2001-03-01 20:42:09 +01:00
|
|
|
/*********************/
|
2001-03-05 21:49:46 +01:00
|
|
|
/*** Elem Stuph ***/
|
2001-03-01 20:42:09 +01:00
|
|
|
/*********************/
|
|
|
|
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include <Vector3.h>
|
|
|
|
#include <gl\gl.h>
|
|
|
|
#include <gl\glu.h>
|
|
|
|
#include <Vector>
|
|
|
|
#include <GFName.hpp>
|
|
|
|
|
|
|
|
#include "Core.h"
|
|
|
|
#include "TexCache.h"
|
2001-03-05 21:49:46 +01:00
|
|
|
#include "Elem.h"
|
2001-03-01 20:42:09 +01:00
|
|
|
#include "GinTex.h"
|
|
|
|
#include "utils.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
const float XFlipMtx[]=
|
|
|
|
{
|
|
|
|
-1, 0, 0, 0,
|
|
|
|
0, 1, 0, 0,
|
|
|
|
0, 0, 1, 0,
|
|
|
|
0, 0, 0, 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
const float YFlipMtx[]=
|
|
|
|
{
|
|
|
|
1, 0, 0, 0,
|
|
|
|
0,-1, 0, 0,
|
|
|
|
0, 0, 1, 0,
|
|
|
|
0, 0, 0, 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
CElem::CElem(int Width,int Height)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
2001-03-05 21:49:46 +01:00
|
|
|
ElemWidth=Width;
|
|
|
|
ElemHeight=Height;
|
|
|
|
UnitWidth=ElemWidth/UnitSize;
|
|
|
|
UnitHeight=ElemHeight/UnitSize;
|
|
|
|
ElemID=-1;
|
|
|
|
ElemRGB=(u8*)malloc(ElemWidth*ElemHeight*3);
|
|
|
|
memset(ElemRGB,0,ElemWidth*ElemHeight*3);
|
|
|
|
|
|
|
|
Type=ElemType2d;
|
|
|
|
TexXOfs=0;
|
|
|
|
TexYOfs=0;
|
|
|
|
CreateBlankTileGfx();
|
2001-03-01 20:42:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
// 3d Elem (From Gin File)
|
|
|
|
CElem::CElem(CCore *Core,const char *Filename,CScene &ThisScene,int Node)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
CNode &ThisNode=ThisScene.GetNode(Node);
|
|
|
|
CTexCache &TexCache=Core->GetTexCache();
|
|
|
|
GFName Path=Filename;
|
|
|
|
|
|
|
|
SetPath=Path.Drive();
|
|
|
|
SetPath+=Path.Dir();
|
|
|
|
SetPath.Append('\\');
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
Type=ElemType3d;
|
2001-03-01 20:42:09 +01:00
|
|
|
TexXOfs=-1;
|
|
|
|
TexYOfs=-1;
|
2001-03-05 21:49:46 +01:00
|
|
|
Build3dElem(TexCache,ThisScene,Node);
|
|
|
|
Calc3dSize();
|
2001-03-01 20:42:09 +01:00
|
|
|
Ofs.x=+0.5f; Ofs.y=0; Ofs.z=+4.0f;
|
2001-03-05 21:49:46 +01:00
|
|
|
Build3dDrawList(TexCache,DrawList[ElemType3d]);
|
2001-03-01 20:42:09 +01:00
|
|
|
Create2dTexture(TexCache,Path.File(),Node);
|
2001-03-05 21:49:46 +01:00
|
|
|
Build2dDrawList(TexCache,DrawList[ElemType2d]);
|
|
|
|
if (!ValidFlag) CreateInvalidTileGfx();
|
|
|
|
|
2001-03-01 20:42:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
// 2d Elem (From Bmp File)
|
|
|
|
CElem::CElem(CCore *Core,const char *Filename,int TexID,int XOfs,int YOfs,int Width,int Height)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
CTexCache &TexCache=Core->GetTexCache();
|
|
|
|
GFName Path=Filename;
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
ElemWidth=Width;
|
|
|
|
ElemHeight=Height;
|
|
|
|
