SBSPSS/source/frontend/fmvthq.cpp

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/*=========================================================================
fmvthq.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "frontend\fmvthq.h"
#ifndef __FMV_HEADER__
#include "fmv\fmv.h"
#endif
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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static bool fmvPerFrameFunc()
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{
PadUpdate();
if(PadGetDown(0)&(PAD_START|PAD_CROSS))
{
PadUpdate();
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return true;
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}
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return false;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndFMVTHQ::select()
{
FMV_play(FMV_THQ,&fmvPerFrameFunc);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CFrontEndFMVTHQ::isReadyToExit()
{
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return true;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
CFrontEndScene::FrontEndMode CFrontEndFMVTHQ::getNextMode()
{
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return CFrontEndScene::MODE__FMV_INTRO;
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}
/*===========================================================================
end */