SBSPSS/source/platform/pbob.cpp

82 lines
1.4 KiB
C++
Raw Normal View History

2001-04-23 20:33:40 +02:00
/*=========================================================================
pbob.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBOB_H__
#include "platform\pbob.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBobbingPlatform::processMovement( int _frames )
{
if ( m_contact )
{
CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
int height = player->getHeightFromGroundNoPlatform( playerPos.vx, playerPos.vy );
// if stood on, increase velocity
if ( m_velocity < 0 )
{
m_velocity = 0;
}
else if ( m_velocity < 4 )
{
if ( height <= 0 )
{
m_velocity = 0;
}
else
{
m_velocity += 1;
}
}
m_state = NPC_BOB_MOVE;
}
else
{
if ( m_state == NPC_BOB_MOVE )
{
// otherwise drop velocity and ultimately reverse course
if ( m_velocity > -2 )
{
m_velocity--;
}
}
}
if ( m_velocity )
{
s32 moveY = m_velocity * _frames;
if ( Pos.vy + moveY < m_initPos.vy )
{
Pos.vy = m_initPos.vy;
m_velocity = 0;
m_state = NPC_BOB_STOP;
moveY = 0;
}
else
{
Pos.vy += moveY;
}
}
}