UnitWidth=ElemWidth/UnitSize;
|
|
|
|
UnitHeight=ElemHeight/UnitSize;
|
|
|
|
|
|
|
|
Type=ElemType2d;
|
2001-03-01 20:42:09 +01:00
|
|
|
TexXOfs=XOfs;
|
|
|
|
TexYOfs=YOfs;
|
2001-03-05 21:49:46 +01:00
|
|
|
Build2dElem(Core,Path.File(),TexID);
|
2001-03-01 20:42:09 +01:00
|
|
|
Ofs.Zero();
|
2001-03-05 21:49:46 +01:00
|
|
|
Build3dDrawList(TexCache,DrawList[ElemType3d]);
|
2001-03-01 20:42:09 +01:00
|
|
|
Create2dTexture(TexCache,Path.File(),TexID);
|
2001-03-05 21:49:46 +01:00
|
|
|
Build2dDrawList(TexCache,DrawList[ElemType2d]);
|
|
|
|
if (!ValidFlag) CreateInvalidTileGfx();
|
2001-03-01 20:42:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
void CElem::CleanUp()
|
|
|
|
{
|
|
|
|
free(ElemRGB);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElem::Build2dElem(CCore *Core,const char *Filename,int TexID)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
const Vector3 P0(0.0f,0.0f,0.0f);
|
|
|
|
const Vector3 P1(1.0f,0.0f,0.0f);
|
|
|
|
const Vector3 P2(0.0f,1.0f,0.0f);
|
|
|
|
const Vector3 P3(1.0f,1.0f,0.0f);
|
|
|
|
|
|
|
|
int ListSize=TriList.size();
|
|
|
|
TriList.resize(ListSize+2);
|
|
|
|
sTriFace &Tri0=TriList[ListSize+0];
|
|
|
|
sTriFace &Tri1=TriList[ListSize+1];
|
|
|
|
|
|
|
|
CTexCache &TexCache=Core->GetTexCache();
|
|
|
|
sTex &ThisTex=TexCache.GetTex(TexID);
|
|
|
|
|
|
|
|
float u0,u1,v0,v1;
|
|
|
|
|
|
|
|
u0=(TexXOfs)*ThisTex.dW;
|
|
|
|
u1=u0+ThisTex.dW;
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
v0=(((ThisTex.TexHeight/UnitSize)-(TexYOfs+1))*ThisTex.dH);
|
2001-03-01 20:42:09 +01:00
|
|
|
v1=v0+ThisTex.dH;
|
|
|
|
|
|
|
|
Tri0.Mat=TexID;
|
|
|
|
|
|
|
|
Tri0.vtx[0]=P0;
|
|
|
|
Tri0.vtx[1]=P1;
|
|
|
|
Tri0.vtx[2]=P2;
|
|
|
|
Tri0.uvs[0].u=u0; Tri0.uvs[0].v=v0;
|
|
|
|
Tri0.uvs[1].u=u1; Tri0.uvs[1].v=v0;
|
|
|
|
Tri0.uvs[2].u=u0; Tri0.uvs[2].v=v1;
|
|
|
|
|
|
|
|
Tri1.Mat=TexID;
|
|
|
|
Tri1.vtx[0]=P1;
|
|
|
|
Tri1.vtx[1]=P2;
|
|
|
|
Tri1.vtx[2]=P3;
|
|
|
|
Tri1.uvs[0].u=u1; Tri1.uvs[0].v=v0;
|
|
|
|
Tri1.uvs[1].u=u0; Tri1.uvs[1].v=v1;
|
|
|
|
Tri1.uvs[2].u=u1; Tri1.uvs[2].v=v1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
void CElem::Build3dElem(CTexCache &TexCache,CScene &ThisScene,int Node)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
CNode &ThisNode=ThisScene.GetNode(Node);
|
|
|
|
int ChildCount=ThisNode.GetChildCount();
|
|
|
|
std::vector<sGinTri> const &NodeTriList=ThisNode.GetTris();
|
|
|
|
std::vector<Vector3>const &NodeVtxList=ThisNode.GetRelPts();
|
|
|
|
std::vector<sUVTri> const &NodeUVList=ThisNode.GetUVTris();
|
|
|
|
std::vector<int> const &NodeTriMat=ThisNode.GetTriMaterial();
|
|
|
|
std::vector<GString> const &TexList= ThisScene.GetTexNames();//List();
|
|
|
|
std::vector<Material> const &MatList= ThisScene.GetMaterials();
|
|
|
|
|
|
|
|
int TriCount=NodeTriList.size();
|
|
|
|
int ListSize=TriList.size();
|
|
|
|
|
|
|
|
TriList.resize(ListSize+TriCount);
|
|
|
|
