SBSPSS/Utils/MapEdit/LayerCollision.cpp

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/******************/
/*** Layer Tile ***/
/******************/
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "Layer.h"
#include "LayerTile.h"
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#include "LayerCollision.h"
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#include "Utils.h"
#include "Select.h"
#include "Export.h"
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// Reserve slot 0 for collision :o)
GString ColFName="Collision.bmp";
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/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// New Layer
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CLayerCollision::CLayerCollision(int _SubType,int Width,int Height)
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{
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SubType=LAYER_SUBTYPE_NONE;
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SetDefaultParams();
Mode=MouseModePaint;
Map.SetSize(Width,Height,TRUE);
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VisibleFlag=true;
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}
/*****************************************************************************/
// Load Layer
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CLayerCollision::CLayerCollision(CFile *File,int Version)
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{
Load(File,Version);
}
/*****************************************************************************/
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CLayerCollision::~CLayerCollision()
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{
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delete TileBank;
}
/*****************************************************************************/
void CLayerCollision::InitSubView(CCore *Core)
{
TileBank=new CTileBank;
SubView=TileBank;
GFName ExePath;
GString Filename;
// Get application path
#ifdef _DEBUG
ExePath="C:\\Spongebob\\tools\\mapedit\\";
#else
char ExeFilename[2048];
GetModuleFileName(GetModuleHandle(NULL),ExeFilename,2048);
ExePath=ExeFilename;
ExePath.File(0);
ExePath.Ext(0);
#endif
Filename=ExePath.FullName();
Filename+=ColFName;
TileBank->AddSet(Filename);
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}
/*****************************************************************************/
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void CLayerCollision::Load(CFile *File,int Version)
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{
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// Version 2
File->Read(&Render3dFlag,sizeof(BOOL));
File->Read(&ScaleFactor,sizeof(float));
File->Read(&ResizeFlag,sizeof(BOOL));
File->Read(&VisibleFlag,sizeof(BOOL));
File->Read(&Mode,sizeof(MouseMode));
File->Read(&SubType,sizeof(int));
Map.Load(File,Version);
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TRACE1("%s\t",GetName());
TRACE1("Scl:%g\t",ScaleFactor);
TRACE1("%i\n",VisibleFlag);
}
/*****************************************************************************/
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void CLayerCollision::Save(CFile *File)
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{
// Always Save current version
File->Write(&Render3dFlag,sizeof(BOOL));
File->Write(&ScaleFactor,sizeof(float));
File->Write(&ResizeFlag,sizeof(BOOL));
File->Write(&VisibleFlag,sizeof(BOOL));
File->Write(&Mode,sizeof(MouseMode));
File->Write(&SubType,sizeof(SubType));
Map.Save(File);
}
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/*****************************************************************************/
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void CLayerCollision::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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CLayerTile::Render(Core,ThisCam,Map,false,0.5f);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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bool CLayerCollision::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
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{
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bool Ret=false;
switch(CmdMsg)
{
case CmdMsg_MirrorY:
// Ret=MirrorY(Core); No longer mirror Y collision tiles
break;
default:
Ret=CLayerTile::Command(CmdMsg,Core,Param0,Param1);
break;
}
return(Ret);
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}
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/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
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void CLayerCollision::GUIInit(CCore *Core)
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{
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Core->GUIAdd(ToolBarGUI,IDD_LAYERTILE_TOOLBAR);
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Core->GUIAdd(CollisionGUI,IDD_LAYERCOLLISION_GUI);
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}
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/*****************************************************************************/
void CLayerCollision::GUIKill(CCore *Core)
{
Core->GUIRemove(ToolBarGUI,IDD_LAYERTILE_TOOLBAR);
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Core->GUIRemove(CollisionGUI,IDD_LAYERCOLLISION_GUI);
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}
/*****************************************************************************/
void CLayerCollision::GUIUpdate(CCore *Core)
{
CLayerTile::GUIUpdate(Core);
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}
/*****************************************************************************/
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void CLayerCollision::GUIChanged(CCore *Core)
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{
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CLayerTile::GUIChanged(Core);
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}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
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void CLayerCollision::Export(CCore *Core,CExport &Exp)
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{
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int Width=Map.GetWidth();
int Height=Map.GetHeight();
Exp.ExportLayerHeader(LAYER_TYPE_COLLISION,SubType,Width,Height);
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
sMapElem &MapElem=Map.Get(X,Y);
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sExpColTile OutElem;
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if (MapElem.Tile)
{
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OutElem.Tile=((MapElem.Tile-1)*4)+1;
OutElem.Tile+=MapElem.Flags & PC_TILE_FLAG_MIRROR_XY;
OutElem.Flags=MapElem.Flags>>PC_TILE_FLAG_COLLISION_SHIFT;
}
else
{
OutElem.Tile=0;
OutElem.Flags=0;
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}
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Exp.Write(&OutElem,sizeof(sExpColTile));
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}
}
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}