SBSPSS/Utils/MapEdit/Core.h

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/***********************/
/*** Map Editor Core ***/
/***********************/
#ifndef __CORE_HEADER__
#define __CORE_HEADER__
#include <Vector>
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//#include "gl3d.h"
#include <Vector3.h>
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#include "Layer.h"
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//#include "LayerTile.h"
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#include "TexCache.h"
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#include "TileSet.h"
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const float FileVersion=1.01f;
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/*****************************************************************************/
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class CMapEditView;
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class CCore
{
public:
CCore();
~CCore();
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void Init();
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BOOL New();
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void Load(CFile *File);
void Save(CFile *File);
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void Render(CMapEditView *View,BOOL ForceRender=FALSE);
void RenderLayers(CMapEditView *View);
void RenderTileView(CMapEditView *View);
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void ExportAGB(char *Filename);
void ExportPSX(char *Filename);
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// Control
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void SetMode(int NewMode);
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void LButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
void MButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
void RButtonControl(CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
void MouseWheel(CMapEditView *View,UINT nFlags, short zDelta, CPoint &pt);
void MouseMove(CMapEditView *View,UINT nFlags, CPoint &point);
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// TileBank
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void UpdateTileView(CMapEditView *View,BOOL Toggle=FALSE);
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void UpdateTileViewGUI() {TileBank.UpdateGUI(this,TileViewFlag);}
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CTileBank &GetTileBank() {return(TileBank);}
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CTile &GetTile(int Bank,int TileNo) {return(TileBank.GetTile(Bank,TileNo));}
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void TileBankLoad(char *Filename);
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void TileBankDelete();
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void TileBankReload();
void TileBankSet();
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void MirrorX(CMapEditView *View);
void MirrorY(CMapEditView *View);
void ActiveBrushLeft(CMapEditView *View);
void ActiveBrushRight(CMapEditView *View);
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BOOL IsTileValid(int Set,int Tile);
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// Param Bar
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void UpdateParamBar();
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// Layers
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void SetLayer(int Layer);
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void UpdateLayerGUI(CMapEditView *View);
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// Grid
void UpdateGrid(CMapEditView *View,BOOL Toggle=FALSE);
BOOL IsGridOn() {return(GridFlag);}
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// Tex Cache
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CTexCache &GetTexCache() {return(TexCache);}
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// Misc
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void UpdateGUI(CMapEditView *View);
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void UpdateAll(CMapEditView *View);
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void UpdateView(CMapEditView *View);
void UpdateView(CMapEditView *View,Vector3 &Ofs);
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Vector3 &GetCam();
Vector3 &GetCamOfs();
Vector3 OffsetCam(Vector3 &Cam,float DivVal);
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void SetCursorPos(CPoint &Pos) {CursorPos=Pos;}
CPoint &GetCursorPos() {return(CursorPos);}
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void SetMapSize(CMapEditView *View,int Width,int Height);
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int GetMapWidth() {return(Layer[FindActionLayer()]->GetWidth());}
int GetMapHeight() {return(Layer[FindActionLayer()]->GetHeight());}
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void Toggle2d3d(CMapEditView *View);
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int FindLayer(int Type,int SubType=-1);
int FindActionLayer();
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GString GetCurrentPath();
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private:
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CPoint CurrentMousePos,LastMousePos;
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CPoint CursorPos,LastCursorPos;
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Vector3 MapCam,TileCam;
Vector3 MapCamOfs,TileCamOfs;
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std::vector<CLayer*> Layer;
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int ActiveLayer;
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CTileBank TileBank;
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CTexCache TexCache;
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BOOL TileViewFlag;
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BOOL GridFlag;
BOOL Is3dFlag;
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};
/*****************************************************************************/
#endif