for (int T=0; T<TriCount; T++)
|
|
|
|
{
|
|
|
|
sGinTri const &ThisTri=NodeTriList[T];
|
|
|
|
sUVTri const &ThisUV=NodeUVList[T];
|
|
|
|
sTriFace &Tri=TriList[ListSize+T];
|
|
|
|
int ThisMat=NodeTriMat[T];
|
|
|
|
int TexID=1;
|
|
|
|
|
|
|
|
|
|
|
|
// Sort Textures - Only add the ones that are used :o)
|
|
|
|
TexID=MatList[ThisMat].TexId;
|
|
|
|
if (TexID!=-1)
|
|
|
|
{
|
|
|
|
GString ThisName;
|
|
|
|
|
|
|
|
ThisName=SetPath+TexList[TexID];
|
|
|
|
TexID=TexCache.ProcessTexture(ThisName,MatList[ThisMat].Flags);
|
|
|
|
}
|
2001-03-05 21:49:46 +01:00
|
|
|
// Sort Rest of Tri info
|
2001-03-01 20:42:09 +01:00
|
|
|
for (int p=0; p<3; p++)
|
|
|
|
{
|
|
|
|
Tri.vtx[p]=NodeVtxList[ThisTri.p[p]];
|
|
|
|
Tri.uvs[p].u=ThisUV.p[p].u;
|
|
|
|
Tri.uvs[p].v=ThisUV.p[p].v;
|
|
|
|
Tri.Mat=TexID;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
for (int Child=0; Child<ChildCount; Child++) Build3dElem(TexCache,ThisScene,ThisNode.PruneChildList[Child]);
|
2001-03-01 20:42:09 +01:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
void CElem::Calc3dSize()
|
|
|
|
{
|
|
|
|
int ListSize=TriList.size();
|
|
|
|
float XMin=+9999;
|
|
|
|
float XMax=-9999;
|
|
|
|
float YMin=+9999;
|
|
|
|
float YMax=-9999;
|
|
|
|
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
|
|
{
|
|
|
|
sTriFace &Tri=TriList[i];
|
|
|
|
for (int p=0; p<3; p++)
|
|
|
|
{
|
|
|
|
if (XMin>Tri.vtx[p].x) XMin=Tri.vtx[p].x;
|
|
|
|
if (XMax<Tri.vtx[p].x) XMax=Tri.vtx[p].x;
|
|
|
|
if (YMin>Tri.vtx[p].y) YMin=Tri.vtx[p].y;
|
|
|
|
if (YMax<Tri.vtx[p].y) YMax=Tri.vtx[p].y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
UnitWidth=round(XMax-XMin);
|
|
|
|
UnitHeight=round(YMax-YMin);
|
|
|
|
if (UnitWidth<1) UnitWidth=1;
|
|
|
|
if (UnitHeight<1) UnitHeight=1;
|
|
|
|
ElemWidth=UnitWidth*UnitSize;
|
|
|
|
ElemHeight=UnitHeight*UnitSize;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElem::Build2dDrawList(CTexCache &TexCache,GLint &List)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
List=glGenLists(1);
|
|
|
|
glNewList(List,GL_COMPILE);
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
glBindTexture(GL_TEXTURE_2D, TexCache.GetTexGLId(ElemID));
|
2001-03-01 20:42:09 +01:00
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glTexCoord2f(0.0f,0.0f);
|
|
|
|
glVertex3f( 0.0f,0.0f,0.0f);
|
|
|
|
|
|
|
|
glTexCoord2f(1.0f,0.0f);
|
2001-03-05 21:49:46 +01:00
|
|
|
glVertex3f( UnitWidth,0.0f,0.0f);
|
2001-03-01 20:42:09 +01:00
|
|
|
|
|
|
|
glTexCoord2f(1.0f,1.0f);
|
2001-03-05 21:49:46 +01:00
|
|
|
glVertex3f( UnitWidth,UnitHeight,0.0f);
|
2001-03-01 20:42:09 +01:00
|
|
|
|
|
|
|
glTexCoord2f(0.0f,1.0f);
|
2001-03-05 21:49:46 +01:00
|
|
|
glVertex3f( 0.0f,UnitHeight,0.0f);
|
2001-03-01 20:42:09 +01:00
|
|
|
|
|
|
|
glEnd();
|
|
|
|
glEndList();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
// Build OpenGL display lists, sorted by material (luckily by gin!!)
