SBSPSS/source/player/pmjelly.h

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/*=========================================================================
pmjelly.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLAYER_PMJELLY_H__
#define __PLAYER_PMJELLY_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
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class CPlayerModeJellyLauncher : public CPlayerModeBase
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{
public:
virtual void enter();
virtual void think();
virtual void renderModeUi();
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virtual int canConverse() {return m_firingState==FIRING_STATE__NONE;}
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virtual void setAnimNo(int _animNo);
virtual void setAnimFrame(int _animFrame);
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private:
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enum
{
TIMEOUT_FOR_BIG_SHOT=60*4,
AMMO_AMOUNT_FOR_BIG_SHOT=3,
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// Gun in the UI flashes when powered up..
FLASHSPEED=25,
FLASHSCALE=75,
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};
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typedef enum
{
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FIRING_STATE__NONE,
FIRING_STATE__POWERINGUP,
FIRING_STATE__FIRING,
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FIRING_STATE__RECOILING,
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}FIRING_STATE;
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int canFireFromThisState();
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void launchProjectile();
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int m_firingFrame;
FIRING_STATE m_firingState;
int m_firingTime;
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int m_colourFlash;
int m_savedAnimNo,m_savedAnimFrame;
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protected:
virtual class CPlayerState **getStateTable();
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};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PMJELLY_H__ */
/*===========================================================================
end */