BuildGLQuad(-1,LayerWidth+1,-1,0,0); // Bottom
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BuildGLQuad(-1,LayerWidth+1,LayerHeight+1,LayerHeight,0); // Top
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BuildGLQuad(-1,0,LayerHeight,0,0); // Left
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BuildGLQuad(LayerWidth,LayerWidth+1,LayerHeight,0,0); // Right
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glEnd();
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2000-10-27 20:18:30 +02:00
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2000-10-25 23:00:54 +02:00
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}
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/*****************************************************************************/
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2000-10-27 20:18:30 +02:00
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float asd=0;
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2000-10-25 23:00:54 +02:00
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void CLayer::Render3d(Vec &MapPos)
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{
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2000-10-25 20:28:44 +02:00
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float XYDiv=GetLayerZPosDiv();
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2000-09-25 17:43:52 +02:00
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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2000-10-30 22:16:48 +01:00
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glTranslatef(MapPos.x/XYDiv,MapPos.y/XYDiv,MapPos.z);
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2000-10-27 20:18:30 +02:00
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glRotatef(asd,0,1,0);
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asd+=0.5;
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2000-10-30 22:16:48 +01:00
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2000-10-27 20:18:30 +02:00
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glCallList(TestTile);
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2000-09-25 17:43:52 +02:00
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}
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2000-10-25 23:00:54 +02:00
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2000-09-25 17:43:52 +02:00
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/*****************************************************************************/
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/*****************************************************************************/
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