|
2001-03-05 21:49:46 +01:00
|
|
|
void CElem::Build3dDrawList(CTexCache &TexCache,GLint &List)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
int TriCount=TriList.size();
|
|
|
|
int LastMat=-1,ThisMat;
|
|
|
|
|
|
|
|
List=glGenLists(1);
|
|
|
|
glNewList(List,GL_COMPILE);
|
|
|
|
|
|
|
|
for (int T=0; T<TriCount; T++)
|
|
|
|
{
|
|
|
|
sTriFace &ThisTri=TriList[T];
|
|
|
|
ThisMat=ThisTri.Mat;
|
|
|
|
|
|
|
|
if (!T || ThisMat!=LastMat) // First Tri or new material
|
|
|
|
{
|
|
|
|
if (T) glEnd(); // Not first tri, so end previous mat set
|
|
|
|
glBindTexture(GL_TEXTURE_2D, TexCache.GetTexGLId(ThisMat));
|
|
|
|
glBegin (GL_TRIANGLES);
|
|
|
|
LastMat=ThisMat;
|
|
|
|
}
|
|
|
|
for (int p=0; p<3; p++)
|
|
|
|
{
|
|
|
|
Vector3 &ThisVtx=ThisTri.vtx[p];
|
|
|
|
glTexCoord2f(ThisTri.uvs[p].u, ThisTri.uvs[p].v);
|
|
|
|
|
|
|
|
glVertex3f( (ThisVtx.x+Ofs.x), (ThisVtx.y+Ofs.y), -(ThisVtx.z+Ofs.z)); // Neg Z (cos openGL)
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnd();
|
|
|
|
glEndList();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
void CElem::Render(int Flags,bool Render3d)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
if (Flags & PC_TILE_FLAG_MIRROR_X)
|
|
|
|
{
|
|
|
|
glTranslatef(1,0,0);
|
|
|
|
glMultMatrixf(XFlipMtx);
|
|
|
|
}
|
|
|
|
if (Flags & PC_TILE_FLAG_MIRROR_Y)
|
|
|
|
{
|
|
|
|
glTranslatef(0,1,0);
|
|
|
|
glMultMatrixf(YFlipMtx);
|
|
|
|
}
|
|
|
|
|
|
|
|
int ColFlags=Flags >> PC_TILE_FLAG_COLLISION_SHIFT;
|
|
|
|
|
|
|
|
if (ColFlags)
|
|
|
|
{
|
|
|
|
switch (ColFlags)
|
|
|
|
{
|
|
|
|
case PC_TILE_COLLISION_NORMAL: glColor4f(1,1,1,0.5); break;
|
|
|
|
case PC_TILE_COLLISION_DAMAGE: glColor4f(1,0,0,0.5); break;
|
|
|
|
case PC_TILE_COLLISION_SLIPPERY: glColor4f(0,1,0,0.5); break;
|
|
|
|
case PC_TILE_COLLISION_ELECTRIC: glColor4f(1,0,1,0.5); break;
|
|
|
|
case PC_TILE_COLLISION_STICKY: glColor4f(1,1,0,0.5); break;
|
|
|
|
case PC_TILE_COLLISION_WATER: glColor4f(0,0,1,0.5); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
2001-03-05 21:49:46 +01:00
|
|
|
if (Render3d)
|
|
|
|
{
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glCallList(DrawList[ElemType3d]);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glCallList(DrawList[ElemType2d]);
|
|
|
|
}
|
2001-03-01 20:42:09 +01:00
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
|
2001-03-12 18:11:40 +01:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CElem::RenderInvalid()
|
|
|
|
{
|
|
|
|
float X0=0;
|
|
|
|
float X1=UnitWidth;
|
|
|
|
float Y0=0;
|
|
|
|
float Y1=UnitHeight;
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
glColor4f(1,1,1,1);
|
|
|
|
|
|
|
|
glVertex3f( X0,Y0,0);
|
|
|
|
glVertex3f( X1,Y1,0);
|
|
|
|
|
|
|
|
glVertex3f( X1,Y0,0);
|
|
|
|
glVertex3f( X0,Y1,0);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
2001-03-01 20:42:09 +01:00
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
void CElem::Purge()
