2001-05-04 22:46:43 +02:00
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/*=========================================================================
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hmasher.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HMASHER_H__
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#include "hazard\hmasher.h"
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#endif
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#ifndef __LAYER_COLLISION_H__
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#include "level\layercollision.h"
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#endif
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2001-05-25 20:43:47 +02:00
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#include "game\game.h"
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2001-06-06 17:26:06 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-05-04 22:46:43 +02:00
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void CNpcMasherHazard::init()
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{
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CNpcHazard::init();
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m_state = MASHER_DROPPING;
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}
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2001-06-06 17:26:06 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-05-04 22:46:43 +02:00
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void CNpcMasherHazard::processMovement( int _frames )
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{
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switch ( m_state )
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{
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case MASHER_DROPPING:
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{
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s8 yMovement = 3 * _frames;
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s8 groundHeight;
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2001-05-25 20:43:47 +02:00
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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2001-05-04 22:46:43 +02:00
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if ( groundHeight < yMovement )
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{
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// colliding with ground
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Pos.vy += groundHeight;
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// pause and change direction
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m_state = MASHER_RISING;
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}
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else
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{
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// drop down
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Pos.vy += yMovement;
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}
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break;
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}
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case MASHER_RISING:
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{
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if ( m_base.vx - Pos.vx == 0 && m_base.vy - Pos.vy == 0 )
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{
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m_state = MASHER_DROPPING;
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}
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else
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{
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// return to original position
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Pos.vy -= 3 * _frames;
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if ( Pos.vy < m_base.vy )
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{
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Pos.vy = m_base.vy;
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}
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}
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break;
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}
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}
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}
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2001-06-06 17:26:06 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMasherHazard::setGraphic( sThingHazard *ThisHazard )
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{
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m_modelGfx = new ("ModelGfx") CModelGfx;
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m_modelGfx->SetModel( ThisHazard->Gfx );
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sBBox boundingBox = m_modelGfx->GetBBox();
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boundingBox.YMin = boundingBox.YMax - 18;
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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