SBSPSS/Utils/MapEdit/Map.h

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/******************/
/*** Map Stuph ***/
/*****************/
#ifndef __MAP_HEADER__
#define __MAP_HEADER__
#include <Vector>
struct sMapElem
{
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int Set;
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int Tile;
int Flags;
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BOOL operator==(sMapElem const &v1) // Doesnt Check flags
{
return(Set==v1.Set && Tile==v1.Tile);
}
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};
/*****************************************************************************/
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class CFile;
class CPoint;
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class CMap
{
public:
CMap(){};
~CMap(){};
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int GetWidth();
int GetHeight();
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BOOL IsValid() {return(GetHeight()!=0);}
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void SetSize(int Width,int Height,BOOL Clear=FALSE);
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void SetWidth(int Width);
void SetHeight(int Height);
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void Clear();
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void Delete();
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void MirrorX(int Flag,CRect *R=NULL);
void MirrorY(int Flag,CRect *R=NULL);
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void SetFlags(int Flags,int Mask,CRect *R=NULL);
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sMapElem &Get(int X,int Y);
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void Set(int X,int Y,sMapElem &Blk,BOOL Force=FALSE);
void Set(int X,int Y,CMap &Blk,BOOL Force=FALSE);
void Set(CMap &Src,int StartX,int StartY,int Width,int Height,BOOL Force=FALSE);
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void Set(CMap &Src,CRect &Rect,BOOL Force=FALSE);
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void Paste(CMap &Src,CRect *R);
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void Resize(int Width,int Height);
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BOOL DoesContainTile(sMapElem &Tile);
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void Load(CFile *File,int Version);
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void Save(CFile *File);
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void RemoveSet(int Set);
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void RemapSet(int Old,int New);
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inline void operator=(CMap &Src)
{
int Width=Src.GetWidth();
int Height=Src.GetHeight();
Delete();
SetSize(Width,Height);
Set(Src,0,0,Width,Height);
}
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protected:
std::vector< std::vector<sMapElem> > Map;
};
/*****************************************************************************/
#endif