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
2001-03-05 21:49:46 +01:00
|
|
|
for (int i=0; i<ElemTypeMax; i++)
|
|
|
|
glDeleteLists(DrawList[i],1);
|
2001-03-01 20:42:09 +01:00
|
|
|
TriList.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
// Only created for the tile browser, should NEVER appear in main view
|
|
|
|
void CElem::CreateBlankTileGfx()
|
|
|
|
{
|
|
|
|
float X0=0;
|
|
|
|
float X1=UnitWidth;
|
|
|
|
float Y0=0;
|
|
|
|
float Y1=UnitHeight;
|
|
|
|
|
|
|
|
Purge();
|
|
|
|
for (int i=0; i<ElemTypeMax; i++)
|
|
|
|
{
|
|
|
|
DrawList[i]=glGenLists(1);
|
|
|
|
glNewList(DrawList[i],GL_COMPILE);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
glColor4f(1,1,1,1);
|
|
|
|
|
|
|
|
glVertex3f( X0,Y0,0);
|
|
|
|
glVertex3f( X1,Y0,0);
|
|
|
|
|
|
|
|
glVertex3f( X0,Y1,0);
|
|
|
|
glVertex3f( X1,Y1,0);
|
|
|
|
|
|
|
|
glVertex3f( X0,Y0,0);
|
|
|
|
glVertex3f( X0,Y1,0);
|
|
|
|
|
|
|
|
glVertex3f( X1,Y0,0);
|
|
|
|
glVertex3f( X1,Y1,0);
|
|
|
|
glEnd();
|
|
|
|
glEndList();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElem::CreateInvalidTileGfx()
|
|
|
|
{
|
|
|
|
float X0=0;
|
|
|
|
float X1=UnitWidth;
|
|
|
|
float Y0=0;
|
|
|
|
float Y1=UnitHeight;
|
|
|
|
|
|
|
|
Purge();
|
|
|
|
for (int i=0; i<ElemTypeMax; i++)
|
|
|
|
{
|
|
|
|
DrawList[i]=glGenLists(1);
|
|
|
|
glNewList(DrawList[i],GL_COMPILE);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
glColor4f(1,1,1,1);
|
|
|
|
|
|
|
|
glVertex3f( X0,Y0,0);
|
|
|
|
glVertex3f( X1,Y1,0);
|
|
|
|
|
|
|
|
glVertex3f( X1,Y0,0);
|
|
|
|
glVertex3f( X0,Y1,0);
|
|
|
|
glEnd();
|
|
|
|
glEndList();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElem::RenderElem4Texture(sRGBData &RGBData)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
glClearColor(1,0,1,1 );
|
2001-03-01 20:42:09 +01:00
|
|
|
glPushAttrib(GL_VIEWPORT_BIT);
|
|
|
|
glViewport(0,0,RGBData.Width,RGBData.Height);
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
glLoadIdentity();
|
|
|
|
glOrtho(-0.5f, +0.5f, -0.5f, +0.5f, -16.0f, +16.0f);
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
glTranslatef(-0.5f,-0.5f,0);
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen
|
|
|
|
|
|
|
|
glColor3f(1,1,1);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
2001-03-05 21:49:46 +01:00
|
|
|
glCallList(DrawList[ElemType3d]);
|
2001-03-01 20:42:09 +01:00
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPopMatrix();
|
|
|
|
glPopAttrib();
|
|
|
|
|
|
|
|
glReadPixels(0,0,RGBData.Width,RGBData.Height,GL_RGB, GL_UNSIGNED_BYTE,RGBData.RGB);
|
2001-03-05 21:49:46 +01:00
|
|
|
glClearColor(0,0,0,1 );
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen
|
2001-03-01 20:42:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
// ID used to create unique textures within one set :o)
|
2001-03-05 21:49:46 +01:00
|
|
|
void CElem::Create2dTexture(CTexCache &TexCache,const char *Filename,int ID)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
