SBSPSS/source/platform/pbob.cpp

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/*=========================================================================
pbob.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBOB_H__
#include "platform\pbob.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBobbingPlatform::postInit()
{
CNpcPlatform::postInit();
m_vertPos = Pos.vy << 3;
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBobbingPlatform::processMovement( int _frames )
{
if ( m_contact )
{
CPlayer *player = GameScene.getPlayer();
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DVECTOR const &playerPos = player->getPos();
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int height = player->getHeightFromGroundNoPlatform( playerPos.vx, playerPos.vy );
// if stood on, increase velocity
if ( m_velocity < 0 )
{
m_velocity = 0;
}
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else if ( m_velocity < ( 2 << 2 ) )
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{
if ( height <= 0 )
{
m_velocity = 0;
}
else
{
m_velocity += 1;
}
}
m_state = NPC_BOB_MOVE;
}
else
{
if ( m_state == NPC_BOB_MOVE )
{
// otherwise drop velocity and ultimately reverse course
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if ( m_velocity > -( 2 << 2 ) )
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{
m_velocity--;
}
}
}
if ( m_velocity )
{
s32 moveY = m_velocity * _frames;
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m_vertPos += moveY;
Pos.vy = m_vertPos >> 3;
if ( Pos.vy < m_initPos.vy )
{
Pos.vy = m_initPos.vy;
m_vertPos = Pos.vy << 3;
m_velocity = 0;
m_state = NPC_BOB_STOP;
moveY = 0;
}
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_SINKING_CRATE, true, true );
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}
}
}