SBSPSS/source/platform/psbarrel.cpp

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/*=========================================================================
psbarrel.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PSBARREL_H__
#include "platform\psbarrel.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteerableBarrelPlatform::postInit()
{
CNpcPlatform::postInit();
m_currentSpeed = 0;
m_moveXHighRes = 0;
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteerableBarrelPlatform::processMovement( int _frames )
{
s32 maxHeight = 20;
s32 fallSpeed = 3;
s8 yMovement = fallSpeed * _frames;
s32 groundHeight;
s32 moveX = 0;
s32 moveY = 0;
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CPlayer *player = GameScene.getPlayer();
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if ( m_contact )
{
DVECTOR playerPos = player->getPos();
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DVECTOR *playerVel = player->getMoveVelocity();
s32 speedChange = -playerVel->vx << 8;
if ( speedChange > ( _frames << 5 ) )
{
speedChange = _frames << 5;
}
else if ( speedChange < -( _frames << 5 ) )
{
speedChange = -_frames << 5;
}
m_currentSpeed += speedChange;
if ( m_currentSpeed > ( m_speed << 8 ) )
{
m_currentSpeed = ( m_speed << 8 );
}
else if ( m_currentSpeed < -( m_speed << 8 ) )
{
m_currentSpeed = -( m_speed << 8 );
}
/*s32 playerX = playerPos.vx - this->Pos.vx;
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if ( playerX > 5 )
{
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// increase barrel speed to right
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m_currentSpeed += _frames << 2;
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if ( m_currentSpeed > ( m_speed << 8 ) )
{
m_currentSpeed = ( m_speed << 8 );
}
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}
else if ( playerX < -5 )
{
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m_currentSpeed -= _frames << 2;
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if ( m_currentSpeed < -( m_speed << 8 ) )
{
m_currentSpeed = -( m_speed << 8 );
}
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}*/
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}
else
{
// reduce speed
s32 speedReduce = -m_currentSpeed;
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if ( speedReduce > _frames )
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{
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speedReduce = _frames;
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}
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else if ( speedReduce < -_frames )
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{
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speedReduce = -_frames;
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}
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m_currentSpeed += speedReduce;
}
m_moveXHighRes += m_currentSpeed * _frames;
moveX = m_moveXHighRes >> 8;
m_moveXHighRes -= moveX << 8;
// check for collision
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy ) < -maxHeight )
{
moveX = 0;
m_currentSpeed = 0;
}
if ( moveX > 0 )
{
m_rotation += 30 * _frames;
m_rotation &= 4095;
}
else if ( moveX < 0 )
{
m_rotation -= 30 * _frames;
m_rotation &= 4095;
}
if ( m_contact )
{
DVECTOR shove;
shove.vx = moveX * _frames;
shove.vy = 0;
player->shove(shove);
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}
// check for vertical movement
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, yMovement + 16 );
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if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveY = groundHeight;
}
else
{
// fall
moveY = yMovement;
}
Pos.vx += moveX;
Pos.vy += moveY;
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s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
if ( minX != maxX )
{
if ( Pos.vx < minX )
{
Pos.vx = minX;
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m_currentSpeed = 0;
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}
else if ( Pos.vx > maxX )
{
Pos.vx = maxX;
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m_currentSpeed = 0;
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}
}
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteerableBarrelPlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
DVECTOR offset = CLevel::getCameraPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = m_rotation;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
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}
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSteerableBarrelPlatform::collidedWith( CThing *_thisThing )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player;
DVECTOR playerPos;
CRECT collisionArea;
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
playerPos=player->getPos();
collisionArea=getCollisionArea();
if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
{
if ( checkCollisionDelta( _thisThing, 0, collisionArea ) )
{
player->setPlatform( this );
m_contact = true;
}
else
{
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
{
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
if ( height >= 0 && height < 1 )
{
player->setPlatform( this );
m_contact = true;
}
}
}
}
break;
}
case TYPE_NPC:
case TYPE_HAZARD:
break;
default:
ASSERT(0);
break;
}
}