sRGBData RGBData;
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
ElemRGB=(u8*)malloc(ElemWidth*ElemHeight*3);
|
|
|
|
|
|
|
|
RGBData.Width=ElemWidth;
|
|
|
|
RGBData.Height=ElemHeight;
|
|
|
|
RGBData.RGB=ElemRGB;
|
|
|
|
RenderElem4Texture(RGBData);
|
|
|
|
ElemID=TexCache.ProcessTexture("",0,&RGBData);
|
2001-03-01 20:42:09 +01:00
|
|
|
ValidFlag=CheckHasData(RGBData);
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
if (0)
|
|
|
|
{
|
|
|
|
char Filename[256];
|
|
|
|
char TexName[256];
|
|
|
|
static asd=0;
|
|
|
|
sprintf(TexName,"_2dPc_%s_%03d",Filename,asd++);
|
|
|
|
sprintf(Filename,"/x/%s.Tga",TexName);
|
2001-03-05 21:49:46 +01:00
|
|
|
SaveTGA(Filename,ElemWidth,ElemHeight,ElemRGB);
|
2001-03-01 20:42:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
bool CElem::CheckHasData(sRGBData &RGBData)
|
2001-03-01 20:42:09 +01:00
|
|
|
{
|
|
|
|
u8 *Src=RGBData.RGB;
|
|
|
|
int Size=RGBData.Width*RGBData.Height;
|
|
|
|
|
|
|
|
for (int i=0; i<Size; i++)
|
|
|
|
{
|
|
|
|
u8 R=*Src++;
|
|
|
|
u8 G=*Src++;
|
|
|
|
u8 B=*Src++;
|
|
|
|
if (R!=255 || G!=0 || B!=255) return(TRUE);
|
|
|
|
|
|
|
|
}
|
|
|
|
return(FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-03-05 21:49:46 +01:00
|
|
|
/*****************************************************************************/
|
|
|
|
/*** Elem Set ****************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
|
|
CElemSet::CElemSet(const char *_Filename,int Idx,int Width,int Height)
|
|
|
|
{
|
|
|
|
GFName FName=_Filename;
|
|
|
|
|
|
|
|
Filename=_Filename;
|
|
|
|
Name=FName.File();
|
|
|
|
|
|
|
|
DefWidth=Width;
|
|
|
|
DefHeight=Height;
|
|
|
|
Loaded=FALSE;
|
|
|
|
SetNumber=Idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
CElemSet::~CElemSet()
|
|
|
|
{
|
2001-03-06 19:39:42 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemSet::CleanUp()
|
|
|
|
{
|
2001-03-05 21:49:46 +01:00
|
|
|
int ListSize=ElemList.size();
|
|
|
|
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
|
|
{
|
|
|
|
ElemList[i].CleanUp();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemSet::Load(CCore *Core)
|
|
|
|
{
|
|
|
|
GFName FName=Filename;
|
|
|
|
GString Ext=FName.Ext();
|
|
|
|
Ext.Upper();
|
|
|
|
|
|
|
|
if (Ext=="GIN")
|
|
|
|
Load3d(Core);
|
|
|
|
else
|
|
|
|
Load2d(Core);
|
|
|
|
Loaded=TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemSet::Load2d(CCore *Core)
|
|
|
|
{
|
|
|
|
CTexCache &TexCache=Core->GetTexCache();
|
|
|
|
int TexID=TexCache.ProcessTexture(Filename,0);
|
|
|
|
sTex &ThisTex=TexCache.GetTex(TexID);
|
|
|
|
int Width=ThisTex.TexWidth/DefWidth;
|
|
|
|
int Height=ThisTex.TexHeight/DefHeight;
|
|
|
|
|
|
|
|
ElemList.push_back(CElem(DefWidth,DefHeight)); // Insert Blank
|
|
|
|
|
|
|
|
for (int Y=0; Y<Height; Y++)
|
|
|
|
{
|
|
|
|
for (int X=0; X<Width; X++)
|
|
|
|
{
|
|
|
|
