125 lines
2.5 KiB
C++
125 lines
2.5 KiB
C++
|
/*=========================================================================
|
||
|
|
||
|
hdbarrel.cpp
|
||
|
|
||
|
Author: CRB
|
||
|
Created:
|
||
|
Project: Spongebob
|
||
|
Purpose:
|
||
|
|
||
|
Copyright (c) 2001 Climax Development Ltd
|
||
|
|
||
|
===========================================================================*/
|
||
|
|
||
|
#ifndef __HAZARD_HDBARREL_H__
|
||
|
#include "hazard\hdbarrel.h"
|
||
|
#endif
|
||
|
|
||
|
#ifndef __LAYER_COLLISION_H__
|
||
|
#include "level\layercollision.h"
|
||
|
#endif
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void CNpcDualPlatformBarrelHazard::init()
|
||
|
{
|
||
|
CNpcHazard::init();
|
||
|
|
||
|
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void CNpcDualPlatformBarrelHazard::processMovement( int _frames )
|
||
|
{
|
||
|
s32 maxHeight = 20;
|
||
|
s32 distX, distY;
|
||
|
s32 fallSpeed = 3;
|
||
|
s8 yMovement = fallSpeed * _frames;
|
||
|
s32 groundHeight;
|
||
|
|
||
|
s32 moveX = 0;
|
||
|
s32 moveY = 0;
|
||
|
|
||
|
// ignore y component of waypoint, since we are stuck to the ground
|
||
|
|
||
|
bool pathComplete;
|
||
|
|
||
|
if ( m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &m_heading ) )
|
||
|
{
|
||
|
if ( pathComplete )
|
||
|
{
|
||
|
// reset
|
||
|
|
||
|
Pos = m_base;
|
||
|
m_npcPath.resetPath();
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// check for vertical movement
|
||
|
|
||
|
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
|
||
|
|
||
|
if ( groundHeight <= yMovement )
|
||
|
{
|
||
|
// groundHeight <= yMovement indicates either just above ground or on or below ground
|
||
|
|
||
|
moveY = groundHeight;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// fall
|
||
|
|
||
|
moveY = yMovement;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// check for collision
|
||
|
|
||
|
distX = distX / abs( distX );
|
||
|
|
||
|
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( distX * 3 * _frames ), Pos.vy ) < -maxHeight )
|
||
|
{
|
||
|
// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
|
||
|
|
||
|
m_npcPath.incPath();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// check for vertical movement
|
||
|
|
||
|
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
|
||
|
|
||
|
if ( groundHeight <= yMovement )
|
||
|
{
|
||
|
// groundHeight <= yMovement indicates either just above ground or on or below ground
|
||
|
|
||
|
moveX = distX * 3 * _frames;
|
||
|
moveY = groundHeight;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// fall
|
||
|
|
||
|
moveY = yMovement;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Pos.vx += moveX;
|
||
|
Pos.vy += moveY;
|
||
|
|
||
|
s32 minY, maxY;
|
||
|
|
||
|
m_npcPath.getPathYExtents( &minY, &maxY );
|
||
|
|
||
|
if ( Pos.vy > maxY )
|
||
|
{
|
||
|
Pos = m_base;
|
||
|
m_npcPath.resetPath();
|
||
|
}
|
||
|
}
|