SBSPSS/source/gui/gui.cpp

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2000-10-31 17:20:53 +01:00
/*=========================================================================
gui.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "gui\gui.h"
#ifndef __SYSTEM_DBG_H__
#include "system\dbg.h"
#endif
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __PRIM_HEADER__
#include "gfx\prim.h"
#endif
/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CGUIObject *CGUIObject::s_llBase=NULL;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObject::init(GUIId _id)
{
ASSERT(this!=m_this);
m_id=_id;
m_x=m_y=m_w=m_h=0;
m_flags=INITIAL_FLAGS;
m_this=this;
// Add to the end of the linked list of GUI objects..
// Also check for duplicate IDs
if(s_llBase)
{
CGUIObject *pGUI;
pGUI=s_llBase;
while(pGUI->m_llNext)
{
ASSERT(pGUI->m_id==_id);
pGUI=pGUI->m_llNext;
}
pGUI->m_llNext=this;
}
else
{
s_llBase=this;
}
m_llNext=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObject::shutdown()
{
CGUIObject *pGUI;
ASSERT(this==m_this);
m_this=0;
// Remove from linked list of GUI objects..
pGUI=s_llBase;
while(pGUI->m_llNext!=this);
{
ASSERT(pGUI); // Huh? Couldn't find this item in the list!?!?!
pGUI=pGUI->m_llNext;
}
pGUI->m_llNext=this->m_llNext;
}
/*----------------------------------------------------------------------
Function:
Purpose: NB: The chain of render functions needs to be reversed so
that the draworder is correct! Look at any subclasses
render() function to see what I mean by this.. (PKG)
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObject::render()
{
ASSERT(this==m_this);
if(isHidden())
{
return;
}
if(getFlags(FLAG_DRAWBORDER))
{
POLY_G4 *g4;
int x,y,w,h;
int r,g,b;
x=getX();
y=getY();
w=getW();
h=getH();
r=g=b=240;
// Border
DrawLine(x ,y ,x+w,y ,r,g,b,DEFAULT_OT);
DrawLine(x ,y ,x ,y+h,r,g,b,DEFAULT_OT);
DrawLine(x+w,y ,x+w,y+h,r,g,b,DEFAULT_OT);
DrawLine(x ,y+h,x+w,y+h,r,g,b,DEFAULT_OT);
x+=3;y+=2;w-=6;h-=4;
DrawLine(x ,y ,x+w,y ,r,g,b,DEFAULT_OT);
DrawLine(x ,y ,x ,y+h,r,g,b,DEFAULT_OT);
DrawLine(x+w,y ,x+w,y+h,r,g,b,DEFAULT_OT);
DrawLine(x ,y+h,x+w,y+h,r,g,b,DEFAULT_OT);
x-=3;y-=2;w+=6;h+=4;
// Background
g4=GetPrimG4();
setXYWH(g4,x,y,w,h);
setSemiTrans(g4,true);
setRGB0(g4,250, 15,125);
setRGB1(g4,250,125, 15);
setRGB2(g4, 15,250,125);
setRGB3(g4, 15,125,250);
AddPrimToList(g4,DEFAULT_OT);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CGUIObject::think(int _frames)
{
ASSERT(this==m_this);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
extern void guiOpen()
{
ASSERT(!CGUIObject::s_llBase);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
extern void guiClose()
{
ASSERT(CGUIObject::s_llBase);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
extern void guiThink(int _frames)
{
CGUIObject *pGUI;
pGUI=CGUIObject::s_llBase;
while(pGUI)
{
pGUI->think(_frames);
pGUI=pGUI->m_llNext;
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
extern void guiRender()
{
CGUIObject *pGUI;
pGUI=CGUIObject::s_llBase;
while(pGUI)
{
pGUI->render();
pGUI=pGUI->m_llNext;
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
extern CGUIObject *guiGetItem(CGUIObject::GUIId _searchId)
{
CGUIObject *pGUI;
pGUI=CGUIObject::s_llBase;
while(pGUI)
{
if(pGUI->m_id==_searchId)
{
return pGUI;
}
pGUI=pGUI->m_llNext;
}
// Bwah!
ASSERT(0);
return NULL;
}
/*===========================================================================
end */