ElemList.push_back(CElem(Core,Filename,TexID,X,Y,DefWidth,DefHeight));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ElemBrowserWidth=Width;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemSet::Load3d(CCore *Core)
|
|
|
|
{
|
|
|
|
CScene Scene;
|
2001-03-01 20:42:09 +01:00
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
Scene.Load(Filename);
|
2001-03-01 20:42:09 +01:00
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
CNode &ThisNode=Scene.GetSceneNode(0);
|
|
|
|
int ChildCount=ThisNode.GetPruneChildCount();
|
|
|
|
|
|
|
|
ElemList.push_back(CElem(DefWidth,DefHeight)); // Insert Blank
|
|
|
|
|
|
|
|
for (int Child=0; Child<ChildCount; Child++)
|
|
|
|
{
|
|
|
|
ElemList.push_back(CElem(Core,Filename,Scene,ThisNode.PruneChildList[Child]));
|
|
|
|
}
|
|
|
|
ElemBrowserWidth=DEF_ELEMBROWSWEWIDTH;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemSet::Purge()
|
|
|
|
{
|
|
|
|
int ListSize=ElemList.size();
|
|
|
|
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
|
|
{
|
|
|
|
ElemList[i].Purge();
|
|
|
|
}
|
|
|
|
ElemList.clear();
|
|
|
|
Loaded=FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
CPoint CElemSet::GetElemPos(int ID)
|
|
|
|
{
|
|
|
|
if (ID==0)
|
|
|
|
return(CPoint(-1,-1));
|
|
|
|
else
|
|
|
|
return(IDToPoint(ID-1,ElemBrowserWidth));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
bool CElemSet::IsValid(int No)
|
|
|
|
{
|
|
|
|
int ListSize=ElemList.size();
|
|
|
|
if (No>ListSize) return(false);
|
|
|
|
return(ElemList[No].IsValid());
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
|
|
/*** Elem Bank ***************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
|
|
CElemBank::CElemBank()
|
|
|
|
{
|
|
|
|
LoadFlag=FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
CElemBank::~CElemBank()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2001-03-06 19:39:42 +01:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::CleanUp()
|
|
|
|
{
|
|
|
|
int ListSize=SetList.size();
|
|
|
|
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
|
|
{
|
|
|
|
SetList[i].CleanUp();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-03-05 21:49:46 +01:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::Load(CFile *File,int Version)
|
|
|
|
{
|
|
|
|
int ListSize;
|
|
|
|
GFName RootPath=File->GetFilePath();
|
|
|
|
GString FilePath;
|
|
|
|
char FixPath[1024];
|
|
|
|
|
|
|
|
FilePath=RootPath.Drive();
|
|
|
|
FilePath+=RootPath.Dir();
|
|
|
|
FilePath.Append('\\');
|
|
|
|
FilePath.Upper();
|
|
|
|
|
|
|
|
File->Read(&ListSize,sizeof(int));
|
|
|
|
|
|
|
|
// New Style rel storage
|
|
|
|
for (int i=0;i<ListSize;i++)
|
|
|
|
{
|
|
|
|
char c=1;
|
|
|
|
GString FullName;//=FilePath;
|
|
|
|
|
|
|
|
while (c)
|
|
|
|
{
|
|
|
|
File->Read(&c,1);
|
|
|
|
FullName.Append(c);
|
|
|
|
}
|
|
|
|
FullName.Upper();
|
|
|
|
GFName::makeabsolute(FilePath,FullName,FixPath);
|
|
|
|
FullName=FixPath;
|
