SBSPSS/source/level/layercollision.h

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/******************************/
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/*** Collision Layer Class ***/
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/******************************/
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#ifndef __LAYER_COLLISION_H__
#define __LAYER_COLLISION_H__
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#include <dstructs.h>
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//#if !defined(__USER_CDBUILD__)
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#define __SHOW_COLLISION__
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//#endif
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/*****************************************************************************/
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class CLayerCollision
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{
public:
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CLayerCollision(sLayerHdr *Hdr);
virtual ~CLayerCollision();
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virtual void shutdown();
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u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]&COLLISION_TILE_MASK);}
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int getHeightFromGround(int _x,int _y,int _maxHeight=32);
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int getCollisionBlock(int _x,int _y) {return Map[(_x>>4)+((_y>>4)*MapWidth)];}
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#ifdef __SHOW_COLLISION__
void render(DVECTOR &MapPos);
#endif
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protected:
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sLayerHdr *LayerHdr;
int MapWidth,MapHeight;
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u8 *Map;
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static u8 s_collisionTable[];
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};
/*****************************************************************************/
#endif