2000-12-20 21:15:24 +01:00
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#include data/scripts/defs/defs.scr
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#include data/scripts/defs/charanim.scr
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2000-12-08 21:47:12 +01:00
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2001-04-20 16:53:35 +02:00
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#include out/usa/include/sprites.h
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2001-01-02 17:02:35 +01:00
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2000-12-08 21:47:12 +01:00
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2000-12-22 18:10:46 +01:00
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/*
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_setCharacterAnimation(CHAR_SPONGEBOB,ANIM_QUIET);
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_setText(123);
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pause;
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*/
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2000-12-20 21:15:24 +01:00
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#define x $tmp1
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#define y $tmp2
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#define vx $tmp3
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#define vy $tmp4
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#define velocity 5
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x=100;
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y=100;
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vx=velocity;
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vy=velocity;
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while(1==1)
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{
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2001-01-02 17:02:35 +01:00
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// Readout for fps :)
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2000-12-22 18:10:46 +01:00
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$tmp0=_getFrameTime();
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2001-01-10 18:27:12 +01:00
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if($tmp0>10)$tmp0=10;
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2000-12-22 18:10:46 +01:00
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$tmp5=50;
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do{
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2001-01-02 17:02:35 +01:00
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_drawSprite(FRM__BUTU,$tmp5,50,0);
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2000-12-22 18:10:46 +01:00
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$tmp5=$tmp5+20;
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$tmp0=$tmp0-1;
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}while($tmp0>0);
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2000-12-20 23:46:12 +01:00
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2001-01-02 17:02:35 +01:00
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// Bouncy thing
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_drawSprite(FRM__BUTC,x,y,100);
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2000-12-20 21:15:24 +01:00
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$tmp0=_getFrameTime();
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do
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{
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x=x+vx;
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if(x>512)
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{
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vx=0-velocity;
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x=x-velocity;
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}
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else if(x<0)
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{
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vx=velocity;
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x=x+velocity;
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}
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y=y+vy;
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if(y>256)
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{
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vy=0-velocity;
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y=y-velocity;
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}
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else if(y<0)
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{
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vy=velocity;
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y=y+velocity;
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}
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$tmp0=$tmp0-1;
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}
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while($tmp0>0);
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2001-01-02 17:02:35 +01:00
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// End of frame..
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2000-12-20 21:15:24 +01:00
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pause;
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}
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2000-12-15 21:29:33 +01:00
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stop;
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