SBSPSS/source/enemy/nmjfish.cpp

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/*=========================================================================
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nmjfish.cpp
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Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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#ifndef __ENEMY_NMJFISH_H__
#include "enemy\nmjfish.h"
#endif
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#ifndef __ENEMY_NPROJJF_H__
#include "enemy\nprojjf.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#include "fx\fx.h"
#include "fx\fxjfish.h"
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#define MJ_CYCLE_WIDTH 400
#define MJ_HALF_CYCLE_WIDTH ( MJ_CYCLE_WIDTH >> 1 )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::postInit()
{
m_state = MOTHER_JELLYFISH_RETURN_TO_START_1;
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m_spawnTimer = 0;
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if ( CLevel::getIsBossRespawn() )
{
m_health = CLevel::getBossHealth();
}
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CFXJellyFishLegs *T=(CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this);
T->SetUp(128,4,8,16);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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{
s32 xDist, yDist;
s32 xDistSqr, yDistSqr;
switch( m_state )
{
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case MOTHER_JELLYFISH_RETURN_TO_START_1:
case MOTHER_JELLYFISH_RETURN_TO_START_2:
case MOTHER_JELLYFISH_RETURN_TO_START_3:
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{
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xDist = m_base.vx - this->Pos.vx - MJ_HALF_CYCLE_WIDTH;
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xDistSqr = xDist * xDist;
yDist = m_base.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
if ( xDistSqr + yDistSqr > 100 )
{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
else
{
// have arrived at base position
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m_movementTimer = GameState::getOneSecondInFrames() * 10;
m_state++;
m_extension = -MJ_HALF_CYCLE_WIDTH;
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m_extendDir = EXTEND_RIGHT;
}
break;
}
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case MOTHER_JELLYFISH_CYCLE_1:
case MOTHER_JELLYFISH_CYCLE_2:
case MOTHER_JELLYFISH_CYCLE_3:
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{
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m_movementTimer -= _frames;
s32 xExtension;
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if ( m_extendDir == EXTEND_RIGHT )
{
if ( m_extension < MJ_HALF_CYCLE_WIDTH )
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{
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m_extension += 3 * _frames;
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xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
m_heading = 0;
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}
else
{
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m_extendDir = EXTEND_LEFT;
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if ( m_movementTimer < 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
m_state++;
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m_jellyfishCount = 3;
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}
}
}
else
{
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if ( m_extension > -MJ_HALF_CYCLE_WIDTH )
{
m_extension -= 3 * _frames;
xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
m_heading = 2048;
}
else
{
m_extendDir = EXTEND_RIGHT;
if ( m_movementTimer < 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_state++;
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m_jellyfishCount = 3;
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}
}
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}
break;
}
default:
break;
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processClose( int _frames )
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{
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switch( m_state )
{
case MOTHER_JELLYFISH_ATTACK_PLAYER_SHOCK:
{
// seek position above user
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CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
DVECTOR seekPos;
s32 xDist, yDist;
s32 xDistSqr, yDistSqr;
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seekPos = playerPos;
seekPos.vy -= 100;
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xDist = seekPos.vx - this->Pos.vx;
xDistSqr = xDist * xDist;
yDist = seekPos.vy - this->Pos.vy;
yDistSqr = yDist * yDist;
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if ( xDistSqr + yDistSqr > 400 )
{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
else
{
// fire at user
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state = MOTHER_JELLYFISH_RETURN_TO_START_1;
}
break;
}
default:
{
s32 xExtension;
if ( m_extendDir == EXTEND_RIGHT )
{
if ( m_extension < MJ_HALF_CYCLE_WIDTH )
{
m_extension += 3 * _frames;
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xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
m_heading = 0;
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spawnJellyfish( _frames );
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}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state++;
}
}
else
{
if ( m_extension > -MJ_HALF_CYCLE_WIDTH )
{
m_extension -= 3 * _frames;
xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
Pos.vx = m_base.vx + xExtension;
Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
m_heading = 2048;
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spawnJellyfish( _frames );
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}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_state++;
}
}
break;
}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::shutdown()
{
if ( m_isActive )
{
CLevel::setIsBossRespawn( true );
CLevel::setBossHealth( m_health );
}
CNpcEnemy::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::spawnJellyfish( int _frames )
{
if ( m_jellyfishCount )
{
if ( m_spawnTimer > 0 )
{
m_spawnTimer -= _frames;
}
else
{
CNpcEnemy *enemy;
enemy = new( "jellyfish projectile" ) CNpcSmallJellyfishProjectileEnemy;
ASSERT(enemy);
enemy->setType( CNpcEnemy::NPC_PROJECTILE_JELLYFISH );
enemy->init();
enemy->setLayerCollision( m_layerCollision );
enemy->setStartPos( Pos.vx >> 4, ( Pos.vy + 20 ) >> 4 );
CNpcWaypoint *sourceWaypoint = m_npcPath.getWaypointList();
if ( sourceWaypoint )
{
while( sourceWaypoint )
{
enemy->addWaypoint( sourceWaypoint->pos.vx >> 4, sourceWaypoint->pos.vy >> 4 );
sourceWaypoint = sourceWaypoint->nextWaypoint;
}
}
enemy->setPathType( CNpcPath::PONG_PATH );
enemy->postInit();
m_jellyfishCount--;
m_spawnTimer = 1 * GameState::getOneSecondInFrames();
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::render()
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{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
collisionRect.x1 -= Pos.vx;
collisionRect.x2 -= Pos.vx;
collisionRect.y1 -= Pos.vy;
collisionRect.y2 -= Pos.vy;
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false);
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m_actorGfx->RotateScale( SprFrame, renderPos, 0, 8192, 8192 );
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sBBox boundingBox = m_actorGfx->GetBBox();
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
}
}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcMotherJellyfishEnemy::processUserCollision( CThing *thisThing )
{
}