SBSPSS/data/Scripts/fma_ch1_01.scr

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#include data/scripts/defs/defs.scr
#include data/scripts/defs/charanim.scr
#include data/scripts/defs/items.scr
#include data/scripts/defs/response.scr
#include data/scripts/defs/trans.scr
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_setText(CHAR_SPONGEBOB,STR__INGAME__FMA_C1_SB0);
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_setResponseOptions(QUESTION_OK);
do
{
pause;
}
while(_getResponse()==ANSWER_NONE);
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_setText(CHAR_BARNACLEBOY,STR__INGAME__FMA_C1_BB0);
_setResponseOptions(QUESTION_OK);
do
{
pause;
}
while(_getResponse()==ANSWER_NONE);
_setText(CHAR_SPONGEBOB,STR__INGAME__FMA_C1_SB1);
_setResponseOptions(QUESTION_OK);
do
{
pause;
}
while(_getResponse()==ANSWER_NONE);
_setText(CHAR_BARNACLEBOY,STR__INGAME__FMA_C1_BB1);
_setResponseOptions(QUESTION_OK);
do
{
pause;
}
while(_getResponse()==ANSWER_NONE);
_setText(CHAR_MERMAIDMAN,STR__INGAME__FMA_C1_MM0);
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_setResponseOptions(QUESTION_OK);
do
{
pause;
}
while(_getResponse()==ANSWER_NONE);
stop;