|
|
|
_fullpath( FixPath, FullName, 1024);
|
|
|
|
for (int z=0; z<strlen(FixPath); z++)
|
|
|
|
{// Invalidate any long name short cackness
|
|
|
|
if (FixPath[z]=='~') FixPath[z]='_';
|
|
|
|
}
|
|
|
|
FullName=FixPath;
|
|
|
|
|
|
|
|
CheckFilename(FullName);
|
|
|
|
FullName.Upper();
|
|
|
|
AddSet(FullName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::Save(CFile *File)
|
|
|
|
{
|
|
|
|
int ListSize=SetList.size();
|
|
|
|
GFName RootPath=File->GetFilePath();
|
|
|
|
GString SavePath;
|
|
|
|
|
|
|
|
SavePath=RootPath.Drive();
|
|
|
|
SavePath+=RootPath.Dir();
|
|
|
|
SavePath.Append('\\');
|
|
|
|
|
|
|
|
SavePath.Upper();
|
|
|
|
|
|
|
|
File->Write(&ListSize,sizeof(int));
|
|
|
|
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
|
|
{
|
|
|
|
char Filename[256+64];
|
|
|
|
RootPath.makerelative(SavePath,SetList[i].GetFilename(),Filename);
|
|
|
|
File->Write(Filename,strlen(Filename)+1);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::AddSet(const char *Filename)
|
|
|
|
{
|
|
|
|
int ListSize=SetList.size();
|
|
|
|
CElemSet NewSet(Filename,ListSize);
|
|
|
|
|
|
|
|
SetList.Add(NewSet);
|
|
|
|
if (SetList.size()!=ListSize) LoadFlag=TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::LoadAllSets(CCore *Core)
|
|
|
|
{
|
|
|
|
int ListSize=SetList.size();
|
|
|
|
|
|
|
|
if (!LoadFlag) return;
|
|
|
|
|
|
|
|
for (int i=0;i<ListSize;i++)
|
|
|
|
{
|
|
|
|
CElemSet &ThisSet=SetList[i];
|
|
|
|
|
|
|
|
if (!ThisSet.IsLoaded()) ThisSet.Load(Core);
|
|
|
|
}
|
|
|
|
LoadFlag=false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::LoadNewSet(CCore *Core)
|
|
|
|
{
|
|
|
|
char BASED_CODE GinFilter[]= "All Tile Files (*.Gin; *.Bmp)|*.gin;*.Bmp|3d Tile Files (*.Gin)|*.Gin|2d Tile Files (*.Bmp)|*.Bmp|All Files (*.*)|*.*||";
|
|
|
|
CFileDialog Dlg(TRUE,"Gin",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,GinFilter);
|
|
|
|
|
|
|
|
if (Dlg.DoModal()!=IDOK) return;
|
|
|
|
|
|
|
|
char Filename[256];
|
|
|
|
sprintf(Filename,"%s",Dlg.GetPathName());
|
|
|
|
AddSet(Filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::ReloadAllSets()
|
|
|
|
{
|
|
|
|
int ListSize=SetList.size();
|
|
|
|
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
|
|
{
|
|
|
|
SetList[i].Purge();
|
|
|
|
}
|
|
|
|
|
|
|
|
LoadFlag=TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CElemBank::DeleteSet(int Set)
|
|
|
|
{
|
|
|
|
SetList.erase(Set);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
CElem &CElemBank::GetElem(int Set,int Elem)
|
|
|
|
{
|
|
|
|
ASSERT(Set>=0 && Elem>=0);
|
|
|
|
return(SetList[Set].GetElem(Elem));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
bool CElemBank::IsValid(int Set,int Elem)
|
|
|
|
{
|
|
|
|
if (Set<0 || Elem<0) return(false);
|
|
|
|
if (Elem==0) return(true);
|
|
|
|
ASSERT(Set<SetList.size());
|
|
|
|
return(SetList[Set].IsValid(Elem));
|
|
|
|
}
|
2001-03-01 20:42:09 +01:00
|
|
|
|