SBSPSS/source/fx/fxlaser.h

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/*************/
/*** Laser ***/
/*************/
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#ifndef __FX_FX_LASER_HEADER__
#define __FX_FX_LASER_HEADER__
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#include "fx/fx.h"
/*****************************************************************************/
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class CFXLaser : public CFX
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{
public:
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void init(DVECTOR const &Pos);
void think(int _frames);
void render();
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/*virtual */int canCollide() {return true;}
/*virtual */int checkCollisionAgainst(CThing *_thisThing, int _frames);
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void setOffset(DVECTOR &Pos);
void setTarget(DVECTOR &Pos);
void setRGB(u8 r,u8 g,u8 b) {R=r; G=g; B=g;}
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protected:
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/*virtual */void collidedWith(CThing *_thisThing);
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DVECTOR Offset,Target;
u8 R,G,B;
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};
#endif